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Elin Decompiled Documentation EA 23.246 Nightly
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Public Member Functions | |
| void | Activate (PartialMap partial, DirectoryInfo dir, Action< PartialMap > onSave=null, bool isUpdate=false) |
| void | Deactivate () |
Static Public Member Functions | |
| static UIScreenshot | Create () |
| static void | SavePreview (string path, string name, Action onSave) |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Public Attributes | |
| Image | imageFrame |
| InputField | inputName |
| UIButton | buttonSave |
| UIButton | buttonCancel |
| bool | isDeactivating |
Static Public Attributes | |
| static UIScreenshot | Instance |
Static Public Attributes inherited from EMono | |
| static Core | core |
Private Member Functions | |
| void | Awake () |
| void | Update () |
Additional Inherited Members | |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 6 of file UIScreenshot.cs.
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inline |
Definition at line 31 of file UIScreenshot.cs.
References EMono._zone, buttonSave, Deactivate(), PartialMap.Delete(), inputName, isDeactivating, MapPiece.IsEditor, PartialMap.name, Spatial.Name, PartialMap.path, PartialMap.PathTemp, and SavePreview().
Referenced by AM_Copy.OnAfterProcessTiles(), and AM_Copy.RefreshMenu().
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inlineprivate |
Definition at line 25 of file UIScreenshot.cs.
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inlinestatic |
Definition at line 20 of file UIScreenshot.cs.
References EMono.ui, and Util.
Referenced by AM_Copy.OnAfterProcessTiles(), and AM_Copy.RefreshMenu().
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inline |
Definition at line 132 of file UIScreenshot.cs.
References EInput.Consume(), and EMono.ui.
Referenced by Activate().
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inlinestatic |
Definition at line 96 of file UIScreenshot.cs.
References BaseCore.actionsNextFrame, and EMono.core.
Referenced by Activate().
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inlineprivate |
Definition at line 84 of file UIScreenshot.cs.
References ButtonState.clicked, EInput.Consume(), and EInput.rightMouse.
| UIButton UIScreenshot.buttonCancel |
Definition at line 16 of file UIScreenshot.cs.
| UIButton UIScreenshot.buttonSave |
Definition at line 14 of file UIScreenshot.cs.
Referenced by Activate().
| Image UIScreenshot.imageFrame |
Definition at line 10 of file UIScreenshot.cs.
| InputField UIScreenshot.inputName |
Definition at line 12 of file UIScreenshot.cs.
Referenced by Activate().
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static |
Definition at line 8 of file UIScreenshot.cs.
Referenced by Awake(), AM_Copy.OnCancel(), and AM_Copy.OnRenderTile().
| bool UIScreenshot.isDeactivating |
Definition at line 18 of file UIScreenshot.cs.
Referenced by Activate().