Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Spawn (int num=1) |
void | SpawnBoss (bool evolve=false) |
void | AggroEnemy (int chance=100) |
sealed override void | OnTickRound () |
virtual void | _OnTickRound () |
virtual ZoneInstance.Status | OnReachTimeLimit () |
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virtual string | GetText () |
void | Tick (float delta) |
void | Init () |
void | OnSimulateHour () |
virtual void | OnVisit () |
virtual void | OnInit () |
virtual void | OnFirstTick () |
virtual void | OnTick () |
virtual void | OnTickRound () |
virtual void | OnKill () |
virtual void | OnCharaDie (Chara c) |
virtual void | OnLeaveZone () |
void | OnLoad (Zone _zone) |
void | Kill () |
Public Attributes | |
int | uidQuest |
List< int > | enemies = new List<int>() |
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float | time |
int | rounds |
int | hoursElapsed |
int | minElapsed |
Zone | zone |
bool | firstTick = true |
Properties | |
Quest | quest [get] |
virtual bool | WarnBoss [get] |
virtual bool | CountEnemy [get] |
virtual int | TimeLimit [get] |
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SourceQuest.Row | source [get] |
virtual string | id [get] |
virtual string | TextWidgetDate [get] |
virtual float | roundInterval [get] |
virtual Playlist | playlist [get] |
virtual bool | debugSkip [get] |
virtual string | RefStr2 [get] |
virtual string | RefStr3 [get] |
virtual int | hoursToKill [get] |
virtual bool | HasReport [get] |
string | Name [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file ZoneEventQuest.cs.
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inlinevirtual |
Reimplemented in ZoneEventDefenseGame, and ZoneEventSubdue.
Definition at line 77 of file ZoneEventQuest.cs.
Referenced by OnTickRound().
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inline |
Definition at line 52 of file ZoneEventQuest.cs.
References EClass._map, Map.charas, Chara.IsInCombat, Card.IsPCFactionOrMinion, Party.members, Chara.party, EClass.pc, EClass.rnd(), Chara.SetAIAggro(), and Chara.SetEnemy().
Referenced by ZoneEventDefenseGame._OnTickRound(), ZoneEventSubdue._OnTickRound(), ZoneEventDefenseGame.NextWave(), and ZoneEventSubdue.OnVisit().
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inlinevirtual |
Reimplemented in ZoneEventHarvest, and ZoneEventMusic.
Definition at line 81 of file ZoneEventQuest.cs.
Referenced by OnTickRound().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 64 of file ZoneEventQuest.cs.
References _OnTickRound(), EClass._zone, EClass.game, ZoneEvent.minElapsed, Chara.MoveZone(), OnReachTimeLimit(), Spatial.parent, Game.Pause(), EClass.pc, and TimeLimit.
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inline |
Definition at line 20 of file ZoneEventQuest.cs.
References EClass._map, EClass._zone, Map.bounds, CountEnemy, Zone.DangerLv, SpawnSetting.DefenseEnemy(), enemies, Point.GetNearestPoint(), MapBounds.GetRandomEdge(), Zone.SpawnMob(), and Card.uid.
Referenced by ZoneEventDefenseGame._OnTickRound(), ZoneEventDefenseGame.NextWave(), and ZoneEventSubdue.OnVisit().
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inline |
Definition at line 35 of file ZoneEventQuest.cs.
References EClass._map, EClass._zone, SpawnSetting.Boss(), Map.bounds, CountEnemy, Zone.DangerLv, enemies, EClass.game, Point.GetNearestPoint(), MapBounds.GetRandomEdge(), Card.Name, Game.Pause(), Msg.Say(), Zone.SpawnMob(), Zone.TryGenerateEvolved(), Card.uid, and WarnBoss.
Referenced by ZoneEventDefenseGame._OnTickRound().
List<int> ZoneEventQuest.enemies = new List<int>() |
Definition at line 10 of file ZoneEventQuest.cs.
Referenced by ZoneEventSubdue.CheckClear(), ZoneEventSubdue.OnVisit(), Spawn(), and SpawnBoss().
int ZoneEventQuest.uidQuest |
Definition at line 7 of file ZoneEventQuest.cs.
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get |
Definition at line 16 of file ZoneEventQuest.cs.
Referenced by Spawn(), and SpawnBoss().
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get |
Definition at line 12 of file ZoneEventQuest.cs.
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get |
Definition at line 18 of file ZoneEventQuest.cs.
Referenced by OnTickRound().
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get |
Definition at line 14 of file ZoneEventQuest.cs.
Referenced by SpawnBoss().