Elin Decompiled Documentation EA 23.153 Nightly
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UIFactionInfo Class Reference
Inheritance diagram for UIFactionInfo:
EMono

Public Member Functions

void SetFaction (Faction f)
 
void SetReligion (Religion f)
 
void SetZone (Zone _zone)
 
void Clear ()
 

Public Attributes

UINote note
 
Image imageFull
 
Anime imageIn
 
Anime imageOut
 
Tween tween
 
Transform transImage
 
Transform pivot
 
UIButton buttonBuy
 
UIButton buttonVisit
 
UIButton buttonExplore
 
int gx
 
int gy
 
Zone zone
 
LayoutGroup layoutButtons
 

Properties

EloMap elomap [get]
 
EloMapActor actor [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void Awake ()
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 

Detailed Description

Definition at line 7 of file UIFactionInfo.cs.

Member Function Documentation

◆ Awake()

void UIFactionInfo.Awake ( )
inlineprivate

Definition at line 41 of file UIFactionInfo.cs.

42 {
43 if ((bool)imageFull)
44 {
45 imageFull.SetAlpha(0f);
46 }
47 }

References imageFull.

◆ Clear()

void UIFactionInfo.Clear ( )
inline

Definition at line 187 of file UIFactionInfo.cs.

188 {
189 note.Clear();
190 note.Build();
191 }
void Clear()
Definition: UINote.cs:35
void Build()
Definition: UINote.cs:49

References UINote.Build(), UINote.Clear(), and note.

Referenced by ContentFaction.RefreshZones().

◆ SetFaction()

void UIFactionInfo.SetFaction ( Faction  f)
inline

Definition at line 49 of file UIFactionInfo.cs.

50 {
51 note.Clear();
52 note.AddHeader("HeaderNoteFaction", f.Name);
53 note.AddTopic("relation", f.relation.GetTextRelation() ?? "");
54 note.AddTopic("type", f.TextType ?? "");
55 note.Build();
56 if (!imageFull)
57 {
58 return;
59 }
60 transImage.SetPositionX(pivot.position.x);
61 Sprite sprite = Resources.Load<Sprite>("Media/Graphics/Image/Faction/" + f.source.id + "_avatar");
62 TweenUtil.KillTween(ref tween);
63 if ((bool)sprite)
64 {
65 if (sprite != imageFull.sprite)
66 {
67 imageFull.SetAlpha(0f);
68 }
69 imageFull.sprite = sprite;
70 imageFull.SetNativeSize();
71 tween = imageIn.Play(imageFull.transform);
72 }
73 else
74 {
75 tween = imageOut.Play(imageFull.transform);
76 }
77 }
virtual Tween Play(Transform trans, UnityAction onComplete=null, float duration=-1f, float delay=0f)
Definition: Anime.cs:7
string GetTextRelation()
virtual string TextType
Definition: FACTION.cs:154
string Name
Definition: FACTION.cs:150
FactionRelation relation
Definition: FACTION.cs:126
Transform pivot
Transform transImage
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144

References UINote.AddHeader(), UINote.AddTopic(), UINote.Build(), UINote.Clear(), FactionRelation.GetTextRelation(), imageFull, imageIn, imageOut, Faction.Name, note, pivot, Anime.Play(), Faction.relation, Faction.TextType, transImage, and tween.

Referenced by LayerFactions.RefreshFactions(), and ContentFaction.RefreshFactions().

◆ SetReligion()

void UIFactionInfo.SetReligion ( Religion  f)
inline

Definition at line 79 of file UIFactionInfo.cs.

80 {
81 note.Clear();
82 UIItem c = note.AddHeader("HeaderFaction", "", f.GetSprite());
83 c.Find<UIText>("Name", recursive: true).SetText(f.Name);
84 c.Find<UIItem>("Topic1", recursive: true).SetTopic("relationGod", f.relation.ToString() ?? "");
85 c.Find<UIItem>("Topic2", recursive: true).SetTopic("type", f.source.GetText("textType") ?? "");
86 c.Find<UIItem>("Topic3", recursive: true).SetTopic("avatar", f.source.textAvatar ?? "");
87 string lang = "GSSleep";
88 if (f.id == "harmony")
89 {
90 lang = "GSWithdraw";
91 }
92 if (f.id == "oblivion")
93 {
94 lang = "GSStray";
95 }
96 c.Find<UIItem>("Topic4", recursive: true).SetTopic("status", lang);
97 note.AddText(f.source.GetDetail()).Hyphenate();
98 note.Build();
99 if (!imageFull)
100 {
101 return;
102 }
103 transImage.SetPositionX(pivot.position.x);
104 Sprite sprite = Resources.Load<Sprite>("Media/Graphics/Image/Faction/" + f.source.id + "_avatar");
105 TweenUtil.KillTween(ref tween);
106 if ((bool)sprite)
107 {
108 if (sprite != imageFull.sprite)
109 {
110 imageFull.SetAlpha(0f);
111 }
112 imageFull.sprite = sprite;
113 imageFull.SetNativeSize();
114 tween = imageIn.Play(imageFull.transform);
115 }
116 else
117 {
118 tween = imageOut.Play(imageFull.transform);
119 }
120 }
string Name
Definition: Religion.cs:30
SourceReligion.Row source
Definition: Religion.cs:32
int relation
Definition: Religion.cs:14
Sprite GetSprite()
Definition: Religion.cs:72
virtual string id
Definition: Religion.cs:26
Definition: UIItem.cs:5
void Hyphenate()
Definition: UIItem.cs:45
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
Definition: UIText.cs:6

References UINote.AddHeader(), UINote.AddText(), UINote.Build(), UINote.Clear(), Religion.GetSprite(), UIItem.Hyphenate(), Religion.id, imageFull, imageIn, imageOut, Religion.Name, note, pivot, Anime.Play(), Religion.relation, Religion.source, transImage, and tween.

Referenced by ContentFaction.RefreshFactions().

◆ SetZone()

void UIFactionInfo.SetZone ( Zone  _zone)
inline

Definition at line 122 of file UIFactionInfo.cs.

123 {
124 zone = _zone;
125 FactionBranch branch = zone.branch;
126 bool isPCFaction = zone.IsPCFaction;
127 RankedZone rankedZone = (from a in EMono.game.spatials.ranks.GetList()
128 where a.z == zone
129 select a).First();
130 gx = zone.x;
131 gy = zone.y;
132 note.Clear();
133 note.AddHeader("HeaderNoteFaction", zone.Name);
134 note.AddTopic("mainFaction", zone.mainFaction.Name ?? "");
135 note.AddTopic("influence", zone.influence.ToString() ?? "");
136 if (isPCFaction)
137 {
138 note.AddTopic("branchLv", branch.TextLv);
139 }
140 note.AddTopic("wealth", (isPCFaction ? branch.resources.worth.value : rankedZone.value).ToFormat() ?? "");
142 if (isPCFaction)
143 {
144 note.AddTopic("rank_income", "rank_income2".lang(EMono.game.spatials.ranks.GetIncome(zone).ToFormat()));
145 }
146 if (isPCFaction)
147 {
148 note.Space();
149 note.AddHeaderTopic("landfeat".lang());
150 List<Element> list = _zone.ListLandFeats();
151 for (int i = 0; i < list.Count; i++)
152 {
153 note.AddText(list[i].Name + (((i == 1 && branch.lv < 4) || (i == 2 && branch.lv < 7)) ? "landfeat_locked".lang() : ""));
154 }
155 note.Space();
156 note.AddHeaderTopic("listRoamers".lang());
157 int num = 0;
158 foreach (Chara value in EMono.game.cards.globalCharas.Values)
159 {
160 if (value.homeBranch == branch)
161 {
162 note.AddText(value.Name);
163 num++;
164 if (num > 5)
165 {
166 break;
167 }
168 }
169 }
170 if (num == 0)
171 {
172 note.AddText("????????");
173 }
174 note.Space();
175 note.AddHeaderTopic("listPolicies".lang());
176 foreach (Element value2 in branch.elements.dict.Values)
177 {
178 if (value2.source.category == "policy")
179 {
180 note.AddText(value2.Name);
181 }
182 }
183 }
184 note.Build();
185 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
string Name
Definition: Card.cs:2073
Definition: Chara.cs:10
FactionBranch homeBranch
Definition: Chara.cs:932
Definition: EMono.cs:4
static Zone _zone
Definition: EMono.cs:19
static Game game
Definition: EMono.cs:7
Dictionary< int, Element > dict
SourceElement.Row source
Definition: ELEMENT.cs:271
virtual string Name
Definition: ELEMENT.cs:302
HomeResourceManager resources
ElementContainerZone elements
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
HomeResourceWorth worth
string GetRankText(Zone z)
int GetIncome(Zone z)
List< RankedZone > GetList()
RankedZoneManager ranks
virtual string Name
Definition: Spatial.cs:495
Faction mainFaction
Definition: Spatial.cs:430
int y
Definition: Spatial.cs:106
int influence
Definition: Spatial.cs:214
int x
Definition: Spatial.cs:94
UIItem AddHeaderTopic(string text, Sprite sprite=null)
Definition: UINote.cs:89
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
FactionBranch branch
Definition: Zone.cs:34
List< Element > ListLandFeats()
Definition: Zone.cs:2938
bool IsPCFaction
Definition: Zone.cs:466

References EMono._zone, UINote.AddHeader(), UINote.AddHeaderTopic(), UINote.AddText(), UINote.AddTopic(), Zone.branch, UINote.Build(), Game.cards, UINote.Clear(), ElementContainer.dict, FactionBranch.elements, EMono.game, RankedZoneManager.GetIncome(), RankedZoneManager.GetList(), RankedZoneManager.GetRankText(), CardManager.globalCharas, gx, gy, Chara.homeBranch, Spatial.influence, Zone.IsPCFaction, Zone.ListLandFeats(), FactionBranch.lv, Spatial.mainFaction, Card.Name, Element.Name, Faction.Name, Spatial.Name, note, SpatialManager.ranks, FactionBranch.resources, Element.source, UINote.Space(), Game.spatials, FactionBranch.TextLv, BaseHomeResource.value, RankedZone.value, HomeResourceManager.worth, Spatial.x, Spatial.y, and zone.

Referenced by ContentFaction.RefreshZones(), and LayerFactions.RefreshZones().

Member Data Documentation

◆ buttonBuy

UIButton UIFactionInfo.buttonBuy

Definition at line 23 of file UIFactionInfo.cs.

◆ buttonExplore

UIButton UIFactionInfo.buttonExplore

Definition at line 27 of file UIFactionInfo.cs.

◆ buttonVisit

UIButton UIFactionInfo.buttonVisit

Definition at line 25 of file UIFactionInfo.cs.

◆ gx

int UIFactionInfo.gx

Definition at line 29 of file UIFactionInfo.cs.

Referenced by SetZone().

◆ gy

int UIFactionInfo.gy

Definition at line 31 of file UIFactionInfo.cs.

Referenced by SetZone().

◆ imageFull

Image UIFactionInfo.imageFull

Definition at line 11 of file UIFactionInfo.cs.

Referenced by Awake(), SetFaction(), and SetReligion().

◆ imageIn

Anime UIFactionInfo.imageIn

Definition at line 13 of file UIFactionInfo.cs.

Referenced by SetFaction(), and SetReligion().

◆ imageOut

Anime UIFactionInfo.imageOut

Definition at line 15 of file UIFactionInfo.cs.

Referenced by SetFaction(), and SetReligion().

◆ layoutButtons

LayoutGroup UIFactionInfo.layoutButtons

Definition at line 35 of file UIFactionInfo.cs.

◆ note

UINote UIFactionInfo.note

Definition at line 9 of file UIFactionInfo.cs.

Referenced by Clear(), SetFaction(), SetReligion(), and SetZone().

◆ pivot

Transform UIFactionInfo.pivot

Definition at line 21 of file UIFactionInfo.cs.

Referenced by SetFaction(), and SetReligion().

◆ transImage

Transform UIFactionInfo.transImage

Definition at line 19 of file UIFactionInfo.cs.

Referenced by SetFaction(), and SetReligion().

◆ tween

Tween UIFactionInfo.tween

Definition at line 17 of file UIFactionInfo.cs.

Referenced by SetFaction(), and SetReligion().

◆ zone

Zone UIFactionInfo.zone

Definition at line 33 of file UIFactionInfo.cs.

Referenced by SetZone().

Property Documentation

◆ actor

EloMapActor UIFactionInfo.actor
get

Definition at line 39 of file UIFactionInfo.cs.

◆ elomap

EloMap UIFactionInfo.elomap
get

Definition at line 37 of file UIFactionInfo.cs.


The documentation for this class was generated from the following file: