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Visual editor

These sheets can be edited in the browser with Elin ModMaker. A character's sprites, portrait, talk lines, dramas and per-language text are gathered in one place, and cross-sheet references such as race, job and elements come with completion and validation.

Job Sheet

The Job Sheet is stored inside the Chara sheet; change the tab at the bottom.

When making source sheets, always copy the first 3 rows from official rows and start your data at the 4th row. Do not alter the column order.

Sheet Columns

ColumnTypeDescription
idstringThe most important cell of an entry that distinguishes it from everything else on the Source sheet. If the ID matches a vanilla entry's or another mod's entry's ID, the last sheet to load will override all the others. This value cannot have any spaces or special characters in it.
name_JPstringThe name of this job in Japanese.
namestringThe name of this job in English. Other languages use SourceLocalization.json.
playableintegerDesignates whether this job is usable by players during character creation, using the same rule as the Race sheet. 1: available by default. 26: requires the "extra races" option. 78: requires the "all races" option. 9: never selectable.
STR/END/DEX/PER/LER/WIL/MAG/CHA/SPDintegerAdditional attribute parameters added to the character from this job.
ratioMacro to approximate the job strength; unused in-game but must be present in the sheet. Leave blank.
elementselementsInherent elements added to this job. Used to add job feats and base skill bonuses. Format: element_alias/value.
weaponstring[]A list of weapon categories; one is drawn at random when equipment is generated. For example, a default NPC with the warrior class gets one of sword, axe, blunt, polearm, scythe. These are item categories, not item IDs — an unknown category fails while equipment is being generated. Note that this column only matters when the character generates equipment at all, i.e. when the race's EQ column or the character sheet's equip column is non-empty.
equipstringRanged weapon loadout. Only three values actually do anything, and they are case-sensitive and lowercase: archer (bow/crossbow), inquisitor and gunner (gun); none makes the job spawn with no equipment at all. Everything else is decided by the weapon column and the race's EQ, not by this one.
domainelementsWhich domains this job starts with, given as element aliases (e.g. eleFire,eleCold,eleLightning). It only applies to the player character — the column does nothing for NPCs — and only the element aliases are read; any values written after them are ignored. Leaving it blank does not mean no domains — the column defaults to eleFire,eleCold,eleLightning.
detail_JPstringThe details/backstory of this job in Japanese.
detailstringThe details/backstory of this job in English.

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