Elin Decompiled Documentation EA 23.102 Nightly
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TaskCut Class Reference
Inheritance diagram for TaskCut:
TaskDesignation TaskPoint ISyncScreen Task IInspect AIAct Act Element EClass

Public Member Functions

override void OnStart ()
 
override HitResult GetHitResult ()
 
override void OnCreateProgress (Progress_Custom p)
 
override void OnProgress ()
 
override void OnProgressComplete ()
 
- Public Member Functions inherited from TaskDesignation
virtual string GetTextOrbit ()
 
bool PointHasOtherDesignation ()
 
virtual void DrawMarker (int x, int z, RenderParam p)
 
virtual void Draw (int x, int z, RenderParam p)
 
virtual void OnEnterScreen ()
 
virtual void OnLeaveScreen ()
 
virtual void TrySpawnOrbit ()
 
void DespawnOrbit ()
 
- Public Member Functions inherited from TaskPoint
override bool CanManualCancel ()
 
override bool CanPerform ()
 
override bool _CanPerformTask (Chara chara, int radius)
 
override IEnumerable< StatusRun ()
 
void OnInspect ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
- Public Member Functions inherited from Task
virtual HitResult GetHitResult ()
 
override void OnSuccess ()
 
void TryLater (int min=30)
 
Status Destroy ()
 
virtual void OnDestroy ()
 
override Status Cancel ()
 
override void OnReset ()
 
override bool CanProgress ()
 
bool CanPerformTask (Chara chara, int radius)
 
virtual bool _CanPerformTask (Chara chara, int radius)
 
virtual void OnAdd ()
 
void ToggleSuspend ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 
void OnEnterScreen ()
 
void OnLeaveScreen ()
 

Properties

override CursorInfo CursorIcon [get]
 
override int destDist [get]
 
- Properties inherited from TaskDesignation
override bool HasProgress [get]
 
virtual int idMarker [get]
 
virtual int W [get]
 
virtual int H [get]
 
virtual bool ShowOrbit [get]
 
virtual bool Working [get]
 
override bool ShowAuto [get]
 
override CursorInfo CursorIcon [get]
 
TaskManager.Designations Designations [get]
 
long Sync [get]
 
- Properties inherited from TaskPoint
override bool HasProgress [get]
 
virtual int destDist [get]
 
virtual bool destIgnoreConnection [get]
 
virtual bool isBlock [get]
 
virtual bool Loop [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from Task
override TargetType TargetType [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
- Properties inherited from ISyncScreen
long Sync [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from TaskDesignation
long sync
 
bool isSynced
 
TCOrbitTask orbit
 
- Public Attributes inherited from TaskPoint
Point pos = new Point()
 
bool isRepeated
 
- Public Attributes inherited from Task
TaskList taskList
 
bool isDestroyed
 
int nextTry
 
bool suspended
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file TaskCut.cs.

Member Function Documentation

◆ GetHitResult()

override HitResult TaskCut.GetHitResult ( )
inlinevirtual

Reimplemented from Task.

Definition at line 19 of file TaskCut.cs.

20 {
22 {
23 return HitResult.Valid;
24 }
26 {
27 return HitResult.Valid;
28 }
29 return HitResult.Default;
30 }
HitResult
Definition: HitResult.cs:2
static BuildMenu Instance
Definition: BuildMenu.cs:77
bool godBuild
Definition: CoreDebug.cs:303
Definition: EClass.cs:5
static CoreDebug debug
Definition: EClass.cs:48
bool HasDecal
Definition: Point.cs:139
bool HasMinableBlock
Definition: Point.cs:144
bool HasObj
Definition: Point.cs:137
Point pos
Definition: TaskPoint.cs:11

References EClass.debug, CoreDebug.godBuild, Point.HasDecal, Point.HasMinableBlock, Point.HasObj, BuildMenu.Instance, and TaskPoint.pos.

◆ OnCreateProgress()

override void TaskCut.OnCreateProgress ( Progress_Custom  p)
inlinevirtual

Reimplemented from AIAct.

Definition at line 32 of file TaskCut.cs.

33 {
34 p.maxProgress = pos.cell.sourceObj.hp / 10 + 1;
35 }

◆ OnProgress()

override void TaskCut.OnProgress ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 37 of file TaskCut.cs.

38 {
39 _ = pos.cell.sourceObj;
40 if (pos.cell.CanMakeStraw())
41 {
42 owner.SetTempHand(1006, -1);
43 }
44 else if (pos.cell.matObj.UseAxe)
45 {
46 owner.SetTempHand(1100, -1);
47 }
48 else if (pos.cell.matObj.UsePick)
49 {
50 owner.SetTempHand(1004, -1);
51 }
52 else
53 {
54 owner.SetTempHand(1000, -1);
55 }
57 pos.PlaySound(pos.cell.matObj.GetSoundImpact());
58 pos.cell.matObj.PlayHitEffect(pos);
59 pos.cell.matObj.AddBlood(pos);
60 pos.Animate(AnimeID.HitObj);
62 {
63 Act.TOOL.DamageHP(1);
64 }
65 }
AnimeID
Definition: AnimeID.cs:2
new Chara owner
Definition: AIAct.cs:14
override bool IsToolValid()
Definition: AIAct.cs:166
Definition: ACT.cs:62
static Thing TOOL
Definition: ACT.cs:83
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3735
bool CanMakeStraw()
Definition: Cell.cs:1670
SourceMaterial.Row matObj
Definition: Cell.cs:1036
SourceObj.Row sourceObj
Definition: Cell.cs:1072
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6057
override void LookAt(Card c)
Definition: Chara.cs:3219
static GameSetting setting
Definition: EClass.cs:34
bool toolConsumeHP
Definition: GameSetting.cs:333
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1217
Cell cell
Definition: Point.cs:51
void Animate(AnimeID id, bool animeBlock=false)
Definition: Point.cs:1266

References Point.Animate(), Cell.CanMakeStraw(), Point.cell, Card.DamageHP(), AIAct.IsToolValid(), Chara.LookAt(), Cell.matObj, AIAct.owner, Point.PlaySound(), TaskPoint.pos, Chara.SetTempHand(), EClass.setting, Cell.sourceObj, Act.TOOL, and GameSetting.toolConsumeHP.

◆ OnProgressComplete()

override void TaskCut.OnProgressComplete ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 67 of file TaskCut.cs.

68 {
69 _ = pos.sourceObj.reqHarvest[0];
72 }
static Map _map
Definition: EClass.cs:18
void MineObj(Point point, Task task=null, Chara c=null)
Definition: Map.cs:1827
void SetDecal(int x, int z, int id=0, int amount=1, bool refresh=true)
Definition: Map.cs:2029
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
SourceObj.Row sourceObj
Definition: Point.cs:69

References EClass._map, Map.MineObj(), TaskPoint.pos, Map.SetDecal(), Point.sourceObj, Point.x, and Point.z.

◆ OnStart()

override void TaskCut.OnStart ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 7 of file TaskCut.cs.

8 {
10 {
11 owner.ShowEmo(Emo.straw);
12 }
13 else
14 {
15 owner.ShowEmo(Emo.cut);
16 }
17 }
Emo
Definition: Emo.cs:2
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5372

References Cell.CanMakeStraw(), Point.cell, AIAct.owner, TaskPoint.pos, and Card.ShowEmo().

Property Documentation

◆ CursorIcon

override CursorInfo TaskCut.CursorIcon
get

Definition at line 3 of file TaskCut.cs.

◆ destDist

override int TaskCut.destDist
get

Definition at line 5 of file TaskCut.cs.


The documentation for this class was generated from the following file: