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Elin Decompiled Documentation EA 23.246 Nightly
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Public Member Functions | |
| void | Hide () |
Public Attributes | |
| Camera | cam |
| TiltShift | tiltShift |
| ScreenGrading | grading |
| SpriteRenderer | sr |
| SpriteRenderer | sr2 |
| ParticleSystem | ps |
| float | speed |
| float | speedSky |
| float | skyLevel = 1f |
| float | fadeTime |
| float | targetFade = 1f |
| bool | show |
| bool | crystal |
| bool | isDestroying |
| DOTweenAnimation | anim |
Private Member Functions | |
| void | Update () |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 5 of file EmbarkActor.cs.
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inline |
Definition at line 78 of file EmbarkActor.cs.
References crystal, fadeTime, isDestroying, ps, show, sr, sr2, and tiltShift.
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inlineprivate |
Definition at line 37 of file EmbarkActor.cs.
References anim, cam, EMono.core, crystal, fadeTime, grading, isDestroying, Core.IsGameStarted, show, skyLevel, speed, speedSky, sr, and targetFade.
| DOTweenAnimation EmbarkActor.anim |
Definition at line 35 of file EmbarkActor.cs.
Referenced by Update().
| Camera EmbarkActor.cam |
Definition at line 7 of file EmbarkActor.cs.
Referenced by Update().
| bool EmbarkActor.crystal |
Definition at line 31 of file EmbarkActor.cs.
| float EmbarkActor.fadeTime |
Definition at line 25 of file EmbarkActor.cs.
| ScreenGrading EmbarkActor.grading |
Definition at line 11 of file EmbarkActor.cs.
Referenced by Update().
| bool EmbarkActor.isDestroying |
Definition at line 33 of file EmbarkActor.cs.
| ParticleSystem EmbarkActor.ps |
Definition at line 17 of file EmbarkActor.cs.
Referenced by Hide().
| bool EmbarkActor.show |
Definition at line 29 of file EmbarkActor.cs.
| float EmbarkActor.skyLevel = 1f |
Definition at line 23 of file EmbarkActor.cs.
Referenced by Update().
| float EmbarkActor.speed |
Definition at line 19 of file EmbarkActor.cs.
Referenced by Update().
| float EmbarkActor.speedSky |
Definition at line 21 of file EmbarkActor.cs.
Referenced by Update().
| SpriteRenderer EmbarkActor.sr |
Definition at line 13 of file EmbarkActor.cs.
| SpriteRenderer EmbarkActor.sr2 |
Definition at line 15 of file EmbarkActor.cs.
Referenced by Hide().
| float EmbarkActor.targetFade = 1f |
Definition at line 27 of file EmbarkActor.cs.
Referenced by Update().
| TiltShift EmbarkActor.tiltShift |
Definition at line 9 of file EmbarkActor.cs.
Referenced by Hide().