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Elin Decompiled Documentation EA 23.225 Nightly Patch 3
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Public Member Functions | |
| void | AssignUID (Faction s) |
| void | OnCreateGame () |
| void | OnLoad () |
| T | Find< T > (string id) |
| Faction | Find (string id) |
Public Attributes | |
| Dictionary< string, Faction > | dictAll = new Dictionary<string, Faction>() |
| new Faction | Home |
| new Faction | Wilds |
| GuildFighter | Fighter |
| GuildMage | Mage |
| GuildThief | Thief |
| GuildMerchant | Merchant |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 5 of file FactionManager.cs.
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inline |
Definition at line 28 of file FactionManager.cs.
References Debug, dictAll, Faction.id, and Faction.uid.
Referenced by Faction.Init().
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inline |
Definition at line 67 of file FactionManager.cs.
References dictAll, and Faction.id.
Referenced by Game._Create(), Find< T >(), and OnCreateGame().
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inline |
| T | : | Faction |
Definition at line 62 of file FactionManager.cs.
References Find().
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inline |
Definition at line 39 of file FactionManager.cs.
References Faction.Create(), SourceManager.factions, Fighter, Find(), Home, Mage, Merchant, EClass.sources, Thief, and Wilds.
Referenced by Game._Create().
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inline |
Definition at line 54 of file FactionManager.cs.
References dictAll, and Faction.OnLoad().
Referenced by Game.OnLoad().
Definition at line 8 of file FactionManager.cs.
Referenced by AssignUID(), Find(), Faction.GetFactionSalary(), OnLoad(), LayerFactions.RefreshFactions(), and ContentFaction.RefreshFactions().
| GuildFighter FactionManager.Fighter |
Definition at line 17 of file FactionManager.cs.
Referenced by OnCreateGame().
| new Faction FactionManager.Home |
Definition at line 11 of file FactionManager.cs.
Referenced by OnCreateGame().
| GuildMage FactionManager.Mage |
Definition at line 20 of file FactionManager.cs.
Referenced by OnCreateGame().
| GuildMerchant FactionManager.Merchant |
Definition at line 26 of file FactionManager.cs.
Referenced by DramaOutcome.guild_join(), DramaOutcome.guild_trial(), and OnCreateGame().
| GuildThief FactionManager.Thief |
Definition at line 23 of file FactionManager.cs.
Referenced by OnCreateGame().
| new Faction FactionManager.Wilds |
Definition at line 14 of file FactionManager.cs.
Referenced by OnCreateGame(), ContentPopulation.Refresh(), and FactionBranch.RemoveMemeber().