Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
void | AddLayer (string s) |
void | ExitGame () |
void | DestroyGameObject () |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
|
inline |
|
inline |
|
inline |
Definition at line 14 of file EUtil.cs.
References EMono.game, Game.Quit(), and EMono.ui.