Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Data |
Public Member Functions | |
void | Add (Card c) |
void | Restore (Map map, Map orgMap, bool addToZone, PartialMap partial=null) |
Public Attributes | |
List< Data > | cards = new List<Data>() |
int | version = 2 |
List< Card > | importedCards = new List<Card>() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 6 of file SerializedCards.cs.
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inline |
Definition at line 393 of file SerializedCards.cs.
References Card._bits1, SerializedCards.Data._bits1, Card._bits2, EClass._map, Card.altitude, SourceManager.backers, Card.c_editorTags, Card.c_editorTraitVal, Card.c_idBacker, Card.c_idDeity, Card.c_idEditor, Card.c_idMainElement, Card.c_idRefCard, Card.c_idTrait, Card.c_lightColor, cards, Card.Chara, Map.charas, SerializedCards.Data.cstr, Map.deadCharas, Card.DefaultMaterial, Card.dir, BaseCard.GetStr(), Card.id, CardRow.idRenderData, Card.idSkin, SerializedCards.Data.ints, Card.isChara, Chara.isDead, SourceBacker.Row.isStatic, item, Card.LV, BaseCard.mapObj, Card.material, Chara.orgPos, Card.placeState, Card.pos, Card.refVal, Card.sourceCard, EClass.sources, RenderRow.tiles, BitArray32.ToInt(), Chara.uidEditor, Point.x, and Point.z.
Referenced by MapSubset.OnSave().
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inline |
Definition at line 480 of file SerializedCards.cs.
References Card._bits1, SerializedCards.Data._bits1, Card._bits2, EClass._map, EClass._zone, Card.Add(), Zone.AddCard(), SerializedCards.Data.altitude, Card.ApplyBacker(), Card.ApplyEditorTags(), Card.ApplyTrait(), Zone.biome, SerializedCards.Data.bits1, SerializedCards.Data.bits2, Card.c_idBacker, card, Game.cards, cards, SourceManager.cards, Card.ChangeMaterial(), Card.Chara, Point.Copy(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateFromFilter(), CharaGen.CreateFromFilter(), SerializedCards.Data.cstr, Zone.DangerLv, Debug, ThingContainer.DestroyAll(), SerializedCards.Data.dir, Card.Dye(), SerializedCards.Data.element, Point.Equals(), Card.freePos, SerializedCards.Data.fx, Card.fy, EClass.game, SpawnListThing.Get(), BiomeProfile.Style.GetIdLight(), BiomeProfile.Spawns.GetRandomCharaId(), BiomeProfile.Spawns.GetRandomThingId(), CardManager.globalCharas, Card.id, SerializedCards.Data.id, SpawnList.id, SerializedCards.Data.idBacker, SerializedCards.Data.idDeity, SerializedCards.Data.idDyeMat, SerializedCards.Data.idEditor, SerializedCards.Data.idMat, SerializedCards.Data.idRefCard, SerializedCards.Data.idSkin, SerializedCards.Data.idTrait, SerializedCards.Data.idV, importedCards, Point.index, SerializedCards.Data.ints, Card.isBackerContent, Card.isChara, CardRow.isChara, Card.IsContainer, SerializedCards.Data.isDead, Trait.IsDoor, SerializedCards.Data.isEmpty, Card.isHidden, Card.IsInstalled, Card.isMasked, CardRow.isOrigin, Card.isRestrained, Zone.IsUserZone, Point.IsValid, item, SerializedCards.Data.lightColor, CardRow.lightData, SerializedCards.Data.lv, Spatial.lv, SourceCard.map, BaseCard.mapObj, SourceManager.materials, Card.Name, SerializedCards.Data.obj, Trait.OnCreate(), Trait.OnImportMap(), Map.OnSetBlockOrDoor(), SerializedCards.Data.placeState, Card.pos, CardRow.quality, SerializedCards.Data.refVal, EClass.rnd(), Map.serializedCharas, BitArray32.SetInt(), Card.SetLv(), Chara.SetMainElement(), BaseCard.SetObj(), BaseCard.SetStr(), Card.sourceCard, EClass.sources, BiomeProfile.spawn, BiomeProfile.style, SerializedCards.Data.tags, Card.Thing, Card.things, Map.things, RenderRow.tiles, Card.trait, SerializedCards.Data.traitVals, Card.uid, SerializedCards.Data.uidEditor, version, Point.x, SerializedCards.Data.x, Point.z, and SerializedCards.Data.z.
Referenced by MapSubset.Apply(), PartialMap.Apply(), and Map.OnImport().
Definition at line 386 of file SerializedCards.cs.
Referenced by Add(), PartialMap.Apply(), MapSubset.OnSave(), and Restore().
Definition at line 391 of file SerializedCards.cs.
Referenced by Restore().
int SerializedCards.version = 2 |
Definition at line 389 of file SerializedCards.cs.
Referenced by Restore().