Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | SetOwnerAsChara () |
override void | OnSetOwner () |
override void | NextFrame () |
override void | RefreshSprite () |
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void | SetOwner (Card t) |
virtual void | OnSetOwner () |
virtual void | IdleFrame () |
virtual void | NextFrame () |
virtual void | NextDir () |
virtual int | GetFrame () |
virtual void | OnRender (RenderParam p) |
virtual void | RefreshSprite () |
virtual void | Kill () |
Public Attributes | |
new Chara | owner |
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Card | owner |
SpriteRenderer | sr |
SpriteRenderer | sr2 |
SpriteReplacerAnimation | srAnime |
MaterialPropertyBlock | mpb |
MaterialPropertyBlock | mpb2 |
Type | type |
Additional Inherited Members | |
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enum | Type { Default , Boat , Canvas , MultiSprite } |
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static int | rnd (int a) |
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static Core | core |
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static Vector3 | tempV |
static Vector3 | tempV2 |
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virtual bool | isPCC [get] |
virtual int | currentDir [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file CharaActor.cs.
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inlinevirtual |
Reimplemented from CardActor.
Reimplemented in CharaActorPCC.
Definition at line 20 of file CharaActor.cs.
References RefreshSprite().
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inlinevirtual |
Reimplemented from CardActor.
Reimplemented in CharaActorPCC.
Definition at line 12 of file CharaActor.cs.
References Chara.GetSprite(), CardActor.IdleFrame(), CardActor.mpb, owner, SetOwnerAsChara(), and CardActor.sr.
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inlinevirtual |
Reimplemented from CardActor.
Reimplemented in CharaActorPCC.
Definition at line 25 of file CharaActor.cs.
References Chara.flipX, CardActor.isPCC, CardActor.mpb, owner, and CardActor.sr.
Referenced by NextFrame().
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inline |
Definition at line 7 of file CharaActor.cs.
References owner.
Referenced by OnSetOwner(), and CharaActorPCC.OnSetOwner().
new Chara CharaActor.owner |
Definition at line 5 of file CharaActor.cs.
Referenced by CharaActorPCC.IdleFrame(), CharaActorPCC.OnRender(), OnSetOwner(), CharaActorPCC.OnSetOwner(), RefreshSprite(), CharaActorPCC.RefreshSprite(), and SetOwnerAsChara().