Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Hide () |
Public Attributes | |
Camera | cam |
TiltShift | tiltShift |
ScreenGrading | grading |
SpriteRenderer | sr |
SpriteRenderer | sr2 |
ParticleSystem | ps |
float | speed |
float | speedSky |
float | skyLevel = 1f |
float | fadeTime |
float | targetFade = 1f |
bool | show |
bool | crystal |
bool | isDestroying |
DOTweenAnimation | anim |
Private Member Functions | |
void | Update () |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file EmbarkActor.cs.
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inline |
Definition at line 78 of file EmbarkActor.cs.
References crystal, fadeTime, isDestroying, ps, show, sr, sr2, and tiltShift.
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inlineprivate |
Definition at line 37 of file EmbarkActor.cs.
References anim, cam, EMono.core, crystal, fadeTime, grading, isDestroying, Core.IsGameStarted, show, skyLevel, speed, speedSky, sr, and targetFade.
DOTweenAnimation EmbarkActor.anim |
Definition at line 35 of file EmbarkActor.cs.
Referenced by Update().
Camera EmbarkActor.cam |
Definition at line 7 of file EmbarkActor.cs.
Referenced by Update().
bool EmbarkActor.crystal |
Definition at line 31 of file EmbarkActor.cs.
float EmbarkActor.fadeTime |
Definition at line 25 of file EmbarkActor.cs.
ScreenGrading EmbarkActor.grading |
Definition at line 11 of file EmbarkActor.cs.
Referenced by Update().
bool EmbarkActor.isDestroying |
Definition at line 33 of file EmbarkActor.cs.
ParticleSystem EmbarkActor.ps |
Definition at line 17 of file EmbarkActor.cs.
Referenced by Hide().
bool EmbarkActor.show |
Definition at line 29 of file EmbarkActor.cs.
float EmbarkActor.skyLevel = 1f |
Definition at line 23 of file EmbarkActor.cs.
Referenced by Update().
float EmbarkActor.speed |
Definition at line 19 of file EmbarkActor.cs.
Referenced by Update().
float EmbarkActor.speedSky |
Definition at line 21 of file EmbarkActor.cs.
Referenced by Update().
SpriteRenderer EmbarkActor.sr |
Definition at line 13 of file EmbarkActor.cs.
SpriteRenderer EmbarkActor.sr2 |
Definition at line 15 of file EmbarkActor.cs.
Referenced by Hide().
float EmbarkActor.targetFade = 1f |
Definition at line 27 of file EmbarkActor.cs.
Referenced by Update().
TiltShift EmbarkActor.tiltShift |
Definition at line 9 of file EmbarkActor.cs.
Referenced by Hide().