Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
EffectText | Play (Vector3 _pos, string text, float _duration=0f) |
EffectText | SetColor (Color c) |
EffectText | SetSize (float a) |
void | LateUpdate () |
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void | Play (float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | Play (Point from, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | _Play (Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null) |
Effect | Play (Vector3 v) |
Effect | Flip (bool x=false, bool y=false) |
Effect | SetStartDelay (float a) |
virtual void | OnPlay () |
virtual void | OnUpdate () |
void | Kill () |
virtual void | OnKill () |
void | OnDisable () |
void | OnDestroy () |
Effect | Emit (int num) |
Effect | SetParticleColor (Color c) |
Effect | SetParticleColor (Color color, bool changeMaterial=false, string idCol="_Color") |
Effect | SetScale (float a) |
Public Attributes | |
Text | textMain |
RectTransform | rect |
RectTransform | body |
bool | addBrackets |
Vector3 | pos |
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Type | type |
float | duration = 1f |
float | speed |
float | startDelay |
bool | lookAtTarget |
bool | rotate |
bool | pool |
SpriteRenderer | sr |
ParticleSystem[] | systems |
Vector3[] | dirs |
Ease | ease |
Vector3 | posFix |
Vector3 | randomRange |
Tween | moveTween |
Sprite[] | sprites |
bool | randomFlip |
bool | randomSpeed |
bool | test |
bool | setColor = true |
Action | onComplete |
int | spriteIndex |
float | timer |
Vector3 | fromV |
Vector3 | destV |
bool | pooled |
Transform | poolParent |
List< Material > | materialsToDestroy |
Point | destPos |
Tween | killTimer |
Static Public Attributes | |
static RectTransform | transRoot |
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static Core | core |
Additional Inherited Members | |
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enum | Type { Default , Firework } |
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static Effect | Get (Effect original) |
static Effect | Get (string id) |
static T | Get< T > (string id) |
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static int | rnd (int a) |
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void | Activate () |
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bool | killed |
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static EffectManager | manager [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file EffectText.cs.
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inline |
Definition at line 45 of file EffectText.cs.
References pos, rect, and Util.
Referenced by Play().
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inline |
Definition at line 20 of file EffectText.cs.
References addBrackets, LateUpdate(), pos, Effect.posFix, Effect.randomRange, and transRoot.
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inline |
Definition at line 33 of file EffectText.cs.
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inline |
bool EffectText.addBrackets |
Definition at line 15 of file EffectText.cs.
Referenced by Play().
RectTransform EffectText.body |
Definition at line 13 of file EffectText.cs.
Vector3 EffectText.pos |
Definition at line 18 of file EffectText.cs.
Referenced by LateUpdate(), and Play().
RectTransform EffectText.rect |
Definition at line 11 of file EffectText.cs.
Referenced by LateUpdate().
Text EffectText.textMain |
Definition at line 9 of file EffectText.cs.
Referenced by SetSize().
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static |
Definition at line 7 of file EffectText.cs.
Referenced by Play().