Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | RelationType { Default , Owner , Member } |
Public Member Functions | |
int | GetSalary () |
string | GetTextRelation () |
void | SetTextHostility (UIText text) |
bool | IsMember () |
void | Promote () |
Public Attributes | |
int | affinity |
int | exp |
int | rank |
RelationType | type |
Faction | faction |
Properties | |
int | ExpToNext [get] |
int | MaxRank [get] |
string | TextTitle [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file FactionRelation.cs.
Enumerator | |
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Default | |
Owner | |
Member |
Definition at line 6 of file FactionRelation.cs.
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inline |
Definition at line 33 of file FactionRelation.cs.
Referenced by QuestGuild.GetDetailText(), and Faction.GetFactionSalary().
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inline |
Definition at line 42 of file FactionRelation.cs.
References type.
Referenced by UIFactionInfo.SetFaction().
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inline |
Definition at line 63 of file FactionRelation.cs.
References type.
Referenced by DramaCustomSequence.Build(), and SetTextHostility().
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inline |
Definition at line 72 of file FactionRelation.cs.
References exp, ExpToNext, rank, and Msg.Say().
Referenced by DramaOutcome.guild_promote().
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inline |
Definition at line 47 of file FactionRelation.cs.
References affinity, IsMember(), and UIText.SetText().
Referenced by LayerFactions.RefreshFactions(), and ContentFaction.RefreshFactions().
int FactionRelation.affinity |
Definition at line 14 of file FactionRelation.cs.
Referenced by Faction.GetHostility(), and SetTextHostility().
int FactionRelation.exp |
Definition at line 17 of file FactionRelation.cs.
Referenced by QuestGuild.GetDetailText(), QuestGuild.GetTrackerText(), and Promote().
Faction FactionRelation.faction |
Definition at line 25 of file FactionRelation.cs.
int FactionRelation.rank |
Definition at line 20 of file FactionRelation.cs.
Referenced by DramaCustomSequence.Build(), QuestGuild.GetDetailText(), GetSalary(), GuildFighter.HasBounty(), GuildMerchant.InvestPrice(), CalcPlat.Learn(), Promote(), and CalcPlat.Train().
RelationType FactionRelation.type |
Definition at line 23 of file FactionRelation.cs.
Referenced by Faction.AddContribution(), QuestGuild.GetDetailText(), GetSalary(), GetTextRelation(), QuestGuild.GetTrackerText(), and IsMember().
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get |
Definition at line 27 of file FactionRelation.cs.
Referenced by QuestGuild.GetDetailText(), QuestGuild.GetTrackerText(), and Promote().
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get |
Definition at line 29 of file FactionRelation.cs.
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get |
Definition at line 31 of file FactionRelation.cs.
Referenced by GameLang.ConvertDrama(), and QuestGuild.GetDetailText().