Elin Decompiled Documentation EA 23.102 Nightly
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Additional Inherited Members | |
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void | OnAfterDeserialize () |
void | OnBeforeSerialize () |
void | Validate () |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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int[] | ints = new int[25] |
BitArray32 | _bits1 |
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static Core | core |
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int | test [get] |
PrefFlag | flags [get, set] |
int | shadow [get, set] |
float | height [get, set] |
int | liquidMod [get, set] |
int | liquidModMax [get, set] |
float | hatY [get, set] |
float | stackX [get, set] |
float | x [get, set] |
float | y [get, set] |
float | z [get, set] |
int | pivotX [get, set] |
int | pivotY [get, set] |
int | shadowX [get, set] |
int | shadowY [get, set] |
int | shadowRX [get, set] |
int | shadowRY [get, set] |
int | shadowBX [get, set] |
int | shadowBY [get, set] |
int | shadowBRX [get, set] |
int | shadowBRY [get, set] |
int | equipX [get, set] |
int | equipY [get, set] |
int | scaleIcon [get, set] |
bool | bypassShadow [get, set] |
bool | UsePref [get] |
bool | Float [get] |
bool | Surface [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file SourcePrefTile.cs.