1using System.Collections.Generic;
15 List<Dictionary<string, string>> list =
new ExcelData(
"Data/Raw/monument", 1).
BuildList();
19 string[] array =
new string[7] {
"1035",
"1036",
"1046",
"1047",
"1048",
"1049",
"1050" };
31 for (
int i = 0; i < list.Count; i++)
33 Dictionary<string, string> dictionary = list[i];
35 for (
int j = 0; j < 1000; j++)
43 for (
int k = point.
z - 1; k < point.
z + 2; k++)
45 for (
int l = point.
x - 1; l < point.
x + 2; l++)
66 thing.c_idBacker = dictionary[
"id"].ToInt();
67 thing.isModified =
true;
69 string[] array2 =
new string[3] {
"1058",
"1059",
"1064" };
70 for (
int m = 0; m < 500; m++)
static string ConvertName(string s)
List< Dictionary< string, string > > BuildList(string sheetName="_default")
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Point Set(int _x, int _z)
static Thing Create(string id, int idMat=-1, int lv=-1)
override void OnGenerateMap()
static void GenerateGrave()
override float PrespawnRate
Card AddThing(string id, int x, int z)
Card AddCard(Card t, Point point)