1using System.Collections.Generic;
31 public override List<Point>
ListPoints(
Point center =
null,
bool onlyPassable =
true)
51 Map.isDirtySunMap =
true;
56 base.OnRenderTile(point, result, dir);
void ForeachSphere(int _x, int _z, float r, Action< Point > action)
override void OnRenderTile(Point point, HitResult result, int dir)
override void OnChangePlaceState(PlaceState state)
override bool CanUseRoomRadius
override List< Point > ListPoints(Point center=null, bool onlyPassable=true)
static List< Point > listRadiusPoints