1using System.Collections.Generic;
 
   34        return Input.GetKey(KeyCode.LeftAlt);
 
   41            return base.GetGuidePass(point);
 
   57        return base.HitTest(point, start);
 
   85                item.PlaySound(
item.material.GetSoundDead(
item.sourceCard));
 
   94                BuildMenu.dirtyCat = 
true;
 
  127            return "deconstructMenu" + a;
 
override BaseTileMap.CardIconMode cardIconMode
override void OnUpdateCursor()
override HitResult HitTest(Point point, Point start)
override bool ShowMouseoverTarget
override BaseTileSelector.SelectType selectType
int Perform(Point point, bool perform=false)
override BaseTileSelector.HitType hitType
override MeshPass GetGuidePass(Point point)
override void OnProcessTiles(Point point, int dir)
override bool IsRoofEditMode(Card c=null)
override bool IsBuildMode
override void OnClickSubMenu(int a)
override string OnSetSubMenuButton(int a, UIButton b)
void SetCursorOnMap(CursorInfo cursor)
static BaseGameScreen screen
List< Card > ListCards(bool includeMasked=false)