46 Action<int, int, int, int> action = delegate(
int x,
int y,
int i,
int a)
53 if (num < 45f || num >= 360f)
75 action(1, -1, 5, 215);
79 action(0, -1, 6, 270);
83 action(-1, -1, 7, 325);
override float TargetZoom
override void OnRenderTile(Point point, HitResult result, int dir)
override void RefreshArrow()
BaseTileSelector tileSelector
virtual void OnRenderTile(Point point, HitResult result, bool shouldHide)
static BaseGameScreen screen