|
bool | IsValidTarget (Card c) |
|
override bool | CanManualCancel () |
|
override void | OnStart () |
|
override IEnumerable< Status > | Run () |
|
override string | ToString () |
|
override MultiSprite | GetStateIcon () |
|
virtual bool | ShouldAllyAttack (Chara tg) |
|
virtual Point | GetDestination () |
|
AIProgress | GetProgress () |
|
string | GetCurrentActionText () |
|
override bool | IsToolValid () |
|
virtual void | OnStart () |
|
void | SetOwner (Chara c) |
|
virtual void | OnSetOwner () |
|
void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
|
void | Start () |
|
override bool | Perform () |
|
Status | Restart () |
|
Status | Success (Action action=null) |
|
virtual void | OnSuccess () |
|
bool | TryCancel (Card c) |
|
virtual Status | Cancel () |
|
virtual void | OnCancel () |
|
virtual void | OnCancelOrSuccess () |
|
virtual bool | CanManualCancel () |
|
Status | KeepRunning () |
|
void | Reset () |
|
virtual void | OnReset () |
|
Status | Tick () |
|
virtual IEnumerable< Status > | Run () |
|
Status | TickChild () |
|
Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
|
Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
|
Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
|
Status | DoGoto< T > (Func< Status > _onChildFail=null) |
|
Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
|
Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
|
Status | DoGrab< T > () |
|
Status | DoProgress () |
|
Status | DoIdle (int repeat=3) |
|
Status | DoWait (int count=1) |
|
virtual AIProgress | CreateProgress () |
|
virtual void | OnCreateProgress (Progress_Custom p) |
|
virtual bool | CanProgress () |
|
virtual void | OnBeforeProgress () |
|
virtual void | OnProgress () |
|
virtual void | OnProgressComplete () |
|
void | SimulateZone (int days) |
|
virtual void | OnSimulateZone (int days) |
|
virtual void | OnSimulatePosition () |
|
virtual CursorInfo | GetCursorIcon (Card c) |
|
virtual MultiSprite | GetStateIcon () |
|
override Sprite | GetSprite () |
|
virtual bool | ShowMouseHint (Card c) |
|
virtual bool | IsValidTC (Card c) |
|
virtual string | GetHintText (string str="") |
|
virtual string | GetText (string str="") |
|
virtual string | GetTextSmall (Card c) |
|
bool | IsTargetHostileParty () |
|
virtual Color | GetActPlanColor () |
|
virtual bool | Perform () |
|
virtual bool | CanPerform () |
|
bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
|
bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
|
virtual bool | IsToolValid () |
|
new void | SetImage (Image image) |
|
virtual void | OnMarkMapHighlights () |
|
virtual bool | ShouldMapHighlight (Point p) |
|
virtual SourceElement.Row | GetSource () |
|
virtual int | GetSourcePotential (int v) |
|
virtual Sprite | GetSprite () |
|
int | GetMaterialSourceValue (Thing t, int v) |
|
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
|
virtual Sprite | GetIcon (string suffix="") |
|
bool | IsActive (Card c) |
|
int | SortVal (bool charaSheet=false) |
|
virtual bool | CanLink (ElementContainer owner) |
|
bool | HasTag (string tag) |
|
void | SetImage (Image i) |
|
virtual string | GetDetail () |
|
bool | IsFactionElement (Chara c) |
|
Element | GetParent (Card c) |
|
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
|
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
|
void | _WriteNote (UINote n, Chara c, Act act) |
|
void | AddHeaderAbility (UINote n) |
|
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
|
void | AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
|
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
|
virtual void | OnChangeValue () |
|
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
|
int | GetSortVal (UIList.SortMode m) |
|
virtual Act.Cost | GetCost (Chara c) |
|
virtual int | GetPower (Card c) |
|
virtual void | SetTextValue (UIText text) |
|
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
|
virtual void | WritePurchaseReq (UINote n, int lv=1) |
|
|
enum | Status { Running
, Fail
, Success
} |
|
enum | CostType { None
, MP
, SP
} |
|
static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
|
static void | SetTool (Thing t) |
|
static string | GetName (string alias) |
|
static SourceElement.Row | Get (int id) |
|
static Dictionary< int, int > | GetElementMap (int[] list) |
|
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
|
static SourceElement.Row | GetRandomElement (int lv=1) |
|
static Element | Create (int id, int v=0) |
|
static Element | Create (string id, int v=1) |
|
static int | GetId (string alias) |
|
static int | GetResistLv (int v) |
|
static int | GetResistDamage (int dmg, int v, int power=0) |
|
static int | rndSeed (int a, int seed) |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
static Chara | CC |
|
static Card | TC |
|
static Point | TP = new Point() |
|
static Thing | TOOL |
|
static int | powerMod = 100 |
|
static bool | forcePt |
|
const int | Div = 5 |
|
static Element | Void = new Element() |
|
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
|
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
|
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
|
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
|
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
|
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
|
static Core | core |
|
Definition at line 4 of file AI_Eat.cs.
override IEnumerable< Status > AI_Eat.Run |
( |
| ) |
|
|
inlinevirtual |
Reimplemented from AIAct.
Definition at line 38 of file AI_Eat.cs.
39 {
41 {
43 }
45 {
47 }
48 else
49 {
51 {
52 yield return DoGrab<TraitFood>();
54 {
56 }
57 }
59 {
62 {
64 }
65 yield return DoGotoSpot<TraitHearth>(base.KeepRunning);
66 }
67 }
70 {
72 }
74 {
75 yield return DoGotoSpot<TraitSpotDining>(base.KeepRunning);
76 }
77 int max = ((target.SelfWeight < 100) ? 1 : (2 + (
int)Mathf.Sqrt(
target.
SelfWeight * 2 / 3)));
78 int turn = 0;
80 {
81 cancelWhenMoved = false,
83 onProgressBegin = delegate
84 {
87 },
89 {
92 {
95 }
96 if (turn == 1)
97 {
99 {
100 if (!value.
source.foodEffect.IsEmpty())
101 {
102 string[] foodEffect = value.
source.foodEffect;
103 if (foodEffect[0] == "poison" || foodEffect[0] == "love")
104 {
106 break;
107 }
108 }
109 }
111 if (refCard !=
null && refCard.
id ==
"mammoth")
112 {
113 EClass.player.forceTalk = true;
115 }
116 }
117 turn++;
118 },
119 onProgressComplete = delegate
120 {
122 {
124 }
125 else
126 {
131 }
132 }
133 }.SetDuration(max, 5);
134 yield
return Do(seq);
135 }
Status DoGrab(Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
bool IsValidTarget(Card c)
virtual string GetName(NameStyle style, int num=-1)
ElementContainerCard elements
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
void PlayAnime(AnimeID id, bool force=false)
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
void HoldCard(Card t, int num=-1)
FactionMemberType memberType
Dictionary< int, Element > dict
static void Proc(Chara c, Thing food)
References EClass._zone, AIAct.Cancel(), cook, EClass.debug, ElementContainer.dict, AIAct.Do(), AIAct.DoGrab(), Card.elements, Card.GetName(), Stats.GetPhase(), Card.GetRootCard(), CoreDebug.godFood, Chara.held, Chara.HoldCard(), Chara.hunger, CardRow.id, Chara.IsPC, Zone.IsPCFaction, Chara.IsPCParty, IsValidTarget(), AIAct.KeepRunning(), Chara.memberType, Card.ModNum(), Card.noMove, AIAct.owner, Card.parent, Card.PlayAnime(), Card.PlaySound(), FoodEffect.Proc(), Card.refCard, Card.Say(), Card.SelfWeight, Card.ShowEmo(), Element.source, Card.Talk(), target, and Card.Thing.