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Job Sheet โ€‹

The Job Sheet is stored inside the Chara sheet; change the tab at the bottom.

When making source sheets, always copy the first 3 rows from official rows and start your data at the 4th row. Do not alter the column order.

Sheet Columns โ€‹

ColumnTypeDescription
idstringThe most important cell of an entry that distinguishes it from everything else on the Source sheet. If the ID matches a vanilla entry's or another mod's entry's ID, the last sheet to load will override all the others. This value cannot have any spaces or special characters in it.
name_JPstringThe name of this job in Japanese.
namestringThe name of this job in English. Other languages use SourceLocalization.json.
playableintegerDesignates whether this job is usable by players during character creation. 1: basic job accessible to players. 4 and 5: "Advanced" jobs. 7 and above: not available to the player; usually rare jobs for NPCs.
STR/END/DEX/PER/LER/WIL/MAG/CHA/SPDintegerAdditional attribute parameters added to the character from this job.
ratioโ€”Macro to approximate the job strength; unused in-game but must be present in the sheet. Leave blank.
elementselementsInherent elements added to this job. Used to add job feats and base skill bonuses. Format: element_alias/value.
weaponstring[]A list of weapon item names. Used on generation to equip characters with items. For example, a default NPC with the warrior class will be generated randomly with one of: sword, axe, blunt, polearm, scythe.
equipstringRelated to weapon; preset "loadouts" you can assign a job to be equipped with. For example, a warrior would get melee armor.
domainstring[]Which domains this job starts with.
detail_JPstringThe details/backstory of this job in Japanese.
detailstringThe details/backstory of this job in English.

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