Elin Decompiled Documentation EA 23.102 Nightly
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ZoneEventQuest Class Reference
Inheritance diagram for ZoneEventQuest:
ZoneEvent EClass ZoneEventDefenseGame ZoneEventHarvest ZoneEventMusic ZoneEventSubdue

Public Member Functions

void Spawn (int num=1)
 
void SpawnBoss (bool evolve=false)
 
void AggroEnemy (int chance=100)
 
sealed override void OnTickRound ()
 
virtual void _OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnVisit ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnTickRound ()
 
virtual void OnKill ()
 
virtual void OnCharaDie (Chara c)
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Public Attributes

int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 

Properties

Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file ZoneEventQuest.cs.

Member Function Documentation

◆ _OnTickRound()

virtual void ZoneEventQuest._OnTickRound ( )
inlinevirtual

Reimplemented in ZoneEventDefenseGame, and ZoneEventSubdue.

Definition at line 77 of file ZoneEventQuest.cs.

78 {
79 }

Referenced by OnTickRound().

◆ AggroEnemy()

void ZoneEventQuest.AggroEnemy ( int  chance = 100)
inline

Definition at line 52 of file ZoneEventQuest.cs.

53 {
54 foreach (Chara chara in EClass._map.charas)
55 {
56 if (!chara.IsPCFactionOrMinion && !chara.IsInCombat && EClass.rnd(100) <= chance)
57 {
58 chara.SetEnemy(EClass.pc.party.members.RandomItem());
59 chara.SetAIAggro();
60 }
61 }
62 }
bool IsPCFactionOrMinion
Definition: Card.cs:2132
Definition: Chara.cs:10
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:817
void SetAIAggro()
Definition: Chara.cs:8035
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:5658
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Map _map
Definition: EClass.cs:18
static Chara pc
Definition: EClass.cs:14
List< Chara > charas
Definition: Map.cs:81
List< Chara > members
Definition: Party.cs:18

References EClass._map, Map.charas, Chara.IsInCombat, Card.IsPCFactionOrMinion, Party.members, Chara.party, EClass.pc, EClass.rnd(), Chara.SetAIAggro(), and Chara.SetEnemy().

Referenced by ZoneEventDefenseGame._OnTickRound(), ZoneEventSubdue._OnTickRound(), ZoneEventDefenseGame.NextWave(), and ZoneEventSubdue.OnVisit().

◆ OnReachTimeLimit()

virtual ZoneInstance.Status ZoneEventQuest.OnReachTimeLimit ( )
inlinevirtual

Reimplemented in ZoneEventHarvest, and ZoneEventMusic.

Definition at line 81 of file ZoneEventQuest.cs.

82 {
83 return ZoneInstance.Status.Running;
84 }

Referenced by OnTickRound().

◆ OnTickRound()

sealed override void ZoneEventQuest.OnTickRound ( )
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 64 of file ZoneEventQuest.cs.

65 {
67 if (TimeLimit != -1 && minElapsed >= TimeLimit)
68 {
69 EClass._zone.instance.status = OnReachTimeLimit();
70 EClass.game.Pause(delegate
71 {
73 });
74 }
75 }
void MoveZone(string alias)
Definition: Chara.cs:3010
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
void Pause(Action onUnpause=null)
Definition: Game.cs:1052
Spatial parent
Definition: Spatial.cs:10
virtual void _OnTickRound()
virtual ZoneInstance.Status OnReachTimeLimit()
virtual int TimeLimit
int minElapsed
Definition: ZoneEvent.cs:15
Definition: Zone.cs:12

References _OnTickRound(), EClass._zone, EClass.game, ZoneEvent.minElapsed, Chara.MoveZone(), OnReachTimeLimit(), Spatial.parent, Game.Pause(), EClass.pc, and TimeLimit.

◆ Spawn()

void ZoneEventQuest.Spawn ( int  num = 1)
inline

Definition at line 20 of file ZoneEventQuest.cs.

21 {
22 for (int i = 0; i < num; i++)
23 {
24 Point nearestPoint = EClass._map.bounds.GetRandomEdge().GetNearestPoint(allowBlock: false, allowChara: false);
26 Hostility hostility2 = (chara.c_originalHostility = Hostility.Enemy);
27 chara.hostility = hostility2;
28 if (CountEnemy)
29 {
30 enemies.Add(chara.uid);
31 }
32 }
33 }
Hostility
Definition: Hostility.cs:2
int uid
Definition: Card.cs:118
Point GetRandomEdge(int r=3)
Definition: MapBounds.cs:221
MapBounds bounds
Definition: Map.cs:52
Definition: Point.cs:9
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
Definition: Point.cs:595
static SpawnSetting DefenseEnemy(int lv)
virtual bool CountEnemy
List< int > enemies
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2543
override int DangerLv
Definition: Zone.cs:107

References EClass._map, EClass._zone, Map.bounds, CountEnemy, Zone.DangerLv, SpawnSetting.DefenseEnemy(), enemies, Point.GetNearestPoint(), MapBounds.GetRandomEdge(), Zone.SpawnMob(), and Card.uid.

Referenced by ZoneEventDefenseGame._OnTickRound(), ZoneEventDefenseGame.NextWave(), and ZoneEventSubdue.OnVisit().

◆ SpawnBoss()

void ZoneEventQuest.SpawnBoss ( bool  evolve = false)
inline

Definition at line 35 of file ZoneEventQuest.cs.

36 {
37 Point nearestPoint = EClass._map.bounds.GetRandomEdge().GetNearestPoint(allowBlock: false, allowChara: false);
38 Chara chara = (evolve ? EClass._zone.TryGenerateEvolved(force: true, nearestPoint) : EClass._zone.SpawnMob(nearestPoint, SpawnSetting.Boss(EClass._zone.DangerLv)));
39 Hostility hostility2 = (chara.c_originalHostility = Hostility.Enemy);
40 chara.hostility = hostility2;
41 if (CountEnemy)
42 {
43 enemies.Add(chara.uid);
44 }
45 if (WarnBoss)
46 {
47 Msg.Say("defense_boss", chara.Name);
49 }
50 }
string Name
Definition: Card.cs:2013
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:45
virtual bool WarnBoss
Chara TryGenerateEvolved(bool force=false, Point p=null)
Definition: Zone.cs:2436

References EClass._map, EClass._zone, SpawnSetting.Boss(), Map.bounds, CountEnemy, Zone.DangerLv, enemies, EClass.game, Point.GetNearestPoint(), MapBounds.GetRandomEdge(), Card.Name, Game.Pause(), Msg.Say(), Zone.SpawnMob(), Zone.TryGenerateEvolved(), Card.uid, and WarnBoss.

Referenced by ZoneEventDefenseGame._OnTickRound().

Member Data Documentation

◆ enemies

List<int> ZoneEventQuest.enemies = new List<int>()

◆ uidQuest

int ZoneEventQuest.uidQuest

Definition at line 7 of file ZoneEventQuest.cs.

Property Documentation

◆ CountEnemy

virtual bool ZoneEventQuest.CountEnemy
get

Definition at line 16 of file ZoneEventQuest.cs.

Referenced by Spawn(), and SpawnBoss().

◆ quest

Quest ZoneEventQuest.quest
get

Definition at line 12 of file ZoneEventQuest.cs.

◆ TimeLimit

virtual int ZoneEventQuest.TimeLimit
get

Definition at line 18 of file ZoneEventQuest.cs.

Referenced by OnTickRound().

◆ WarnBoss

virtual bool ZoneEventQuest.WarnBoss
get

Definition at line 14 of file ZoneEventQuest.cs.

Referenced by SpawnBoss().


The documentation for this class was generated from the following file: