Elin Decompiled Documentation EA 23.330 Nightly
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GameDate Class Reference
Inheritance diagram for GameDate:
Date EClass

Public Member Functions

void AdvanceSec (int a)
 
void AdvanceMin (int a)
 
void AdvanceHour ()
 
void AdvanceDay ()
 
void AdvanceMonth ()
 
void AdvanceYear ()
 
void ShipGoods ()
 
void ShipPackages ()
 
void ShipLetter ()
 
void ShipRandomPackages ()
 
- Public Member Functions inherited from Date
Date Copy ()
 
override string ToString ()
 
void AddHour (int a)
 
void AddDay (int a)
 
void AddMonth (int a)
 
string GetText (TextFormat format)
 
int GetRawReal (int offsetHours=0)
 
int GetRaw (int offsetHours=0)
 
int GetRawDay ()
 
bool IsExpired (int time)
 
int GetRemainingHours (int rawDeadLine)
 
int GetRemainingSecs (int rawDeadLine)
 
int GetElapsedMins (int rawDate)
 
int GetElapsedHour (int rawDate)
 

Public Attributes

bool shaken
 
- Public Attributes inherited from Date
int[] raw = new int[6]
 

Static Public Attributes

const int minPerRound = 5
 
- Static Public Attributes inherited from Date
const int ShippingHour = 5
 
const int HourToken = 60
 
const int DayToken = 1440
 
const int MonthToken = 43200
 
const int YearToken = 518400
 
const int HourTokenReal = 60
 
const int DayTokenReal = 1440
 
const int MonthTokenReal = 46080
 
const int YearTokenReal = 552960
 
- Static Public Attributes inherited from EClass
static Core core
 

Private Attributes

List< Element_fieldEffectsToRemove = new List<Element>()
 

Additional Inherited Members

- Public Types inherited from Date
enum  TextFormat {
  Default , Log , Widget , Schedule ,
  Travel , YearMonthDay , LogPlusYear
}
 
- Static Public Member Functions inherited from Date
static string GetText (int raw, TextFormat format)
 
static string GetText (int hour)
 
static string GetText2 (int hour)
 
static string SecToDate (int sec)
 
static string MinToDayAndHour (int min)
 
static int[] GetDateArray (int raw)
 
static Date ToDate (int raw)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from Date
int year [get, set]
 
int month [get, set]
 
int day [get, set]
 
int hour [get, set]
 
int min [get, set]
 
int sec [get, set]
 
bool IsDay [get]
 
bool IsNight [get]
 
int HourMorning [get]
 
int HourNight [get]
 
PeriodOfDay periodOfDay [get]
 
string NameMonth [get]
 
string NameSeason [get]
 
string NameMonthShort [get]
 
string NameTime [get]
 
bool IsSpring [get]
 
bool IsSummer [get]
 
bool IsAutumn [get]
 
bool IsWinter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file GameDate.cs.

Member Function Documentation

◆ AdvanceDay()

void GameDate.AdvanceDay ( )
inline

Definition at line 170 of file GameDate.cs.

171 {
172 base.day++;
174 EClass.player.questRerollCost -= 3;
176 {
177 EClass.player.questRerollCost = 0;
178 }
179 if (EClass.player.stats.days >= 90)
180 {
181 Tutorial.Reserve("death_penalty");
182 }
183 if (base.day > 30)
184 {
185 base.day = 1;
186 AdvanceMonth();
187 }
189 EClass.Sound.Play("owl");
190 if (!EClass.player.prayed && EClass.pc.Evalue(1655) > 0)
191 {
192 ActPray.TryPray(EClass.pc, passive: true);
193 }
194 Msg.Say("endDay");
195 shaken = false;
199 foreach (Chara item in EClass.game.cards.listAdv)
200 {
201 if (!item.IsPCFaction && EClass.rnd(10) == 0 && (item.isDead || item.currentZone == null || item.currentZone.id == "somewhere"))
202 {
203 item.SetHomeZone(EClass.world.region.ListTowns().RandomItem());
204 item.Revive();
205 item.MoveZone(item.homeZone);
206 }
207 }
208 foreach (Chara value in EClass.game.cards.globalCharas.Values)
209 {
210 value.OnAdvanceDay();
211 }
213 {
215 }
216 if (EClass.player.stats.days >= 7 && EClass.game.cards.globalCharas.Find("fiama").currentZone == EClass.game.StartZone && EClass.game.quests.GetGlobal("fiama_starter_gift") == null && !EClass.game.quests.IsCompleted("fiama_starter_gift"))
217 {
218 EClass.game.quests.Add("fiama_starter_gift", "fiama");
219 }
220 if (EClass.game.quests.completedIDs.Contains("demitas_spellwriter") && !EClass.game.quests.IsAdded<QuestNegotiationDarkness>())
221 {
222 EClass.game.quests.Add("negotiation_darkness", "loytel");
223 }
224 if (EClass.game.quests.IsCompleted("exploration"))
225 {
228 {
229 EClass.player.flags.magicChestSent = true;
230 Thing thing = ThingGen.Create("parchment");
231 thing.SetStr(53, "letter_magic_chest");
232 Thing p = ThingGen.CreateParcel(null, ThingGen.Create("container_magic"), thing);
234 }
235 }
236 if (base.day == 1 && base.month == 11 && (EClass.game.quests.IsStarted<QuestDebt>() || EClass.debug.enable))
237 {
238 Thing thing2 = ThingGen.Create("parchment");
239 thing2.SetStr(53, "letter_crimale");
240 Thing p2 = ThingGen.CreateParcel(null, ThingGen.Create("crimale2"), thing2);
242 }
243 if (base.day == 25 && base.month == 12)
244 {
246 }
247 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
248 {
249 if (value2.IsPCFaction && value2.IsMarried && !value2.c_love.gotMusicBox)
250 {
251 Date date = Date.ToDate(value2.c_love.dateMarriage);
252 if (date.month == base.month && date.day == base.day)
253 {
254 value2.c_love.gotMusicBox = true;
255 Thing thing3 = ThingGen.Create("musicbox_memory2");
256 thing3.MakeRefFrom(value2, EClass.pc, simple: true);
257 Thing thing4 = ThingGen.Create("parchment");
258 thing4.MakeRefFrom(value2, null, simple: true);
259 thing4.SetStr(53, "letter_love");
260 Thing p3 = ThingGen.CreateParcel(null, thing3, ThingGen.Create("1165"), thing4);
262 }
263 }
264 }
265 }
static bool TryPray(Chara c, bool passive=false)
Definition: ActPray.cs:12
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Card MakeRefFrom(string id)
Definition: Card.cs:6000
LoveData c_love
Definition: Card.cs:1885
void SetStr(string id, string value=null)
Definition: Card.cs:2600
int Evalue(int ele)
Definition: Card.cs:2704
Definition: Chara.cs:10
Faction faction
Definition: Chara.cs:431
void OnAdvanceDay()
Definition: Chara.cs:10678
override bool IsPCFaction
Definition: Chara.cs:689
Zone currentZone
Definition: Chara.cs:259
Zone homeZone
Definition: Chara.cs:271
bool IsMarried
Definition: Chara.cs:615
bool enable
Definition: CoreDebug.cs:301
Definition: Date.cs:4
int month
Definition: Date.cs:50
static Date ToDate(int raw)
Definition: Date.cs:399
int day
Definition: Date.cs:62
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static World world
Definition: EClass.cs:41
static int rnd(long a)
Definition: EClass.cs:59
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
void OnAdvanceDay()
Definition: FACTION.cs:379
bool shaken
Definition: GameDate.cs:8
void AdvanceMonth()
Definition: GameDate.cs:267
CardManager cards
Definition: Game.cs:156
RelationManager relations
Definition: Game.cs:186
QuestManager quests
Definition: Game.cs:183
Zone StartZone
Definition: Game.cs:278
bool gotMusicBox
Definition: LoveData.cs:21
int dateMarriage
Definition: LoveData.cs:6
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
bool magicChestSent
Definition: Player.cs:544
int daysAfterQuestExploration
Definition: Player.cs:676
int days
Definition: Player.cs:75
Flags flags
Definition: Player.cs:1161
void OnAdvanceDay()
Definition: Player.cs:2461
Stats stats
Definition: Player.cs:1083
bool prayed
Definition: Player.cs:1053
int questRerollCost
Definition: Player.cs:1029
HashSet< string > completedIDs
Definition: QuestManager.cs:17
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
bool IsCompleted(string id)
Quest GetGlobal(string id)
List< Zone > ListTowns()
Definition: Region.cs:272
void UpdateRelations()
Faction mainFaction
Definition: Spatial.cs:442
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Add(BaseSticky sticky, bool animate=true)
Definition: WidgetSticky.cs:52
void CreateDayData()
Definition: World.cs:43
Region region
Definition: World.cs:23
void SendPackage(Thing p)
Definition: World.cs:68

References WidgetSticky.Add(), QuestManager.Add(), AdvanceMonth(), Card.c_love, Game.cards, QuestManager.completedIDs, ThingGen.Create(), World.CreateDayData(), ThingGen.CreateParcel(), Chara.currentZone, LoveData.dateMarriage, Date.day, Player.Stats.days, Player.Flags.daysAfterQuestExploration, EClass.debug, CoreDebug.enable, Card.Evalue(), Chara.faction, CardManager.GlobalCharaList.Find(), Player.flags, EClass.game, QuestManager.GetGlobal(), CardManager.globalCharas, LoveData.gotMusicBox, Chara.homeZone, QuestManager.IsCompleted(), Chara.IsMarried, Chara.IsPCFaction, item, CardManager.listAdv, Region.ListTowns(), Player.Flags.magicChestSent, Spatial.mainFaction, Card.MakeRefFrom(), Date.month, Chara.OnAdvanceDay(), Faction.OnAdvanceDay(), Player.OnAdvanceDay(), EClass.pc, EClass.player, Player.prayed, Player.questRerollCost, Game.quests, World.region, Game.relations, Tutorial.Reserve(), EClass.rnd(), Msg.Say(), World.SendPackage(), Card.SetStr(), shaken, EClass.Sound, Game.StartZone, Player.stats, Date.ToDate(), ActPray.TryPray(), RelationManager.UpdateRelations(), and EClass.world.

Referenced by AdvanceHour().

◆ AdvanceHour()

void GameDate.AdvanceHour ( )
inline

Definition at line 92 of file GameDate.cs.

93 {
94 VirtualDate virtualDate = new VirtualDate();
95 virtualDate.IsRealTime = true;
96 virtualDate.SimulateHour();
97 base.hour++;
98 if (base.hour >= 24)
99 {
100 base.hour = 0;
101 AdvanceDay();
102 }
103 if (!shaken && EClass.rnd(24) == 0 && !EClass._zone.IsRegion)
104 {
105 Msg.Say("earthquake");
107 {
108 Shaker.ShakeCam("earthquake");
109 }
110 shaken = true;
111 }
118 {
120 }
122 {
124 }
125 foreach (Chara value in EClass.game.cards.globalCharas.Values)
126 {
127 if (!value.IsPCParty && value.currentZone != EClass.game.activeZone && value.trait.UseGlobalGoal)
128 {
129 if (value.global.goal == null && !value.IsPCFaction)
130 {
131 GlobalGoalAdv globalGoalAdv = new GlobalGoalAdv();
132 globalGoalAdv.SetOwner(value);
133 globalGoalAdv.Start();
134 }
135 if (value.global.goal != null)
136 {
137 value.global.goal.AdvanceHour();
138 }
139 }
140 }
142 if (base.hour == 5)
143 {
144 ShipGoods();
145 ShipPackages();
146 ShipLetter();
147 if (EClass.rnd(30) == 0 && EClass.game.cards.listPackage.Count <= 2)
148 {
150 }
151 if (base.month == 10)
152 {
153 Tutorial.Reserve("season");
154 }
155 if (base.month == 11)
156 {
157 Tutorial.Reserve("season2");
158 }
159 else
160 {
161 Tutorial.Remove("season2");
162 }
163 if (base.year >= 2500)
164 {
165 Tutorial.Reserve("worldend");
166 }
167 }
168 }
List< Thing > listPackage
Definition: CardManager.cs:61
void RecalculateFOV()
Definition: Card.cs:6822
new TraitChara trait
Definition: Chara.cs:509
override bool IsPCParty
Definition: Chara.cs:633
GlobalData global
Definition: Chara.cs:76
GraphicSetting graphic
Definition: CoreConfig.cs:615
CoreConfig config
Definition: Core.cs:70
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
void ShipGoods()
Definition: GameDate.cs:301
void ShipPackages()
Definition: GameDate.cs:439
void AdvanceDay()
Definition: GameDate.cs:170
void ShipRandomPackages()
Definition: GameDate.cs:529
void ShipLetter()
Definition: GameDate.cs:484
SurvivalManager survival
Definition: Game.cs:228
Zone activeZone
Definition: Game.cs:252
bool IsSurvival
Definition: Game.cs:276
GlobalGoal goal
Definition: GlobalData.cs:9
void Start()
Definition: GlobalGoal.cs:16
void SetOwner(Chara c)
Definition: GlobalGoal.cs:10
void AdvanceHour()
Definition: GlobalGoal.cs:25
void OnAdvanceHour()
Definition: Player.cs:2441
void OnAdvanceHour()
void CheckRandomSites()
Definition: Region.cs:76
void OnChangeHour()
Definition: Scene.cs:783
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
virtual bool IsRegion
Definition: Spatial.cs:515
virtual bool UseGlobalGoal
Definition: TraitChara.cs:96
static void Remove(string idStep)
Definition: Tutorial.cs:49
void SimulateHour()
Definition: VirtualDate.cs:66
void OnChangeHour()
Definition: Weather.cs:197
Weather weather
Definition: World.cs:12
virtual void OnAdvanceHour()
Definition: Zone.cs:1281
Region Region
Definition: Zone.cs:167

References EClass._zone, Game.activeZone, AdvanceDay(), GlobalGoal.AdvanceHour(), Game.cards, Region.CheckRandomSites(), Core.config, EClass.core, Chara.currentZone, CoreConfig.GraphicSetting.disableShake, EClass.game, Chara.global, CardManager.globalCharas, GlobalData.goal, CoreConfig.graphic, Chara.IsPCFaction, Chara.IsPCParty, Spatial.IsRegion, Game.IsSurvival, CardManager.listPackage, Player.OnAdvanceHour(), QuestManager.OnAdvanceHour(), SurvivalManager.OnAdvanceHour(), Zone.OnAdvanceHour(), Scene.OnChangeHour(), Weather.OnChangeHour(), EClass.pc, EClass.player, Game.quests, Card.RecalculateFOV(), Zone.Region, Tutorial.Remove(), Tutorial.Reserve(), EClass.rnd(), Msg.Say(), EClass.scene, GlobalGoal.SetOwner(), Shaker.ShakeCam(), shaken, ShipGoods(), ShipLetter(), ShipPackages(), ShipRandomPackages(), VirtualDate.SimulateHour(), GlobalGoal.Start(), Game.survival, Chara.trait, TraitChara.UseGlobalGoal, World.weather, and EClass.world.

Referenced by AdvanceMin(), WidgetArtTool.OnActivate(), and LayerTravel.Refresh().

◆ AdvanceMin()

void GameDate.AdvanceMin ( int  a)
inline

Definition at line 24 of file GameDate.cs.

25 {
26 EClass.game.sessionMin += a;
27 EClass.player.stats.mins += a;
28 base.min += a;
29 if (base.min >= 60)
30 {
31 while (base.min >= 60)
32 {
33 base.min -= 60;
35 }
37 }
38 else if (base.min % 3 == 2)
39 {
41 }
42 if (EClass._map.footmarks.Count > 0)
43 {
44 for (int num = EClass._map.footmarks.Count - 1; num >= 0; num--)
45 {
46 Footmark footmark = EClass._map.footmarks[num];
47 footmark.remaining--;
48 if (footmark.remaining <= 0)
49 {
50 CellDetail detail = footmark.pos.detail;
51 if (detail != null && detail.footmark == footmark)
52 {
53 detail.footmark = null;
54 footmark.pos.cell.TryDespawnDetail();
55 }
56 EClass._map.footmarks.RemoveAt(num);
57 }
58 }
59 }
62 {
63 Msg.NewLine();
64 EClass.player.countNewline = 0;
65 }
67 if (EClass._zone.fieldElements.dict.Count > 0)
68 {
70 foreach (Element value in EClass._zone.fieldElements.dict.Values)
71 {
72 if (value.vPotential > 0)
73 {
74 value.vPotential--;
75 if (value.vPotential == 0)
76 {
77 _fieldEffectsToRemove.Add(value);
78 }
79 }
80 }
82 {
84 }
85 }
86 foreach (ZoneEvent item2 in EClass._zone.events.list)
87 {
88 item2.minElapsed += a;
89 }
90 }
Footmark footmark
Definition: CellDetail.cs:17
void TryDespawnDetail()
Definition: Cell.cs:1578
new GameConfig game
Definition: CoreConfig.cs:617
static Map _map
Definition: EClass.cs:19
static BaseGameScreen screen
Definition: EClass.cs:33
Dictionary< int, Element > dict
int vPotential
Definition: ELEMENT.cs:265
int remaining
Definition: Footmark.cs:5
Point pos
Definition: Footmark.cs:3
List< Element > _fieldEffectsToRemove
Definition: GameDate.cs:12
void AdvanceHour()
Definition: GameDate.cs:92
List< Footmark > footmarks
Definition: Map.cs:99
static void NewLine()
Definition: Msg.cs:323
void OnChangeMin()
Definition: PCOrbit.cs:19
int countNewline
Definition: Player.cs:1257
CellDetail detail
Definition: Point.cs:71
Cell cell
Definition: Point.cs:51
List< ZoneEvent > list
ZoneEventManager events
Definition: Zone.cs:40
ElementContainerField fieldElements
Definition: Zone.cs:46
void RemoveFieldEffect(int idEle)
Definition: Zone.cs:3079

References _fieldEffectsToRemove, EClass._map, EClass._zone, AdvanceHour(), Point.cell, Core.config, EClass.core, Player.countNewline, Point.detail, ElementContainer.dict, Zone.events, Zone.fieldElements, CellDetail.footmark, Map.footmarks, CoreConfig.game, item, ZoneEventManager.list, Msg.NewLine(), CoreConfig.GameConfig.newlineCount, PCOrbit.OnChangeMin(), BaseGameScreen.pcOrbit, EClass.player, Footmark.pos, BaseGameScreen.RefreshGrading(), Footmark.remaining, Zone.RemoveFieldEffect(), EClass.screen, Cell.TryDespawnDetail(), and Element.vPotential.

Referenced by Chara._Move(), LayerSleep.Advance(), AdvanceSec(), GameUpdater.Update(), and CoreDebug.UpdateInput().

◆ AdvanceMonth()

void GameDate.AdvanceMonth ( )
inline

Definition at line 267 of file GameDate.cs.

268 {
269 base.month++;
270 if (base.month > 12)
271 {
272 base.month = 1;
273 AdvanceYear();
274 }
277 if (base.month % 2 == 0)
278 {
280 }
282 foreach (Thing thing in EClass._map.things)
283 {
284 if (thing.renderer.hasActor)
285 {
286 thing.renderer.RefreshSprite();
287 }
288 }
290 }
void RefreshSprite()
CardRenderer renderer
Definition: Card.cs:64
void OnAdvanceMonth()
Definition: FACTION.cs:387
void AdvanceYear()
Definition: GameDate.cs:292
List< Thing > things
Definition: Map.cs:49
void RefreshAllTiles()
Definition: Map.cs:2154
void OnAdvanceMonth()
int months
Definition: Player.cs:78
int holyWell
Definition: Player.cs:984
NumLogManager nums
Definition: Player.cs:1086

References EClass._map, AdvanceYear(), Chara.faction, CardRenderer.hasActor, Player.holyWell, Player.Stats.months, Player.nums, Faction.OnAdvanceMonth(), NumLogManager.OnAdvanceMonth(), EClass.pc, EClass.player, Map.RefreshAllTiles(), CardRenderer.RefreshSprite(), Card.renderer, Player.stats, and Map.things.

Referenced by AdvanceDay().

◆ AdvanceSec()

void GameDate.AdvanceSec ( int  a)
inline

Definition at line 14 of file GameDate.cs.

15 {
16 base.sec += a;
17 if (base.sec >= 60)
18 {
19 AdvanceMin(base.sec / 60);
20 base.sec %= 60;
21 }
22 }
void AdvanceMin(int a)
Definition: GameDate.cs:24

References AdvanceMin().

◆ AdvanceYear()

void GameDate.AdvanceYear ( )
inline

Definition at line 292 of file GameDate.cs.

293 {
294 base.year++;
295 EClass.player.flags.santa = 0;
296 EClass.player.wellWished = false;
298 EClass.world.SendPackage(ThingGen.Create("gift_newyear"));
299 }
void OnAdvanceYear()

References ThingGen.Create(), Player.nums, NumLogManager.OnAdvanceYear(), EClass.player, World.SendPackage(), and EClass.world.

Referenced by AdvanceMonth().

◆ ShipGoods()

void GameDate.ShipGoods ( )
inline

Definition at line 301 of file GameDate.cs.

302 {
303 Thing container_shipping = EClass.game.cards.container_shipping;
304 if (container_shipping.things.Count == 0)
305 {
306 return;
307 }
308 int num = 0;
309 int num2 = 0;
310 long num3 = 0L;
311 long num4 = 0L;
312 List<Thing> list = new List<Thing>();
313 List<string> list2 = new List<string>();
315 if (zone == null || zone.branch == null)
316 {
317 zone = EClass.pc.homeZone;
318 }
319 ShippingResult shippingResult = new ShippingResult();
320 shippingResult.rawDate = EClass.world.date.GetRaw();
321 shippingResult.uidZone = zone.uid;
323 {
324 EClass.player.stats.shipMoney = 2147483647L;
325 }
326 shippingResult.total = EClass.player.stats.shipMoney;
327 shippingResult.hearthLv = zone.branch.lv;
328 shippingResult.hearthExp = zone.branch.exp;
329 shippingResult.debt = EClass.player.debt;
330 foreach (Thing thing3 in container_shipping.things)
331 {
332 if (thing3.trait.CanBeShipped)
333 {
334 int price = thing3.GetPrice(CurrencyType.Money, sell: true, PriceType.Shipping);
335 long num5 = (long)price * (long)thing3.Num;
336 num3 += num5;
337 num += thing3.Num;
338 num2 += EClass.rndHalf(thing3.Num * Mathf.Min(15 + price, 10000) / 100 + 1);
339 list.Add(thing3);
340 shippingResult.items.Add(new ShippingResult.Item
341 {
342 text = thing3.Name,
343 income = num5
344 });
345 }
346 }
347 if (list.Count == 0)
348 {
349 return;
350 }
351 num2 = num2 / 2 + 1;
352 if (zone.branch.policies.IsActive(2515))
353 {
354 num2 = 0;
355 }
356 shippingResult.hearthExpGained = num2;
357 EClass.pc.homeBranch.log.Add(Msg.Say("shipped_collect"));
358 foreach (string item in list2)
359 {
361 }
363 EClass.player.stats.shipNum += num;
364 EClass.player.stats.shipMoney += num3;
366 if (shippingBonus2 > shippingBonus)
367 {
368 num4 = shippingBonus2 - shippingBonus;
369 }
370 if (num4 > int.MaxValue)
371 {
372 num4 = 2147483647L;
373 }
374 foreach (Thing item2 in list)
375 {
376 item2.Destroy();
377 }
378 Thing thing = null;
379 Thing thing2 = null;
380 string text = "";
381 long num6 = 0L;
382 if (num3 > int.MaxValue)
383 {
384 num6 = num3 - int.MaxValue;
385 num3 = 2147483647L;
386 }
387 if (num3 > 0)
388 {
389 thing = ThingGen.Create("money").SetNum((int)num3);
390 }
391 if (num4 > 0)
392 {
393 thing2 = ThingGen.Create("money2").SetNum((int)num4);
394 }
395 if (thing != null && thing2 != null)
396 {
397 text = "_and".lang(thing.Name, thing2.Name);
398 SE.Pay();
399 }
400 else if (thing != null || thing2 != null)
401 {
402 text = ((thing != null) ? thing : thing2).Name;
403 }
404 EClass.pc.homeBranch.log.Add(Msg.Say((text == "") ? "shipped_none" : "shipped", num.ToString() ?? "", text), FontColor.Good);
405 EClass.player.shippingResults.Add(shippingResult);
406 EClass.player.showShippingResult = EClass.core.config.game.showShippingResult;
407 for (int i = 0; i < EClass.player.shippingResults.Count - 10; i++)
408 {
409 EClass.player.shippingResults.RemoveAt(0);
410 }
411 zone.branch.statistics.ship += num3;
412 zone.branch.ModExp(num2);
413 if (thing != null)
414 {
415 EClass.pc.Pick(thing);
416 }
417 if (thing2 != null)
418 {
419 EClass.pc.Pick(thing2);
420 }
421 while (num6 > 0)
422 {
423 int num7 = 0;
424 if (num6 > int.MaxValue)
425 {
426 num7 = int.MaxValue;
427 num6 -= int.MaxValue;
428 }
429 else
430 {
431 num7 = (int)num6;
432 num6 = 0L;
433 }
434 Thing t = ThingGen.Create("money").SetNum(num7);
436 }
437 }
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
PriceType
Definition: PriceType.cs:2
Thing container_shipping
Definition: CardManager.cs:52
string Name
Definition: Card.cs:2191
Thing SetNum(int a)
Definition: Card.cs:3669
Point pos
Definition: Card.cs:60
Trait trait
Definition: Card.cs:54
void Destroy()
Definition: Card.cs:5301
ThingContainer things
Definition: Card.cs:39
int Num
Definition: Card.cs:161
void PickOrDrop(Point p, string idThing, int idMat=-1, int num=1, bool msg=true)
Definition: Chara.cs:4522
FactionBranch homeBranch
Definition: Chara.cs:1113
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4542
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
static int rndHalf(int a)
Definition: EClass.cs:97
void ModExp(int a)
PolicyManager policies
SpatialManager spatials
Definition: Game.cs:153
void Add(Data data)
Definition: MsgLog.cs:53
long shipMoney
Definition: Player.cs:141
int GetShippingBonus(long _a)
Definition: Player.cs:248
int debt
Definition: Player.cs:1014
List< ShippingResult > shippingResults
Definition: Player.cs:1191
int uidLastShippedZone
Definition: Player.cs:969
bool IsActive(int id, int days=-1)
List< Item > items
Zone Find(string id)
int uid
Definition: Spatial.cs:70
override int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Thing.cs:829
virtual bool CanBeShipped
Definition: Trait.cs:330
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
FactionBranch branch
Definition: Zone.cs:34

References Zone.branch, Trait.CanBeShipped, Game.cards, CardManager.container_shipping, World.date, Player.debt, FactionBranch.exp, SpatialManager.Find(), EClass.game, Thing.GetPrice(), Date.GetRaw(), Chara.homeZone, FactionBranch.lv, Card.Name, Card.Num, EClass.pc, EClass.player, EClass.rndHalf(), Player.Stats.shipMoney, Game.spatials, Player.stats, Card.things, Card.trait, Spatial.uid, Player.uidLastShippedZone, and EClass.world.

Referenced by AdvanceHour().

◆ ShipLetter()

void GameDate.ShipLetter ( )
inline

Definition at line 484 of file GameDate.cs.

485 {
486 int num = -1;
487 int lutz = EClass.player.flags.lutz;
488 if (EClass.player.stats.days >= 2 && lutz <= 0)
489 {
490 num = 1;
491 }
492 else if (EClass.player.stats.days >= 5 && lutz <= 1)
493 {
494 num = 2;
495 }
496 else if (EClass.player.stats.days >= 8 && lutz <= 2)
497 {
498 num = 3;
499 }
500 else if (EClass.player.stats.days >= 11 && lutz <= 3)
501 {
502 num = 4;
503 }
504 else if (EClass.player.stats.days >= 15 && lutz <= 4)
505 {
506 num = 5;
507 }
508 else if (EClass.player.stats.days >= 17 && lutz <= 5)
509 {
510 num = 6;
511 }
512 else if (EClass.player.stats.days >= 30 && lutz <= 6)
513 {
514 num = 7;
515 }
516 else if (EClass.player.stats.days >= 50 && lutz <= 7)
517 {
518 num = 8;
519 }
520 if (num != -1)
521 {
522 EClass.player.flags.lutz = num;
523 Thing thing = ThingGen.Create("letter");
524 thing.SetStr(53, "lutz_" + num);
525 EClass.world.SendPackage(thing);
526 }
527 }
int lutz
Definition: Player.cs:664

References ThingGen.Create(), Player.Stats.days, Player.flags, Player.Flags.lutz, EClass.player, World.SendPackage(), Card.SetStr(), Player.stats, and EClass.world.

Referenced by AdvanceHour().

◆ ShipPackages()

void GameDate.ShipPackages ( )
inline

Definition at line 439 of file GameDate.cs.

440 {
441 Thing container_deliver = EClass.game.cards.container_deliver;
442 if (container_deliver.things.Count == 0)
443 {
444 return;
445 }
446 int num = 0;
447 while (container_deliver.things.Count > 0)
448 {
449 num++;
450 if (num > 100)
451 {
452 Debug.Log("too many tries");
453 break;
454 }
455 int uidZone = 0;
456 foreach (Thing thing2 in container_deliver.things)
457 {
458 int @int = thing2.GetInt(102);
459 if (@int != 0)
460 {
461 uidZone = @int;
462 thing2.SetInt(102);
463 break;
464 }
465 }
466 int num2 = 20;
467 Thing thing = ThingGen.CreateCardboardBox(uidZone);
468 for (int num3 = container_deliver.things.Count - 1; num3 >= 0; num3--)
469 {
470 Thing c = container_deliver.things[num3];
471 thing.AddCard(c);
472 num2 += 5;
473 if (thing.things.IsFull())
474 {
475 break;
476 }
477 }
478 EClass.world.SendPackage(thing);
479 Thing bill = ThingGen.CreateBill(num2, tax: false);
481 }
482 }
Thing container_deliver
Definition: CardManager.cs:55
void SetInt(string id, int value=0)
Definition: Card.cs:2586
Card AddCard(Card c)
Definition: Card.cs:3259
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
void TryPayBill(Thing bill)
Definition: FACTION.cs:424
bool IsFull(int y=0)
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:252

References Card.AddCard(), bill, Game.cards, CardManager.container_deliver, ThingGen.CreateBill(), ThingGen.CreateCardboardBox(), Debug, Chara.faction, EClass.game, Card.GetInt(), ThingContainer.IsFull(), EClass.pc, World.SendPackage(), Card.SetInt(), Card.things, Faction.TryPayBill(), and EClass.world.

Referenced by AdvanceHour().

◆ ShipRandomPackages()

void GameDate.ShipRandomPackages ( )
inline

Definition at line 529 of file GameDate.cs.

530 {
532 TraitContainer traitContainer = box.trait as TraitContainer;
533 bool flag = EClass.pc.homeBranch.policies.IsActive(2708);
534 if (EClass.rnd(EClass.debug.enable ? 1 : 100) == 0 && !EClass.player.flags.statueShipped)
535 {
536 EClass.player.flags.statueShipped = true;
537 Add("statue_weird", 1);
538 flag = false;
539 }
540 else if (EClass.rnd(10) == 0)
541 {
542 Add("234", 1);
543 }
544 else if (EClass.rnd(5) == 0)
545 {
546 AddThing(ThingGen.CreateFromCategory("junk"), 1);
547 }
548 else if (EClass.rnd(10) == 0)
549 {
550 AddThing(ThingGen.CreateFromTag("garbage"), 1);
551 }
552 else if (EClass.rnd(8) == 0)
553 {
554 CardRow cardRow = SpawnList.Get("chara").Select(EClass.pc.LV + 10);
555 traitContainer.PutChara(cardRow.id);
556 flag = false;
557 }
558 else if (EClass.rnd(8) == 0)
559 {
560 Add("plat", 1 + EClass.rnd(4));
561 flag = false;
562 }
563 else if (EClass.rnd(8) == 0)
564 {
565 Add("money2", 1 + EClass.rnd(4));
566 flag = false;
567 }
568 else
569 {
570 string id2 = "trash2";
571 if (EClass.rnd(3) == 0)
572 {
573 id2 = "trash1";
574 }
575 if (EClass.rnd(3) == 0)
576 {
577 id2 = ((EClass.rnd(3) == 0) ? "529" : "1170");
578 }
579 if (EClass.rnd(5) == 0)
580 {
581 id2 = "_poop";
582 }
583 if (EClass.rnd(100) == 0)
584 {
585 id2 = "goodness";
586 flag = false;
587 }
588 Add(id2, 1);
589 }
590 if (!flag)
591 {
593 }
594 void Add(string id, int num)
595 {
596 AddThing(ThingGen.Create(id), num);
597 }
598 void AddThing(Thing t, int num)
599 {
600 t.SetNum(num);
601 box.AddCard(t);
602 }
603 }
string id
Definition: CardRow.cs:7
int LV
Definition: Card.cs:389
bool statueShipped
Definition: Player.cs:460
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
void PutChara(string id)

References Card.AddCard(), ThingGen.Create(), ThingGen.CreateCardboardBox(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), EClass.debug, CoreDebug.enable, Player.flags, SpawnList.Get(), Chara.homeBranch, CardRow.id, PolicyManager.IsActive(), Card.LV, EClass.pc, EClass.player, FactionBranch.policies, TraitBaseContainer.PutChara(), EClass.rnd(), SpawnList.Select(), World.SendPackage(), Card.SetNum(), Player.Flags.statueShipped, and EClass.world.

Referenced by AdvanceHour().

Member Data Documentation

◆ _fieldEffectsToRemove

List<Element> GameDate._fieldEffectsToRemove = new List<Element>()
private

Definition at line 12 of file GameDate.cs.

Referenced by AdvanceMin().

◆ minPerRound

const int GameDate.minPerRound = 5
static

Definition at line 10 of file GameDate.cs.

◆ shaken

bool GameDate.shaken

Definition at line 8 of file GameDate.cs.

Referenced by AdvanceDay(), and AdvanceHour().


The documentation for this class was generated from the following file: