1using System.Collections.Generic;
27 public override IEnumerable<Status>
Run()
42 yield
return DoGoto(target, delegate
65 List<Chara> list =
new List<Chara>();
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
override bool IsAliveInCurrentZone
override void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
static int rndHalf(int a)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Chara FindChara(Func< Chara, bool > func)
override IEnumerable< Status > Run()
override bool CanManualCancel()
override bool CanPerform()
static bool CanCull(Card c)
static Thing Create(string id, int idMat=-1, int lv=-1)