34 p.maxProgress = pos.cell.sourceObj.hp / 10 + 1;
override bool IsToolValid()
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
SourceMaterial.Row matObj
void SetTempHand(int right=0, int left=0)
override void LookAt(Card c)
static CursorInfo IconCut
static GameSetting setting
void MineObj(Point point, Task task=null, Chara c=null)
void SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
void Animate(AnimeID id, bool animeBlock=false)
override void OnProgress()
override HitResult GetHitResult()
override void OnProgressComplete()
override CursorInfo CursorIcon
override void OnCreateProgress(Progress_Custom p)