|
override bool | CanProgress () |
|
override void | OnCreateProgress (Progress_Custom p) |
|
override HitResult | GetHitResult () |
|
virtual string | GetTextOrbit () |
|
bool | PointHasOtherDesignation () |
|
virtual void | DrawMarker (int x, int z, RenderParam p) |
|
virtual void | Draw (int x, int z, RenderParam p) |
|
virtual void | OnEnterScreen () |
|
virtual void | OnLeaveScreen () |
|
virtual void | TrySpawnOrbit () |
|
void | DespawnOrbit () |
|
override bool | CanManualCancel () |
|
override bool | CanPerform () |
|
override bool | _CanPerformTask (Chara chara, int radius) |
|
override IEnumerable< Status > | Run () |
|
void | OnInspect () |
|
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
|
virtual HitResult | GetHitResult () |
|
override void | OnSuccess () |
|
void | TryLater (int min=30) |
|
Status | Destroy () |
|
virtual void | OnDestroy () |
|
override Status | Cancel () |
|
override void | OnReset () |
|
override bool | CanProgress () |
|
bool | CanPerformTask (Chara chara, int radius) |
|
virtual bool | _CanPerformTask (Chara chara, int radius) |
|
virtual void | OnAdd () |
|
void | ToggleSuspend () |
|
override string | ToString () |
|
override MultiSprite | GetStateIcon () |
|
virtual bool | ShouldAllyAttack (Chara tg) |
|
virtual Point | GetDestination () |
|
AIProgress | GetProgress () |
|
string | GetCurrentActionText () |
|
override bool | IsToolValid () |
|
virtual void | OnStart () |
|
void | SetOwner (Chara c) |
|
virtual void | OnSetOwner () |
|
void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
|
void | Start () |
|
override bool | Perform () |
|
Status | Restart () |
|
Status | Success (Action action=null) |
|
virtual void | OnSuccess () |
|
bool | TryCancel (Card c) |
|
virtual Status | Cancel () |
|
virtual void | OnCancel () |
|
virtual void | OnCancelOrSuccess () |
|
virtual bool | CanManualCancel () |
|
Status | KeepRunning () |
|
void | Reset () |
|
virtual void | OnReset () |
|
Status | Tick () |
|
virtual IEnumerable< Status > | Run () |
|
Status | TickChild () |
|
Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
|
Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
|
Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
|
Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
|
Status | DoGoto< T > (Func< Status > _onChildFail=null) |
|
Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
|
Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
|
Status | DoGrab< T > () |
|
Status | DoProgress () |
|
Status | DoIdle (int repeat=3) |
|
Status | DoWait (int count=1) |
|
virtual AIProgress | CreateProgress () |
|
virtual void | OnCreateProgress (Progress_Custom p) |
|
virtual bool | CanProgress () |
|
virtual void | OnBeforeProgress () |
|
virtual void | OnProgress () |
|
virtual void | OnProgressComplete () |
|
void | SimulateZone (int days) |
|
virtual void | OnSimulateZone (int days) |
|
virtual void | OnSimulatePosition () |
|
virtual CursorInfo | GetCursorIcon (Card c) |
|
virtual MultiSprite | GetStateIcon () |
|
override Sprite | GetSprite () |
|
virtual bool | ShowMouseHint (Card c) |
|
virtual bool | IsValidTC (Card c) |
|
virtual string | GetHintText (string str="") |
|
virtual string | GetText (string str="") |
|
virtual string | GetTextSmall (Card c) |
|
bool | IsTargetHostileParty () |
|
virtual Color | GetActPlanColor () |
|
virtual bool | Perform () |
|
virtual bool | CanPerform () |
|
bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
|
bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
|
virtual bool | IsToolValid () |
|
new void | SetImage (Image image) |
|
virtual void | OnMarkMapHighlights () |
|
virtual bool | ShouldMapHighlight (Point p) |
|
virtual SourceElement.Row | GetSource () |
|
virtual int | GetSourcePotential (int v) |
|
virtual Sprite | GetSprite () |
|
int | GetMaterialSourceValue (Thing t, int v) |
|
virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
|
virtual Sprite | GetIcon (string suffix="") |
|
bool | IsActive (Card c) |
|
int | SortVal (bool charaSheet=false) |
|
virtual bool | CanLink (ElementContainer owner) |
|
bool | HasTag (string tag) |
|
void | SetImage (Image i) |
|
virtual string | GetDetail () |
|
bool | IsFactionElement (Chara c) |
|
Element | GetParent (Card c) |
|
void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
|
void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
|
void | _WriteNote (UINote n, Chara c, Act act) |
|
void | AddHeaderAbility (UINote n) |
|
void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
|
virtual void | OnWriteNote (UINote n, ElementContainer owner) |
|
virtual void | OnChangeValue () |
|
void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
|
int | GetSortVal (UIList.SortMode m) |
|
virtual Act.Cost | GetCost (Chara c) |
|
virtual int | GetPower (Card c) |
|
virtual void | SetTextValue (UIText text) |
|
virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
|
virtual void | WritePurchaseReq (UINote n, int lv=1) |
|
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
|
void | OnInspect () |
|
void | OnEnterScreen () |
|
void | OnLeaveScreen () |
|
|
enum | Status { Running
, Fail
, Success
} |
|
enum | CostType { None
, MP
, SP
} |
|
enum | NoteMode { Default
, Recipe
, Product
, Info
} |
|
static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
|
static void | SetTool (Thing t) |
|
static string | GetName (string alias) |
|
static SourceElement.Row | Get (int id) |
|
static Dictionary< int, int > | GetElementMap (int[] list) |
|
static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
|
static SourceElement.Row | GetRandomElement (int lv=1) |
|
static Element | Create (int id, int v=0) |
|
static Element | Create (string id, int v=1) |
|
static int | GetId (string alias) |
|
static int | GetResistLv (int v) |
|
static int | GetResistDamage (int dmg, int v, int power=0) |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
long | sync |
|
bool | isSynced |
|
TCOrbitTask | orbit |
|
Point | pos = new Point() |
|
bool | isRepeated |
|
TaskList | taskList |
|
bool | isDestroyed |
|
int | nextTry |
|
bool | suspended |
|
new Chara | owner |
|
Status | status |
|
IEnumerator< Status > | Enumerator |
|
AIAct | child |
|
AIAct | parent |
|
byte | restartCount |
|
Func< Status > | onChildFail |
|
Func< bool > | isFail |
|
SourceElement.Row | _source |
|
int | id |
|
int | vBase |
|
int | vExp |
|
int | vPotential |
|
int | vTempPotential |
|
int | vLink |
|
int | vSource |
|
int | vSourcePotential |
|
ElementContainer | owner |
|
static Chara | CC |
|
static Card | TC |
|
static Point | TP = new Point() |
|
static Thing | TOOL |
|
static int | powerMod = 100 |
|
static bool | forcePt |
|
const int | Div = 5 |
|
static Element | Void = new Element() |
|
static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
|
static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
|
static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
|
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
|
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
|
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
|
static Core | core |
|
Definition at line 3 of file TaskPlow.cs.
Reimplemented from AIAct.
Definition at line 30 of file TaskPlow.cs.
31 {
34 p.onProgressBegin = delegate
35 {
37 {
39 }
40 };
42 {
49 {
52 }
53 };
54 p.onProgressComplete = delegate
55 {
61 {
62 pos.cell._bridge = 4;
63 }
64 else
65 {
67 }
70 };
71 }
ElementContainerCard elements
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void Say(string lang, string ref1=null, string ref2=null)
SourceMaterial.Row matBridge
SourceMaterial.Row matFloor
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
void ModExp(int ele, int a, bool chain=false)
SourceMaterial.Row matFloor
SourceMaterial.Row matBridge
void SetFloor(int idMat=0, int idFloor=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
SourceFloor.Row sourceFloor
void Animate(AnimeID id, bool animeBlock=false)
SourceFloor.Row sourceBridge
string GetSoundImpact(RenderRow c=null)
void AddBlood(Point p, int a=1)
void PlayHitEffect(Point p, int emit=2)
References SourceMaterial.Row.AddBlood(), Point.Animate(), AIAct.Cancel(), Point.cell, Card.elements, Effect.Get(), SourceMaterial.Row.GetSoundImpact(), Cell.HasBridge, Point.HasBridge, Cell.matBridge, Point.matBridge, Card.material, Cell.matFloor, Point.matFloor, Stats.Mod(), ElementContainer.ModExp(), AIAct.Name, CardRenderer.NextFrame(), AIAct.owner, Effect.Play(), SourceMaterial.Row.PlayHitEffect(), Point.PlaySound(), Card.PlaySound(), TaskPoint.pos, Card.renderer, EClass.rnd(), Card.Say(), Point.SetFloor(), Point.sourceBridge, Point.sourceFloor, Chara.stamina, and Card.Tool.