Elin Decompiled Documentation EA 23.102 Nightly
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ZoneInstance Class Reference
Inheritance diagram for ZoneInstance:
EClass ZoneInsstanceMoongate ZoneInstanceBout ZoneInstanceRandomQuest ZoneInstanceDefense ZoneInstanceMusic ZoneInstanceSubdue

Public Types

enum  Status { Running , Fail , Success }
 

Public Member Functions

virtual void OnGenerateMap ()
 
virtual void OnLeaveZone ()
 

Public Attributes

int uidZone
 
int x
 
int z
 
Status status
 

Properties

Zone ReturnZone [get]
 
virtual ZoneTransition.EnterState ReturnState [get]
 
virtual bool WarnExit [get]
 
virtual bool ShowEnemyOnMinimap [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ZoneInstance.cs.

Member Enumeration Documentation

◆ Status

Enumerator
Running 
Fail 
Success 

Definition at line 5 of file ZoneInstance.cs.

Member Function Documentation

◆ OnGenerateMap()

virtual void ZoneInstance.OnGenerateMap ( )
inlinevirtual

Definition at line 32 of file ZoneInstance.cs.

33 {
34 }

Referenced by Zone.Activate().

◆ OnLeaveZone()

virtual void ZoneInstance.OnLeaveZone ( )
inlinevirtual

Reimplemented in ZoneInstanceBout, and ZoneInstanceRandomQuest.

Definition at line 36 of file ZoneInstance.cs.

37 {
38 }

Referenced by Chara.MoveZone().

Member Data Documentation

◆ status

◆ uidZone

int ZoneInstance.uidZone

◆ x

int ZoneInstance.x

Definition at line 16 of file ZoneInstance.cs.

Referenced by Chara.MoveZone(), and ZoneInstanceBout.OnLeaveZone().

◆ z

int ZoneInstance.z

Definition at line 19 of file ZoneInstance.cs.

Referenced by ZoneInstanceBout.OnLeaveZone().

Property Documentation

◆ ReturnState

virtual ZoneTransition.EnterState ZoneInstance.ReturnState
get

Definition at line 26 of file ZoneInstance.cs.

Referenced by Chara.MoveZone().

◆ ReturnZone

Zone ZoneInstance.ReturnZone
get

Definition at line 24 of file ZoneInstance.cs.

◆ ShowEnemyOnMinimap

virtual bool ZoneInstance.ShowEnemyOnMinimap
get

Definition at line 30 of file ZoneInstance.cs.

◆ WarnExit

virtual bool ZoneInstance.WarnExit
get

Definition at line 28 of file ZoneInstance.cs.

Referenced by Player.ExitBorder().


The documentation for this class was generated from the following file: