Elin Decompiled Documentation EA 23.102 Nightly
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EUtil Class Reference
Inheritance diagram for EUtil:
EMono

Public Member Functions

void AddLayer (string s)
 
void ExitGame ()
 
void DestroyGameObject ()
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file EUtil.cs.

Member Function Documentation

◆ AddLayer()

void EUtil.AddLayer ( string  s)
inline

Definition at line 5 of file EUtil.cs.

6 {
7 if ((bool)EMono.ui.contextMenu.currentMenu)
8 {
9 EMono.ui.contextMenu.currentMenu.Hide();
10 }
11 EMono.ui.AddLayer(s);
12 }
Definition: EMono.cs:4
static UI ui
Definition: EMono.cs:15

References EMono.ui.

◆ DestroyGameObject()

void EUtil.DestroyGameObject ( )
inline

Definition at line 23 of file EUtil.cs.

24 {
25 Object.Destroy(base.gameObject);
26 }

◆ ExitGame()

void EUtil.ExitGame ( )
inline

Definition at line 14 of file EUtil.cs.

15 {
16 if ((bool)EMono.ui.contextMenu.currentMenu)
17 {
18 EMono.ui.contextMenu.currentMenu.Hide();
19 }
20 EMono.game.Quit();
21 }
static Game game
Definition: EMono.cs:7
void Quit()
Definition: Game.cs:949

References EMono.game, Game.Quit(), and EMono.ui.


The documentation for this class was generated from the following file: