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Elin Decompiled Documentation EA 23.240 Nightly
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Public Member Functions | |
| void | OnSave (string _id) |
| void | Apply () |
Static Public Member Functions | |
| static bool | Exist (string id) |
| static void | Save (string id) |
| static MapSubset | Load (string id) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| string | id |
| List< int > | listClear = new List<int>() |
| SerializedCards | serializedCards = new SerializedCards() |
Additional Inherited Members | |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 6 of file MapSubset.cs.
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inline |
Definition at line 60 of file MapSubset.cs.
References EClass._map, Debug, Card.Destroy(), Map.GetCell(), item, listClear, SerializedCards.Restore(), serializedCards, and Cell.Things.
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inlinestatic |
Definition at line 17 of file MapSubset.cs.
References EClass._zone, Zone.idExport, and CorePath.ZoneSave.
Referenced by CoreDebug.UpdateInput().
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inlinestatic |
Definition at line 33 of file MapSubset.cs.
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inline |
Definition at line 38 of file MapSubset.cs.
References EClass._map, SerializedCards.Add(), card, Map.Cards, SerializedCards.cards, Debug, Map.ForeachCell(), Cell.isClearArea, listClear, and serializedCards.
Referenced by Save().
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inlinestatic |
Definition at line 22 of file MapSubset.cs.
References EClass._zone, id, Zone.idExport, OnSave(), GameIO.SaveFile(), Zone.subset, and CorePath.ZoneSave.
Referenced by CoreDebug.UpdateInput().
| string MapSubset.id |
Definition at line 9 of file MapSubset.cs.
Referenced by Save().
| List<int> MapSubset.listClear = new List<int>() |
Definition at line 12 of file MapSubset.cs.
| SerializedCards MapSubset.serializedCards = new SerializedCards() |
Definition at line 15 of file MapSubset.cs.