Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Refresh () |
Public Attributes | |
bool | indoor |
Static Public Attributes | |
static UIGameBG | Instance |
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static Core | core |
Properties | |
static bool | IsActive [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | Awake () |
Private Attributes | |
Image | image |
Additional Inherited Members | |
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static int | rnd (int a) |
Definition at line 4 of file UIGameBG.cs.
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inlineprivate |
Definition at line 24 of file UIGameBG.cs.
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inline |
Definition at line 32 of file UIGameBG.cs.
References Color, SceneProfile.color, indoor, Scene.profile, EMono.scene, SceneColorProfile.sky, SceneColorProfile.skyBG, SceneColorProfile.sun, and Scene.timeRatio.
Referenced by Awake().
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private |
Definition at line 10 of file UIGameBG.cs.
Referenced by Awake().
bool UIGameBG.indoor |
Definition at line 8 of file UIGameBG.cs.
Referenced by Refresh().
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static |
Definition at line 6 of file UIGameBG.cs.
Referenced by Awake().
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staticget |
Definition at line 12 of file UIGameBG.cs.