Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
TileSelector Class Reference
Inheritance diagram for TileSelector:
BaseTileSelector EMono

Additional Inherited Members

- Public Types inherited from BaseTileSelector
enum  SelectType { Single , Multiple , None }
 
enum  HitType {
  None , Default , Floor , Block ,
  Inspect
}
 
enum  BoxType { Box , Fence }
 
enum  ProcessMode { Render , Prpcess , Summary }
 
- Public Member Functions inherited from BaseTileSelector
void OnChangeActionMode ()
 
virtual void OnRenderTile (Point point, HitResult result, bool shouldHide)
 
void OnUpdate ()
 
void TryProcessTiles (Point _end)
 
void ProcessTiles (Point start, Point end, ProcessMode processMode)
 
void ProcessFillTiles (Point start, ProcessMode processMode)
 
bool IsInRange (int x, int z, Point end)
 
void RefreshMouseInfo (bool force=false)
 
void ExecuteSummary ()
 
void RefreshSummary ()
 
- Static Public Member Functions inherited from EMono
static int rnd (int a)
 
- Public Attributes inherited from BaseTileSelector
HitType inspectHitType
 
bool inspectorHighlight
 
HitSummary summary = new HitSummary()
 
Point start
 
Point temp = new Point()
 
Point lastPoint = new Point()
 
Point lastClickPoint = new Point()
 
bool processing
 
bool autoClick
 
bool firstInMulti
 
- Static Public Attributes inherited from EMono
static Core core
 
- Properties inherited from BaseTileSelector
ActionMode mode [get]
 
SelectType selectType [get]
 
HitType hitType [get]
 
BoxType boxType [get]
 
int hitW [get]
 
int hitH [get]
 
bool multisize [get]
 
int Width [get]
 
int Height [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file TileSelector.cs.


The documentation for this class was generated from the following file: