23 if (base.CanProgress())
34 p.onProgressBegin = delegate
54 p.onProgressComplete = delegate
ElementContainerCard elements
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Say(string lang, string ref1=null, string ref2=null)
SourceMaterial.Row matBridge
SourceMaterial.Row matFloor
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
void ModExp(int ele, int a, bool chain=false)
SourceMaterial.Row matFloor
SourceMaterial.Row matBridge
void SetFloor(int idMat=0, int idFloor=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
SourceFloor.Row sourceFloor
void Animate(AnimeID id, bool animeBlock=false)
SourceFloor.Row sourceBridge
string GetSoundImpact(RenderRow c=null)
void AddBlood(Point p, int a=1)
void PlayHitEffect(Point p, int emit=2)
override bool CanProgress()
override HitResult GetHitResult()
override void OnCreateProgress(Progress_Custom p)
override CursorInfo CursorIcon
override bool CanPressRepeat