1using System.Collections.Generic;
17 public static bool Exist(
string id)
22 public static void Save(
string id)
29 EClass._zone.idCurrentSubset =
id;
35 return GameIO.LoadFile<
MapSubset>(CorePath.ZoneSave + EClass._zone.idExport +
"_" +
id +
".s");
46 listClear.Add(c.index);
52 if (
card.isSubsetCard)
66 cell.isClearArea =
true;
static void SaveFile(string path, object obj)
SerializedCards serializedCards
static bool Exist(string id)
static void Save(string id)
static MapSubset Load(string id)
new void ForeachCell(Action< Cell > action)
IEnumerable< Card > Cards
void Restore(Map map, Map orgMap, bool addToZone, PartialMap partial=null)