Elin Decompiled Documentation EA 23.102 Nightly
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ZoneEventSubdue Class Reference
Inheritance diagram for ZoneEventSubdue:
ZoneEventQuest ZoneEvent EClass

Public Member Functions

override void OnVisit ()
 
override void OnCharaDie (Chara c)
 
override void _OnTickRound ()
 
void CheckClear ()
 
- Public Member Functions inherited from ZoneEventQuest
void Spawn (int num=1)
 
void SpawnBoss (bool evolve=false)
 
void AggroEnemy (int chance=100)
 
sealed override void OnTickRound ()
 
virtual void _OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnVisit ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnTickRound ()
 
virtual void OnKill ()
 
virtual void OnCharaDie (Chara c)
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Public Attributes

int max
 
- Public Attributes inherited from ZoneEventQuest
int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 

Properties

override bool CountEnemy [get]
 
override bool WarnBoss [get]
 
- Properties inherited from ZoneEventQuest
Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ZoneEventSubdue.cs.

Member Function Documentation

◆ _OnTickRound()

override void ZoneEventSubdue._OnTickRound ( )
inlinevirtual

Reimplemented from ZoneEventQuest.

Definition at line 29 of file ZoneEventSubdue.cs.

30 {
31 AggroEnemy();
32 CheckClear();
33 }
void AggroEnemy(int chance=100)

References ZoneEventQuest.AggroEnemy(), and CheckClear().

◆ CheckClear()

void ZoneEventSubdue.CheckClear ( )
inline

Definition at line 35 of file ZoneEventSubdue.cs.

36 {
38 {
39 return;
40 }
41 enemies.ForeachReverse(delegate(int id)
42 {
43 Chara chara = EClass._map.FindChara(id);
44 if (chara == null || !chara.IsAliveInCurrentZone || !EClass.pc.IsHostile(chara))
45 {
46 enemies.Remove(id);
47 }
48 });
49 if (enemies.Count == 0)
50 {
51 EClass._zone.instance.status = ZoneInstance.Status.Success;
52 Msg.Say("subdue_complete");
54 SE.Play("Jingle/fanfare");
55 }
56 }
Definition: Chara.cs:10
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
bool IsHostile()
Definition: Chara.cs:5884
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static Chara pc
Definition: EClass.cs:14
Chara FindChara(string id)
Definition: Map.cs:2546
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< int > enemies
Status status
Definition: ZoneInstance.cs:22
void SetBGM(List< int > ids, bool refresh=true)
Definition: Zone.cs:2706
ZoneInstance instance
Definition: Zone.cs:52

References EClass._map, EClass._zone, ZoneEventQuest.enemies, Map.FindChara(), Zone.instance, Chara.IsAliveInCurrentZone, Chara.IsHostile(), EClass.pc, Msg.Say(), Zone.SetBGM(), and ZoneInstance.status.

Referenced by _OnTickRound(), and OnCharaDie().

◆ OnCharaDie()

override void ZoneEventSubdue.OnCharaDie ( Chara  c)
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 24 of file ZoneEventSubdue.cs.

25 {
26 CheckClear();
27 }

References CheckClear().

◆ OnVisit()

override void ZoneEventSubdue.OnVisit ( )
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 12 of file ZoneEventSubdue.cs.

13 {
15 {
16 EClass._zone._dangerLv = base.quest.DangerLv;
17 Spawn(4 + base.quest.difficulty * 2 + EClass.rnd(5));
18 AggroEnemy(15);
19 EClass._zone.SetBGM(102);
20 max = enemies.Count;
21 }
22 }
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:50
bool isLoading
Definition: Game.cs:235
void Spawn(int num=1)

References EClass._zone, ZoneEventQuest.AggroEnemy(), ZoneEventQuest.enemies, EClass.game, Game.isLoading, max, EClass.rnd(), Zone.SetBGM(), and ZoneEventQuest.Spawn().

Member Data Documentation

◆ max

int ZoneEventSubdue.max

Definition at line 6 of file ZoneEventSubdue.cs.

Referenced by OnVisit().

Property Documentation

◆ CountEnemy

override bool ZoneEventSubdue.CountEnemy
get

Definition at line 8 of file ZoneEventSubdue.cs.

◆ WarnBoss

override bool ZoneEventSubdue.WarnBoss
get

Definition at line 10 of file ZoneEventSubdue.cs.


The documentation for this class was generated from the following file: