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Elin Decompiled Documentation EA 23.239 Nightly Patch 1
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Classes | |
| class | Data |
Public Member Functions | |
| void | Add (Card c) |
| void | Restore (Map map, Map orgMap, bool addToZone, PartialMap partial=null) |
Public Attributes | |
| List< Data > | cards = new List<Data>() |
| int | version = 2 |
| List< Card > | importedCards = new List<Card>() |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 6 of file SerializedCards.cs.
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inline |
Definition at line 465 of file SerializedCards.cs.
References Card._bits1, SerializedCards.Data._bits1, Card._bits2, EClass._map, Card.altitude, SourceManager.backers, Card.c_editorTags, Card.c_editorTraitVal, Card.c_idBacker, Card.c_idDeity, Card.c_idEditor, Card.c_idMainElement, Card.c_idRefCard, Card.c_idRefName, Card.c_idTrait, Card.c_IDTState, Card.c_lightColor, Card.c_note, Card.c_refText, cards, Card.Chara, Map.charas, SerializedCards.Data.cstr, Map.deadCharas, Card.DefaultMaterial, Card.dir, Card.encLV, BaseCard.GetStr(), Card.id, CardRow.idRenderData, Card.idSkin, SerializedCards.Data.ints, Card.isChara, Chara.isDead, SourceBacker.Row.isStatic, item, Card.LV, BaseCard.mapObj, Card.material, Chara.orgPos, Card.placeState, Card.pos, Card.refVal, Card.sourceCard, EClass.sources, RenderRow.tiles, BitArray32.ToInt(), Chara.uidEditor, Point.x, and Point.z.
Referenced by MapSubset.OnSave().
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inline |
Definition at line 558 of file SerializedCards.cs.
References Card._bits1, SerializedCards.Data._bits1, Card._bits2, Card._CreateRenderer(), EClass._map, EClass._zone, Card.Add(), Zone.AddCard(), SerializedCards.Data.altitude, Card.ApplyBacker(), Card.ApplyEditorTags(), Card.ApplyTrait(), Zone.biome, SerializedCards.Data.bits1, SerializedCards.Data.bits2, Card.c_idBacker, card, Game.cards, cards, SourceManager.cards, Card.ChangeMaterial(), Card.Chara, SerializedCards.Data.cNote, Point.Copy(), ThingGen.Create(), CharaGen.Create(), ThingGen.CreateFromFilter(), CharaGen.CreateFromFilter(), SerializedCards.Data.cstr, SerializedCards.Data.cText, Zone.DangerLv, Debug, ThingContainer.DestroyAll(), SerializedCards.Data.dir, Card.Dye(), SerializedCards.Data.element, SerializedCards.Data.encLv, Point.Equals(), Card.freePos, SerializedCards.Data.fx, Card.fy, EClass.game, SpawnListThing.Get(), BiomeProfile.Style.GetIdLight(), BiomeProfile.Spawns.GetRandomCharaId(), BiomeProfile.Spawns.GetRandomThingId(), CardManager.globalCharas, Card.id, SerializedCards.Data.id, SpawnList.id, SerializedCards.Data.idBacker, SerializedCards.Data.idDeity, SerializedCards.Data.idDyeMat, SerializedCards.Data.idEditor, SerializedCards.Data.idMat, SerializedCards.Data.idRefCard, SerializedCards.Data.idRefName, SerializedCards.Data.idSkin, SerializedCards.Data.idTeleport, SerializedCards.Data.idTrait, SerializedCards.Data.idtState, SerializedCards.Data.idV, importedCards, Point.index, SerializedCards.Data.ints, Card.isBackerContent, Card.isChara, CardRow.isChara, Card.IsContainer, SerializedCards.Data.isDead, Trait.IsDoor, SerializedCards.Data.isEmpty, Card.isHidden, Card.IsInstalled, Card.isMasked, CardRow.isOrigin, Card.isRestrained, Zone.IsUserZone, Point.IsValid, item, SerializedCards.Data.lightColor, CardRow.lightData, SerializedCards.Data.lv, Spatial.lv, SourceCard.map, BaseCard.mapObj, SourceManager.materials, Card.Name, SerializedCards.Data.obj, Trait.OnCreate(), Trait.OnImportMap(), Map.OnSetBlockOrDoor(), SerializedCards.Data.placeState, Card.pos, CardRow.quality, SerializedCards.Data.refVal, EClass.rnd(), Chara.ScaleByPrincipal(), Map.serializedCharas, Card.SetEncLv(), BitArray32.SetInt(), Card.SetLv(), Chara.SetMainElement(), BaseCard.SetObj(), BaseCard.SetStr(), Zone.ShouldScaleImportedChara(), Card.sourceCard, EClass.sources, BiomeProfile.spawn, SerializedCards.Data.strs, BiomeProfile.style, SerializedCards.Data.tags, Card.Thing, Card.things, Map.things, RenderRow.tiles, Card.trait, SerializedCards.Data.traitVals, Card.uid, SerializedCards.Data.uidEditor, version, Point.x, SerializedCards.Data.x, Point.z, and SerializedCards.Data.z.
Referenced by MapSubset.Apply(), PartialMap.Apply(), and Map.OnImport().
Definition at line 458 of file SerializedCards.cs.
Referenced by Add(), PartialMap.Apply(), MapSubset.OnSave(), and Restore().
Definition at line 463 of file SerializedCards.cs.
Referenced by Restore().
| int SerializedCards.version = 2 |
Definition at line 461 of file SerializedCards.cs.
Referenced by Restore().