Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Status { Running , Fail , Success } |
Public Member Functions | |
virtual void | OnGenerateMap () |
virtual void | OnLeaveZone () |
Public Attributes | |
int | uidZone |
int | x |
int | z |
Status | status |
Properties | |
Zone | ReturnZone [get] |
virtual ZoneTransition.EnterState | ReturnState [get] |
virtual bool | WarnExit [get] |
virtual bool | ShowEnemyOnMinimap [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 3 of file ZoneInstance.cs.
enum ZoneInstance.Status |
Enumerator | |
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Running | |
Fail | |
Success |
Definition at line 5 of file ZoneInstance.cs.
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inlinevirtual |
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inlinevirtual |
Reimplemented in ZoneInstanceBout, and ZoneInstanceRandomQuest.
Definition at line 36 of file ZoneInstance.cs.
Referenced by Chara.MoveZone().
Status ZoneInstance.status |
Definition at line 22 of file ZoneInstance.cs.
Referenced by ZoneEventSubdue.CheckClear(), ZoneEventHarvest.OnLeaveZone(), and ZoneInstanceRandomQuest.OnLeaveZone().
int ZoneInstance.uidZone |
Definition at line 13 of file ZoneInstance.cs.
Referenced by Zone.CanDestroy(), Chara.MoveZone(), ZoneInstanceBout.OnLeaveZone(), and DramaManager.ParseLine().
int ZoneInstance.x |
Definition at line 16 of file ZoneInstance.cs.
Referenced by Chara.MoveZone(), and ZoneInstanceBout.OnLeaveZone().
int ZoneInstance.z |
Definition at line 19 of file ZoneInstance.cs.
Referenced by ZoneInstanceBout.OnLeaveZone().
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get |
Definition at line 26 of file ZoneInstance.cs.
Referenced by Chara.MoveZone().
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get |
Definition at line 24 of file ZoneInstance.cs.
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get |
Definition at line 30 of file ZoneInstance.cs.
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get |
Definition at line 28 of file ZoneInstance.cs.
Referenced by Player.ExitBorder().