Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
void | OnChangeHour () |
Public Attributes | |
ParticleSystem | ps |
AnimationCurve | timeCurve |
int | baseParticleCount |
bool | useSunColor |
bool | dbg |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
|
inline |
Definition at line 15 of file VFX.cs.
References baseParticleCount, SceneProfile.color, dbg, Debug, Scene.profile, ps, EMono.scene, SceneColorProfile.sun, timeCurve, Scene.timeRatio, and useSunColor.
Referenced by Scene.OnChangeHour().
int VFX.baseParticleCount |
Definition at line 9 of file VFX.cs.
Referenced by OnChangeHour().
bool VFX.dbg |
Definition at line 13 of file VFX.cs.
Referenced by OnChangeHour().
ParticleSystem VFX.ps |
Definition at line 5 of file VFX.cs.
Referenced by OnChangeHour().
AnimationCurve VFX.timeCurve |
Definition at line 7 of file VFX.cs.
Referenced by OnChangeHour().
bool VFX.useSunColor |
Definition at line 11 of file VFX.cs.
Referenced by OnChangeHour().