Elin Decompiled Documentation EA 23.102 Nightly
|
Public Attributes | |
float | angleFix |
bool | up |
GameObject | goWorld |
GameObject | prefabWorld |
Animator | animator |
Camera | cam |
Vector3 | scroll |
![]() | |
Image | imageBG |
SoundData | soundActivate |
UIDragPanel | dragPanel |
RectTransform | tipPivotLeft |
RectTransform | tipPivotRight |
Static Public Attributes | |
static WidgetUnityChan | Instance |
![]() | |
static Core | core |
Additional Inherited Members | |
![]() | |
enum | WidgetType { Default , ZoomMenu } |
enum | State { Active , Inactive } |
![]() | |
static int | rnd (int a) |
![]() | |
void | ClampToScreenEnsured (Component c, Vector2 anchoredPos) |
void | ClampToScreen (RectTransform rect, float margin=10f) |
![]() | |
bool | flip |
![]() | |
string | ID [get] |
Config | config [get] |
SkinRoot | skinRoot [get] |
bool | IsSealed [get] |
virtual bool | ShowStyleMenu [get] |
virtual bool | AlwaysTop [get] |
virtual bool | IsStaticPosition [get] |
virtual bool | AlwaysBottom [get] |
virtual Type | SetSiblingAfter [get] |
virtual bool | ShowInBuildMode [get] |
virtual bool | RightClickToClose [get] |
virtual bool | AllowRightClickToClose [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file WidgetUnityChan.cs.
|
inlinevirtual |
Reimplemented from Widget.
Definition at line 21 of file WidgetUnityChan.cs.
References animator, cam, goWorld, Instance, and prefabWorld.
|
inline |
Definition at line 29 of file WidgetUnityChan.cs.
References goWorld.
|
inlinevirtual |
Reimplemented from Widget.
Definition at line 40 of file WidgetUnityChan.cs.
References UIContextMenu.AddChild(), UIContextMenu.AddToggle(), Widget.SetBaseContextMenu(), and up.
|
inline |
Definition at line 34 of file WidgetUnityChan.cs.
Referenced by AM_Adv.RefreshArrow(), and AM_Region.RefreshArrow().
float WidgetUnityChan.angleFix |
Definition at line 7 of file WidgetUnityChan.cs.
Referenced by Refresh().
Animator WidgetUnityChan.animator |
Definition at line 15 of file WidgetUnityChan.cs.
Referenced by OnActivate().
Camera WidgetUnityChan.cam |
Definition at line 17 of file WidgetUnityChan.cs.
Referenced by OnActivate().
GameObject WidgetUnityChan.goWorld |
Definition at line 11 of file WidgetUnityChan.cs.
Referenced by OnActivate(), and OnDestroy().
|
static |
Definition at line 5 of file WidgetUnityChan.cs.
Referenced by OnActivate(), AM_Adv.RefreshArrow(), and AM_Region.RefreshArrow().
GameObject WidgetUnityChan.prefabWorld |
Definition at line 13 of file WidgetUnityChan.cs.
Referenced by OnActivate().
Vector3 WidgetUnityChan.scroll |
Definition at line 19 of file WidgetUnityChan.cs.
bool WidgetUnityChan.up |
Definition at line 9 of file WidgetUnityChan.cs.
Referenced by OnSetContextMenu(), and Refresh().