1using System.Collections.Generic;
7 public override IEnumerable<Status>
Run()
20 onProgressBegin = delegate
33 onProgressComplete = delegate
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
void PlayAnime(AnimeID id, bool force)
void SetCensored(bool enable)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void Kick(Point p, bool ignoreSelf=false)
void SetTempHand(int right=0, int left=0)
void SetPCCState(PCCState state)
void SetLiquid(int x, int z, CellEffect effect=null)
bool Equals(int _x, int _z)
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
TraitSet GetTraitSet(Type t)