Custom Sound โ
Sound files should be in one of acc, mp3, ogg, and wav formats, with the filename serving as the sound ID.
Metadata โ
A default metadata JSON is generated upon using the sound, allowing you to edit and apply sound file metadata on the next game launch.
Prefix ID โ
Subdirectories in the Sound folder will serve as ID prefixes. For example, AI_PlayMusic will use Instrument/sound_id, so you should place the sound file in the Instrument folder if you plan to replace instrument sounds.
A special prefix is BGM which will be instantiated as BGMData, see more here.
Replace In-Game Sound โ
You can override existing in-game sounds using the same ID.
For example, chicken uses sound ID Animal/Chicken/chicken, if you want to replace this sound, you should put your sound file named chicken with one of the supported formats, in your mod's Sound/Animal/Chicken/ folder.
Custom Folder โ
You can also do drop-in replacements in Custom folder.
Folder Location:
%localappdata%Low\Lafrontier\Elin\Custom\Sound\BGMIn-Game Access:
Config โ Other โ Open Custom Folder.
Using In Code โ
Sounds can be used in the game via sound ID.

pc.PlaySound("clown_horn"); // <- Card.PlaySound
SE.PlaySound("clown_horn");