Elin Decompiled Documentation EA 23.102 Nightly
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Relation Class Reference
Inheritance diagram for Relation:
EClass

Public Member Functions

bool IsEnemy (Chara c1, Chara c2)
 

Public Attributes

int affinity
 
int anger
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file Relation.cs.

Member Function Documentation

◆ IsEnemy()

bool Relation.IsEnemy ( Chara  c1,
Chara  c2 
)
inline

Definition at line 7 of file Relation.cs.

8 {
9 return true;
10 }

Member Data Documentation

◆ affinity

int Relation.affinity

Definition at line 3 of file Relation.cs.

◆ anger

int Relation.anger

Definition at line 5 of file Relation.cs.


The documentation for this class was generated from the following file: