23 return "Speed (" + (int)a +
")";
27 conf.brightness = (int)a;
28 return "Brightness (" + (int)a +
"%)";
33 return "Light (" + (int)a +
"%)";
47 return "Time (" + d.hour +
")";
50 this.RebuildLayout(recursive:
true);
static BaseGameScreen screen
void RefreshFOV(int x, int z, int radius=6, bool recalculate=false)
CinemaConfig cinemaConfig
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Condition CurrentCondition