Elin Decompiled Documentation EA 23.153 Nightly
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ContentFaction Class Reference
Inheritance diagram for ContentFaction:
EContent UIContent UINote

Public Member Functions

override void OnSwitchContent (int idTab)
 
void RefreshFactions (bool religion)
 
void RefreshZones ()
 
- Public Member Functions inherited from UIContent
virtual void OnSwitchContent (int idTab)
 
virtual void OnInstantiate ()
 
- Public Member Functions inherited from UINote
void Clear ()
 
void Build ()
 
void Space (int sizeY=0, int sizeX=1)
 
UINote AddNote (string id)
 
UIItem AddHeader (string text, Sprite sprite=null)
 
UIItem AddHeaderCard (string text, Sprite sprite=null)
 
UIItem AddHeaderTopic (string text, Sprite sprite=null)
 
UIItem AddHeader (string id, string text, Sprite sprite=null)
 
UIItem AddText (string text, FontColor color=FontColor.DontChange)
 
UIItem AddText (string id, string text, FontColor color=FontColor.DontChange)
 
UIItem AddText (string id, string text, Color color)
 
UIItem AddItem (string id)
 
UIItem AddTopic (string id, string text, string value=null)
 
UIItem AddTopic (string text, string value=null)
 
void AddImage (Sprite sprite)
 
void AddImage (string idFile)
 
UIButton AddButton (string text, Action onClick)
 
UIButton AddButtonLink (string text, string url)
 
UIDropdown AddDropdown (string id="DropdownDefault")
 
UIButton AddToggle (string idLang="", bool isOn=false, Action< bool > action=null)
 
Transform AddPrefab (string path)
 
AddExtra< T > (string path)
 

Public Attributes

UIList listFaction
 
UIFactionInfo info
 
Sprite spriteFaction
 
Sprite spriteFaith
 
UIText textHeader
 
- Public Attributes inherited from UINote
RectTransform target
 
UINoteProfile prof
 
SkinType skinType
 
string idDefaultText
 
LayoutGroup layout
 
RectTransform cur
 
bool extraRebuild
 

Detailed Description

Definition at line 4 of file ContentFaction.cs.

Member Function Documentation

◆ OnSwitchContent()

override void ContentFaction.OnSwitchContent ( int  idTab)
inlinevirtual

Reimplemented from UIContent.

Definition at line 16 of file ContentFaction.cs.

17 {
18 if (idTab == 2)
19 {
21 }
22 else
23 {
24 RefreshFactions(idTab == 4);
25 }
26 LayerJournal componentInParent = GetComponentInParent<LayerJournal>();
27 textHeader.SetText(componentInParent.GetTextHeader(componentInParent.windows[0]));
28 }
void RefreshFactions(bool religion)
List< Window > windows
Definition: Layer.cs:116
virtual string GetTextHeader(Window window)
Definition: Layer.cs:131
void SetText(string s)
Definition: UIText.cs:159

References Layer.GetTextHeader(), RefreshFactions(), RefreshZones(), UIText.SetText(), textHeader, and Layer.windows.

◆ RefreshFactions()

void ContentFaction.RefreshFactions ( bool  religion)
inline

Definition at line 30 of file ContentFaction.cs.

31 {
32 UIList uIList = listFaction;
33 uIList.Clear();
34 if (religion)
35 {
36 uIList.callbacks = new UIList.Callback<Religion, ItemGeneral>
37 {
38 onClick = delegate(Religion a, ItemGeneral b)
39 {
41 },
42 onInstantiate = delegate(Religion a, ItemGeneral b)
43 {
44 b.SetSound();
46 b.SetSubText(a.TextType, 260, FontColor.Default, TextAnchor.MiddleRight);
48 b.Build();
49 b.button1.refStr = a.id;
50 }
51 };
52 foreach (Religion value in EClass.game.religions.dictAll.Values)
53 {
54 if (!value.IsMinorGod)
55 {
56 uIList.Add(value);
57 }
58 }
59 }
60 else
61 {
62 uIList.callbacks = new UIList.Callback<Faction, ItemGeneral>
63 {
64 onClick = delegate(Faction a, ItemGeneral b)
65 {
67 },
68 onInstantiate = delegate(Faction a, ItemGeneral b)
69 {
70 b.SetSound();
72 b.SetSubText(a.TextType, 260, FontColor.Default, TextAnchor.MiddleRight);
74 b.Build();
75 b.button1.refStr = a.id;
76 }
77 };
78 foreach (Faction value2 in EClass.game.factions.dictAll.Values)
79 {
80 uIList.Add(value2);
81 }
82 }
83 uIList.Refresh();
84 }
FontColor
Definition: FontColor.cs:2
UIList listFaction
UIFactionInfo info
Sprite spriteFaction
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
Dictionary< string, Faction > dictAll
void SetTextHostility(UIText text)
virtual string TextType
Definition: FACTION.cs:154
string name
Definition: FACTION.cs:135
string id
Definition: FACTION.cs:129
FactionRelation relation
Definition: FACTION.cs:126
ReligionManager religions
Definition: Game.cs:158
FactionManager factions
Definition: Game.cs:161
void Build()
Definition: ItemGeneral.cs:171
void SetMainText(string lang, Sprite sprite=null, bool disableMask=true)
Definition: ItemGeneral.cs:111
void SetSound(SoundData data=null)
Definition: ItemGeneral.cs:152
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:129
Dictionary< string, Religion > dictAll
string Name
Definition: Religion.cs:30
string TextType
Definition: Religion.cs:38
virtual bool IsMinorGod
Definition: Religion.cs:50
void SetTextRelation(UIText text)
Definition: Religion.cs:77
virtual string id
Definition: Religion.cs:26
UIText subText
Definition: UIButton.cs:104
void SetFaction(Faction f)
void SetReligion(Religion f)
UIButton button1
Definition: UIItem.cs:18
Definition: UIList.cs:9
override void Clear()
Definition: UIList.cs:349
override void Add(object item)
Definition: UIList.cs:302
virtual void Refresh(bool highlightLast=false)
Definition: UIList.cs:424

References UIList.Add(), ItemGeneral.Build(), UIItem.button1, UIList.Clear(), FactionManager.dictAll, ReligionManager.dictAll, Game.factions, EClass.game, Faction.id, Religion.id, info, Religion.IsMinorGod, listFaction, Faction.name, Religion.Name, UIList.Refresh(), Faction.relation, religion, Game.religions, UIFactionInfo.SetFaction(), ItemGeneral.SetMainText(), UIFactionInfo.SetReligion(), ItemGeneral.SetSound(), ItemGeneral.SetSubText(), FactionRelation.SetTextHostility(), Religion.SetTextRelation(), spriteFaction, spriteFaith, UIButton.subText, Faction.TextType, and Religion.TextType.

Referenced by OnSwitchContent().

◆ RefreshZones()

void ContentFaction.RefreshZones ( )
inline

Definition at line 86 of file ContentFaction.cs.

87 {
88 UIList uIList = listFaction;
89 uIList.Clear();
90 uIList.callbacks = new UIList.Callback<Zone, ItemGeneral>
91 {
92 onClick = delegate(Zone a, ItemGeneral b)
93 {
94 info.SetZone(a);
95 },
96 onInstantiate = delegate(Zone a, ItemGeneral b)
97 {
98 b.SetSound();
99 b.SetMainText(a.Name);
100 b.SetMainText(((!a.IsPCFaction) ? "" : ((a == EClass.pc.homeZone) ? "★" : "☆")) + a.Name + ((a.influence == 0) ? "" : (" (" + a.influence + ")")));
101 b.Build();
102 }
103 };
104 List<Zone> list = new List<Zone>();
105 foreach (Spatial value in EClass.game.spatials.map.Values)
106 {
107 if (value is Zone && value.parent == EClass.pc.currentZone.Region && (value.mainFaction == EClass.pc.faction || (value.visitCount != 0 && value is Zone_Town)))
108 {
109 list.Add(value as Zone);
110 }
111 }
113 list.Sort((Zone a, Zone b) => GetSortVal(b) - GetSortVal(a));
114 foreach (Zone item in list)
115 {
116 uIList.Add(item);
117 }
118 uIList.Refresh();
119 if (uIList.items.Count == 0)
120 {
121 info.Clear();
122 }
123 static int GetSortVal(Zone z)
124 {
125 if (!z.IsPCFaction)
126 {
127 return -10000000 + z.source.dev;
128 }
129 return 10000000 - z.uid;
130 }
131 }
Faction faction
Definition: Chara.cs:423
Zone currentZone
Definition: Chara.cs:251
Zone homeZone
Definition: Chara.cs:263
static Chara pc
Definition: EClass.cs:14
SpatialManager spatials
Definition: Game.cs:152
List< RankedZone > GetList()
GlobalSpatialList map
RankedZoneManager ranks
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
virtual string Name
Definition: Spatial.cs:495
Faction mainFaction
Definition: Spatial.cs:430
SourceZone.Row source
Definition: Spatial.cs:441
int influence
Definition: Spatial.cs:214
int visitCount
Definition: Spatial.cs:154
void SetZone(Zone _zone)
List< object > items
Definition: UIList.cs:241
Definition: Zone.cs:12
bool IsPCFaction
Definition: Zone.cs:466
Region Region
Definition: Zone.cs:160

References ItemGeneral.Build(), UIList.Clear(), UIFactionInfo.Clear(), Chara.currentZone, Chara.faction, EClass.game, RankedZoneManager.GetList(), Chara.homeZone, Spatial.influence, info, Zone.IsPCFaction, item, listFaction, Spatial.mainFaction, SpatialManager.map, Spatial.Name, Spatial.parent, EClass.pc, SpatialManager.ranks, Zone.Region, ItemGeneral.SetMainText(), ItemGeneral.SetSound(), UIFactionInfo.SetZone(), Spatial.source, Game.spatials, Spatial.uid, and Spatial.visitCount.

Referenced by OnSwitchContent().

Member Data Documentation

◆ info

UIFactionInfo ContentFaction.info

Definition at line 8 of file ContentFaction.cs.

Referenced by RefreshFactions(), and RefreshZones().

◆ listFaction

UIList ContentFaction.listFaction

Definition at line 6 of file ContentFaction.cs.

Referenced by RefreshFactions(), and RefreshZones().

◆ spriteFaction

Sprite ContentFaction.spriteFaction

Definition at line 10 of file ContentFaction.cs.

Referenced by RefreshFactions().

◆ spriteFaith

Sprite ContentFaction.spriteFaith

Definition at line 12 of file ContentFaction.cs.

Referenced by RefreshFactions().

◆ textHeader

UIText ContentFaction.textHeader

Definition at line 14 of file ContentFaction.cs.

Referenced by OnSwitchContent().


The documentation for this class was generated from the following file: