Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
TalkText Class Reference
Inheritance diagram for TalkText:
EClass

Static Public Attributes

static List< ExcelDatamodList = new List<ExcelData>(3)
 
const string toneDefault = "GM_default"
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file TalkText.cs.

Member Data Documentation

◆ modList

List<ExcelData> TalkText.modList = new List<ExcelData>(3)
static

Definition at line 5 of file TalkText.cs.

Referenced by ModManager.ParseExtra().

◆ toneDefault

const string TalkText.toneDefault = "GM_default"
static

Definition at line 7 of file TalkText.cs.


The documentation for this class was generated from the following file: