Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
void | Clear () |
void | SetRecipe (Recipe r) |
bool | CanExecute () |
void | Execute () |
Public Attributes | |
int | money |
int | count |
int | countValid |
Recipe | recipe |
List< IInspect > | targets = new List<IInspect>() |
List< InspectGroup > | groups = new List<InspectGroup>() |
Thing | factory |
bool | hasFactory |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file HitSummary.cs.
|
inline |
Definition at line 44 of file HitSummary.cs.
References countValid, EClass.debug, Card.GetCurrency(), hasFactory, CoreDebug.ignoreBuildRule, Recipe.ingredients, item, money, EClass.pc, BaseTileSelector.processing, recipe, EClass.screen, BaseGameScreen.tileSelector, and Recipe.UseStock.
|
inline |
Definition at line 22 of file HitSummary.cs.
References count, countValid, groups, money, recipe, SetRecipe(), and targets.
Referenced by BaseTileSelector.RefreshSummary().
|
inline |
Definition at line 104 of file HitSummary.cs.
References TileType.CanInstaComplete, countValid, EClass.debug, Debug, CoreDebug.enable, CoreDebug.godBuild, Recipe.id, CoreDebug.ignoreBuildRule, BuildMenu.info1, Recipe.ingredients, Player.instaComplete, BuildMenu.Instance, UIRecipeInfo.lastMats, Card.ModCurrency(), Card.ModNum(), money, Card.Num, EClass.pc, EClass.player, recipe, Recipe.RequireIngredients, Recipe.tileType, Recipe.UseStock, and Recipe.VirtualBlock.
Referenced by BaseTileSelector.ExecuteSummary().
|
inline |
Definition at line 30 of file HitSummary.cs.
References EClass._map, Props.cardMap, ThingContainer.Find(), hasFactory, Card.id, RecipeSource.idFactory, Map.Installed, RecipeSource.NeedFactory, EClass.pc, recipe, Recipe.source, Card.things, and Recipe.UseStock.
Referenced by Clear().
int HitSummary.count |
Definition at line 8 of file HitSummary.cs.
Referenced by Clear(), and AM_Designation< T >.OnRefreshSummary().
int HitSummary.countValid |
Definition at line 10 of file HitSummary.cs.
Referenced by CanExecute(), ActionMode.CanProcessTiles(), Clear(), Execute(), DropdownRecipe.GetLabel(), ActionMode.OnRefreshSummary(), AM_Designation< T >.OnRefreshSummary(), UIRecipeInfo.RefreshBalance(), and ButtonGrid.SetIngredient().
Thing HitSummary.factory |
Definition at line 18 of file HitSummary.cs.
Referenced by UIRecipeInfo.RefreshBalance().
List<InspectGroup> HitSummary.groups = new List<InspectGroup>() |
Definition at line 16 of file HitSummary.cs.
Referenced by Clear().
bool HitSummary.hasFactory |
Definition at line 20 of file HitSummary.cs.
Referenced by CanExecute(), and SetRecipe().
int HitSummary.money |
Definition at line 6 of file HitSummary.cs.
Referenced by CanExecute(), Clear(), Execute(), UIRecipeInfo.RefreshBalance(), and BaseTileSelector.RefreshMouseInfo().
Recipe HitSummary.recipe |
Definition at line 12 of file HitSummary.cs.
Referenced by CanExecute(), Clear(), Execute(), and SetRecipe().
Definition at line 14 of file HitSummary.cs.
Referenced by Clear().