Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | OnSave (string _id) |
void | Apply () |
Static Public Member Functions | |
static bool | Exist (string id) |
static void | Save (string id) |
static MapSubset | Load (string id) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
string | id |
List< int > | listClear = new List<int>() |
SerializedCards | serializedCards = new SerializedCards() |
Additional Inherited Members | |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 6 of file MapSubset.cs.
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inline |
Definition at line 60 of file MapSubset.cs.
References EClass._map, Debug, Card.Destroy(), Map.GetCell(), item, listClear, SerializedCards.Restore(), serializedCards, and Cell.Things.
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inlinestatic |
Definition at line 17 of file MapSubset.cs.
References EClass._zone, Zone.idExport, and CorePath.ZoneSave.
Referenced by CoreDebug.UpdateInput().
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inlinestatic |
Definition at line 33 of file MapSubset.cs.
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inline |
Definition at line 38 of file MapSubset.cs.
References EClass._map, SerializedCards.Add(), card, Map.Cards, SerializedCards.cards, Debug, Map.ForeachCell(), Cell.isClearArea, listClear, and serializedCards.
Referenced by Save().
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inlinestatic |
Definition at line 22 of file MapSubset.cs.
References EClass._zone, id, Zone.idExport, OnSave(), GameIO.SaveFile(), Zone.subset, and CorePath.ZoneSave.
Referenced by CoreDebug.UpdateInput().
string MapSubset.id |
Definition at line 9 of file MapSubset.cs.
Referenced by Save().
List<int> MapSubset.listClear = new List<int>() |
Definition at line 12 of file MapSubset.cs.
SerializedCards MapSubset.serializedCards = new SerializedCards() |
Definition at line 15 of file MapSubset.cs.