16 EClass._zone._dangerLv = base.quest.DangerLv;
41 enemies.ForeachReverse(delegate(
int id)
52 Msg.
Say(
"subdue_complete");
54 SE.Play(
"Jingle/fanfare");
override bool IsAliveInCurrentZone
Chara FindChara(string id)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void AggroEnemy(int chance=100)
override void _OnTickRound()
override void OnCharaDie(Chara c)
void SetBGM(List< int > ids, bool refresh=true)