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Elin Decompiled Documentation EA 23.239 Nightly Patch 1
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Public Types | |
| enum | Status { Running , Fail , Success } |
Public Member Functions | |
| virtual void | OnGenerateMap () |
| virtual void | OnLeaveZone () |
Public Attributes | |
| int | uidZone |
| int | x |
| int | z |
| Status | status |
Properties | |
| Zone | ReturnZone [get] |
| virtual ZoneTransition.EnterState | ReturnState [get] |
| virtual bool | WarnExit [get] |
| virtual bool | ShowEnemyOnMinimap [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 3 of file ZoneInstance.cs.
| enum ZoneInstance.Status |
| Enumerator | |
|---|---|
| Running | |
| Fail | |
| Success | |
Definition at line 5 of file ZoneInstance.cs.
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inlinevirtual |
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inlinevirtual |
Reimplemented in ZoneInstanceBout, and ZoneInstanceRandomQuest.
Definition at line 36 of file ZoneInstance.cs.
Referenced by Chara.MoveZone().
| Status ZoneInstance.status |
Definition at line 22 of file ZoneInstance.cs.
Referenced by ZoneEventSubdue.CheckClear(), ZoneEventHarvest.OnLeaveZone(), and ZoneInstanceRandomQuest.OnLeaveZone().
| int ZoneInstance.uidZone |
Definition at line 13 of file ZoneInstance.cs.
Referenced by Zone.CanDestroy(), Chara.MoveZone(), ZoneInstanceBout.OnLeaveZone(), and DramaManager.ParseLine().
| int ZoneInstance.x |
Definition at line 16 of file ZoneInstance.cs.
Referenced by Chara.MoveZone(), and ZoneInstanceBout.OnLeaveZone().
| int ZoneInstance.z |
Definition at line 19 of file ZoneInstance.cs.
Referenced by ZoneInstanceBout.OnLeaveZone().
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get |
Definition at line 26 of file ZoneInstance.cs.
Referenced by Chara.MoveZone().
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get |
Definition at line 24 of file ZoneInstance.cs.
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get |
Definition at line 30 of file ZoneInstance.cs.
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get |
Definition at line 28 of file ZoneInstance.cs.
Referenced by Player.ExitBorder().