Elin Decompiled Documentation EA 23.153 Nightly
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GameDate Class Reference
Inheritance diagram for GameDate:
Date EClass

Public Member Functions

void AdvanceSec (int a)
 
void AdvanceMin (int a)
 
void AdvanceHour ()
 
void AdvanceDay ()
 
void AdvanceMonth ()
 
void AdvanceYear ()
 
void ShipGoods ()
 
void ShipPackages ()
 
void ShipLetter ()
 
void ShipRandomPackages ()
 
- Public Member Functions inherited from Date
Date Copy ()
 
override string ToString ()
 
void AddHour (int a)
 
void AddDay (int a)
 
void AddMonth (int a)
 
string GetText (TextFormat format)
 
int GetRawReal (int offsetHours=0)
 
int GetRaw (int offsetHours=0)
 
int GetRawDay ()
 
bool IsExpired (int time)
 
int GetRemainingHours (int rawDeadLine)
 
int GetRemainingSecs (int rawDeadLine)
 
int GetElapsedMins (int rawDate)
 
int GetElapsedHour (int rawDate)
 

Public Attributes

bool shaken
 
- Public Attributes inherited from Date
int[] raw = new int[6]
 

Static Public Attributes

const int minPerRound = 5
 
- Static Public Attributes inherited from Date
const int ShippingHour = 5
 
const int HourToken = 60
 
const int DayToken = 1440
 
const int MonthToken = 43200
 
const int YearToken = 518400
 
const int HourTokenReal = 60
 
const int DayTokenReal = 1440
 
const int MonthTokenReal = 46080
 
const int YearTokenReal = 552960
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Public Types inherited from Date
enum  TextFormat {
  Default , Log , Widget , Schedule ,
  Travel , YearMonthDay , LogPlusYear
}
 
- Static Public Member Functions inherited from Date
static string GetText (int raw, TextFormat format)
 
static string GetText (int hour)
 
static string GetText2 (int hour)
 
static string SecToDate (int sec)
 
static string MinToDayAndHour (int min)
 
static int[] GetDateArray (int raw)
 
static Date ToDate (int raw)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from Date
int year [get, set]
 
int month [get, set]
 
int day [get, set]
 
int hour [get, set]
 
int min [get, set]
 
int sec [get, set]
 
bool IsDay [get]
 
bool IsNight [get]
 
PeriodOfDay periodOfDay [get]
 
string NameMonth [get]
 
string NameMonthShort [get]
 
string NameTime [get]
 
bool IsSpring [get]
 
bool IsSummer [get]
 
bool IsAutumn [get]
 
bool IsWinter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file GameDate.cs.

Member Function Documentation

◆ AdvanceDay()

void GameDate.AdvanceDay ( )
inline

Definition at line 145 of file GameDate.cs.

146 {
147 base.day++;
148 base.min = 0;
150 EClass.player.questRerollCost -= 3;
152 {
153 EClass.player.questRerollCost = 0;
154 }
155 if (EClass.player.stats.days >= 90)
156 {
157 Tutorial.Reserve("death_penalty");
158 }
159 if (base.day > 30)
160 {
161 base.day = 1;
162 AdvanceMonth();
163 }
165 EClass.Sound.Play("owl");
166 if (!EClass.player.prayed && EClass.pc.Evalue(1655) > 0)
167 {
168 ActPray.TryPray(EClass.pc, passive: true);
169 }
170 Msg.Say("endDay");
171 shaken = false;
175 foreach (Chara item in EClass.game.cards.listAdv)
176 {
177 if (!item.IsPCFaction && EClass.rnd(10) == 0 && (item.isDead || item.currentZone == null || item.currentZone.id == "somewhere"))
178 {
179 item.SetHomeZone(EClass.world.region.ListTowns().RandomItem());
180 item.Revive();
181 item.MoveZone(item.homeZone);
182 }
183 }
184 foreach (Chara value in EClass.game.cards.globalCharas.Values)
185 {
186 value.OnAdvanceDay();
187 }
189 {
191 }
192 if (EClass.player.stats.days >= 7 && EClass.game.cards.globalCharas.Find("fiama").currentZone == EClass.game.StartZone && EClass.game.quests.GetGlobal("fiama_starter_gift") == null && !EClass.game.quests.IsCompleted("fiama_starter_gift"))
193 {
194 EClass.game.quests.Add("fiama_starter_gift", "fiama");
195 }
196 if (EClass.game.quests.completedIDs.Contains("demitas_spellwriter") && !EClass.game.quests.IsAdded<QuestNegotiationDarkness>())
197 {
198 EClass.game.quests.Add("negotiation_darkness", "loytel");
199 }
200 if (EClass.game.quests.IsCompleted("exploration"))
201 {
204 {
205 EClass.player.flags.magicChestSent = true;
206 Thing thing = ThingGen.Create("parchment");
207 thing.SetStr(53, "letter_magic_chest");
208 Thing p = ThingGen.CreateParcel(null, ThingGen.Create("container_magic"), thing);
210 }
211 }
212 if (base.day == 25 && base.month == 12)
213 {
215 }
216 }
static bool TryPray(Chara c, bool passive=false)
Definition: ActPray.cs:12
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
int Evalue(int ele)
Definition: Card.cs:2507
Definition: Chara.cs:10
Faction faction
Definition: Chara.cs:423
void OnAdvanceDay()
Definition: Chara.cs:9344
Zone currentZone
Definition: Chara.cs:251
Zone homeZone
Definition: Chara.cs:263
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:58
static World world
Definition: EClass.cs:40
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static SoundManager Sound
Definition: EClass.cs:46
void OnAdvanceDay()
Definition: FACTION.cs:368
bool shaken
Definition: GameDate.cs:8
void AdvanceMonth()
Definition: GameDate.cs:218
CardManager cards
Definition: Game.cs:155
RelationManager relations
Definition: Game.cs:182
QuestManager quests
Definition: Game.cs:179
Zone StartZone
Definition: Game.cs:269
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
bool magicChestSent
Definition: Player.cs:402
int daysAfterQuestExploration
Definition: Player.cs:510
int days
Definition: Player.cs:68
Flags flags
Definition: Player.cs:910
void OnAdvanceDay()
Definition: Player.cs:2188
Stats stats
Definition: Player.cs:832
bool prayed
Definition: Player.cs:802
int questRerollCost
Definition: Player.cs:781
HashSet< string > completedIDs
Definition: QuestManager.cs:17
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
bool IsCompleted(string id)
Quest GetGlobal(string id)
List< Zone > ListTowns()
Definition: Region.cs:252
void UpdateRelations()
Faction mainFaction
Definition: Spatial.cs:430
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Add(BaseSticky sticky, bool animate=true)
Definition: WidgetSticky.cs:52
void CreateDayData()
Definition: World.cs:43
Region region
Definition: World.cs:23
void SendPackage(Thing p)
Definition: World.cs:68

References WidgetSticky.Add(), QuestManager.Add(), AdvanceMonth(), Game.cards, QuestManager.completedIDs, ThingGen.Create(), World.CreateDayData(), ThingGen.CreateParcel(), Chara.currentZone, Player.Stats.days, Player.Flags.daysAfterQuestExploration, Card.Evalue(), Chara.faction, CardManager.GlobalCharaList.Find(), Player.flags, EClass.game, QuestManager.GetGlobal(), CardManager.globalCharas, Chara.homeZone, QuestManager.IsCompleted(), item, CardManager.listAdv, Region.ListTowns(), Player.Flags.magicChestSent, Spatial.mainFaction, Chara.OnAdvanceDay(), Faction.OnAdvanceDay(), Player.OnAdvanceDay(), EClass.pc, EClass.player, Player.prayed, Player.questRerollCost, Game.quests, World.region, Game.relations, Tutorial.Reserve(), EClass.rnd(), Msg.Say(), World.SendPackage(), BaseCard.SetStr(), shaken, EClass.Sound, Game.StartZone, Player.stats, ActPray.TryPray(), RelationManager.UpdateRelations(), and EClass.world.

Referenced by AdvanceHour().

◆ AdvanceHour()

void GameDate.AdvanceHour ( )
inline

Definition at line 71 of file GameDate.cs.

72 {
73 VirtualDate virtualDate = new VirtualDate();
74 virtualDate.IsRealTime = true;
75 virtualDate.SimulateHour();
76 base.hour++;
77 if (base.hour >= 24)
78 {
79 base.hour = 0;
80 AdvanceDay();
81 }
82 if (!shaken && EClass.rnd(24) == 0 && !EClass._zone.IsRegion)
83 {
84 Msg.Say("earthquake");
86 {
87 Shaker.ShakeCam("earthquake");
88 }
89 shaken = true;
90 }
97 {
99 }
100 foreach (Chara value in EClass.game.cards.globalCharas.Values)
101 {
102 if (!value.IsPCParty && value.currentZone != EClass.game.activeZone && value.trait.UseGlobalGoal)
103 {
104 if (value.global.goal == null && !value.IsPCFaction)
105 {
106 GlobalGoalAdv globalGoalAdv = new GlobalGoalAdv();
107 globalGoalAdv.SetOwner(value);
108 globalGoalAdv.Start();
109 }
110 if (value.global.goal != null)
111 {
112 value.global.goal.AdvanceHour();
113 }
114 }
115 }
117 if (base.hour == 5)
118 {
119 ShipGoods();
120 ShipPackages();
121 ShipLetter();
122 if (EClass.rnd(30) == 0 && EClass.game.cards.listPackage.Count <= 2)
123 {
125 }
126 if (base.month == 10)
127 {
128 Tutorial.Reserve("season");
129 }
130 if (base.month == 11)
131 {
132 Tutorial.Reserve("season2");
133 }
134 else
135 {
136 Tutorial.Remove("season2");
137 }
138 if (base.year >= 2500)
139 {
140 Tutorial.Reserve("worldend");
141 }
142 }
143 }
List< Thing > listPackage
Definition: CardManager.cs:61
void RecalculateFOV()
Definition: Card.cs:5988
new TraitChara trait
Definition: Chara.cs:499
override bool IsPCParty
Definition: Chara.cs:611
override bool IsPCFaction
Definition: Chara.cs:667
GlobalData global
Definition: Chara.cs:76
GraphicSetting graphic
Definition: CoreConfig.cs:598
CoreConfig config
Definition: Core.cs:70
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
void ShipGoods()
Definition: GameDate.cs:251
void ShipPackages()
Definition: GameDate.cs:363
void AdvanceDay()
Definition: GameDate.cs:145
void ShipRandomPackages()
Definition: GameDate.cs:453
void ShipLetter()
Definition: GameDate.cs:408
Zone activeZone
Definition: Game.cs:245
GlobalGoal goal
Definition: GlobalData.cs:9
void Start()
Definition: GlobalGoal.cs:16
void SetOwner(Chara c)
Definition: GlobalGoal.cs:10
void AdvanceHour()
Definition: GlobalGoal.cs:25
void OnAdvanceHour()
Definition: Player.cs:2168
void OnAdvanceHour()
void CheckRandomSites()
Definition: Region.cs:53
void OnChangeHour()
Definition: Scene.cs:776
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
virtual bool IsRegion
Definition: Spatial.cs:501
virtual bool UseGlobalGoal
Definition: TraitChara.cs:93
static void Remove(string idStep)
Definition: Tutorial.cs:49
void SimulateHour()
Definition: VirtualDate.cs:66
void OnChangeHour()
Definition: Weather.cs:197
Weather weather
Definition: World.cs:12
virtual void OnAdvanceHour()
Definition: Zone.cs:1135
Region Region
Definition: Zone.cs:160

References EClass._zone, Game.activeZone, AdvanceDay(), GlobalGoal.AdvanceHour(), Game.cards, Region.CheckRandomSites(), Core.config, EClass.core, Chara.currentZone, CoreConfig.GraphicSetting.disableShake, EClass.game, Chara.global, CardManager.globalCharas, GlobalData.goal, CoreConfig.graphic, Chara.IsPCFaction, Chara.IsPCParty, Spatial.IsRegion, CardManager.listPackage, Player.OnAdvanceHour(), QuestManager.OnAdvanceHour(), Zone.OnAdvanceHour(), Scene.OnChangeHour(), Weather.OnChangeHour(), EClass.pc, EClass.player, Game.quests, Card.RecalculateFOV(), Zone.Region, Tutorial.Remove(), Tutorial.Reserve(), EClass.rnd(), Msg.Say(), EClass.scene, GlobalGoal.SetOwner(), Shaker.ShakeCam(), shaken, ShipGoods(), ShipLetter(), ShipPackages(), ShipRandomPackages(), VirtualDate.SimulateHour(), GlobalGoal.Start(), Chara.trait, TraitChara.UseGlobalGoal, World.weather, and EClass.world.

Referenced by AdvanceMin(), WidgetArtTool.OnActivate(), and LayerTravel.Refresh().

◆ AdvanceMin()

void GameDate.AdvanceMin ( int  a)
inline

Definition at line 22 of file GameDate.cs.

23 {
24 EClass.game.sessionMin += a;
25 EClass.player.stats.mins += a;
26 base.min += a;
27 if (base.min >= 60)
28 {
29 while (base.min >= 60)
30 {
31 base.min -= 60;
33 }
35 }
36 else if (base.min % 3 == 2)
37 {
39 }
40 if (EClass._map.footmarks.Count > 0)
41 {
42 for (int num = EClass._map.footmarks.Count - 1; num >= 0; num--)
43 {
44 Footmark footmark = EClass._map.footmarks[num];
45 footmark.remaining--;
46 if (footmark.remaining <= 0)
47 {
48 CellDetail detail = footmark.pos.detail;
49 if (detail != null && detail.footmark == footmark)
50 {
51 detail.footmark = null;
52 footmark.pos.cell.TryDespawnDetail();
53 }
54 EClass._map.footmarks.RemoveAt(num);
55 }
56 }
57 }
60 {
61 Msg.NewLine();
62 EClass.player.countNewline = 0;
63 }
66 {
67 item.minElapsed += a;
68 }
69 }
Footmark footmark
Definition: CellDetail.cs:17
void TryDespawnDetail()
Definition: Cell.cs:1542
new GameConfig game
Definition: CoreConfig.cs:600
static Map _map
Definition: EClass.cs:18
static BaseGameScreen screen
Definition: EClass.cs:32
int remaining
Definition: Footmark.cs:5
Point pos
Definition: Footmark.cs:3
void AdvanceHour()
Definition: GameDate.cs:71
List< Footmark > footmarks
Definition: Map.cs:99
static void NewLine()
Definition: Msg.cs:318
void OnChangeMin()
Definition: PCOrbit.cs:19
int countNewline
Definition: Player.cs:1003
CellDetail detail
Definition: Point.cs:71
Cell cell
Definition: Point.cs:51
List< ZoneEvent > list
ZoneEventManager events
Definition: Zone.cs:40

References EClass._map, EClass._zone, AdvanceHour(), Point.cell, Core.config, EClass.core, Player.countNewline, Point.detail, Zone.events, CellDetail.footmark, Map.footmarks, CoreConfig.game, item, ZoneEventManager.list, Msg.NewLine(), CoreConfig.GameConfig.newlineCount, PCOrbit.OnChangeMin(), BaseGameScreen.pcOrbit, EClass.player, Footmark.pos, BaseGameScreen.RefreshGrading(), Footmark.remaining, EClass.screen, and Cell.TryDespawnDetail().

Referenced by Chara._Move(), LayerSleep.Advance(), AdvanceSec(), GameUpdater.Update(), and CoreDebug.UpdateInput().

◆ AdvanceMonth()

void GameDate.AdvanceMonth ( )
inline

Definition at line 218 of file GameDate.cs.

219 {
220 base.month++;
221 if (base.month > 12)
222 {
223 base.month = 1;
224 AdvanceYear();
225 }
228 if (base.month % 2 == 0)
229 {
231 }
233 foreach (Thing thing in EClass._map.things)
234 {
235 if (thing.renderer.hasActor)
236 {
237 thing.renderer.RefreshSprite();
238 }
239 }
241 }
void RefreshSprite()
CardRenderer renderer
Definition: Card.cs:57
void OnAdvanceMonth()
Definition: FACTION.cs:376
void AdvanceYear()
Definition: GameDate.cs:243
List< Thing > things
Definition: Map.cs:49
void RefreshAllTiles()
Definition: Map.cs:2086
void OnAdvanceMonth()
int months
Definition: Player.cs:70
int holyWell
Definition: Player.cs:736
NumLogManager nums
Definition: Player.cs:835

References EClass._map, AdvanceYear(), Chara.faction, CardRenderer.hasActor, Player.holyWell, Player.Stats.months, Player.nums, Faction.OnAdvanceMonth(), NumLogManager.OnAdvanceMonth(), EClass.pc, EClass.player, Map.RefreshAllTiles(), CardRenderer.RefreshSprite(), Card.renderer, Player.stats, and Map.things.

Referenced by AdvanceDay().

◆ AdvanceSec()

void GameDate.AdvanceSec ( int  a)
inline

Definition at line 12 of file GameDate.cs.

13 {
14 base.sec += a;
15 if (base.sec >= 60)
16 {
17 AdvanceMin(base.sec / 60);
18 base.sec %= 60;
19 }
20 }
void AdvanceMin(int a)
Definition: GameDate.cs:22

References AdvanceMin().

◆ AdvanceYear()

void GameDate.AdvanceYear ( )
inline

Definition at line 243 of file GameDate.cs.

244 {
245 base.year++;
246 EClass.player.wellWished = false;
248 EClass.world.SendPackage(ThingGen.Create("gift_newyear"));
249 }
void OnAdvanceYear()

References ThingGen.Create(), Player.nums, NumLogManager.OnAdvanceYear(), EClass.player, World.SendPackage(), and EClass.world.

Referenced by AdvanceMonth().

◆ ShipGoods()

void GameDate.ShipGoods ( )
inline

Definition at line 251 of file GameDate.cs.

252 {
253 Thing container_shipping = EClass.game.cards.container_shipping;
254 if (container_shipping.things.Count == 0)
255 {
256 return;
257 }
258 int num = 0;
259 int num2 = 0;
260 int num3 = 0;
261 int num4 = 0;
262 List<Thing> list = new List<Thing>();
263 List<string> list2 = new List<string>();
265 if (zone == null || zone.branch == null)
266 {
267 zone = EClass.pc.homeZone;
268 }
269 ShippingResult shippingResult = new ShippingResult();
270 shippingResult.rawDate = EClass.world.date.GetRaw();
271 shippingResult.uidZone = zone.uid;
273 {
274 EClass.player.stats.shipMoney = 2147483647L;
275 }
276 shippingResult.total = EClass.player.stats.shipMoney;
277 shippingResult.hearthLv = zone.branch.lv;
278 shippingResult.hearthExp = zone.branch.exp;
279 shippingResult.debt = EClass.player.debt;
280 foreach (Thing thing3 in container_shipping.things)
281 {
282 if (thing3.trait.CanBeShipped)
283 {
284 int price = thing3.GetPrice(CurrencyType.Money, sell: true, PriceType.Shipping);
285 int num5 = price * thing3.Num;
286 num3 += num5;
287 num += thing3.Num;
288 num2 += EClass.rndHalf(thing3.Num * Mathf.Min(15 + price, 10000) / 100 + 1);
289 list.Add(thing3);
290 shippingResult.items.Add(new ShippingResult.Item
291 {
292 text = thing3.Name,
293 income = num5
294 });
295 }
296 }
297 if (list.Count == 0)
298 {
299 return;
300 }
301 num2 = num2 / 2 + 1;
302 if (zone.branch.policies.IsActive(2515))
303 {
304 num2 = 0;
305 }
306 shippingResult.hearthExpGained = num2;
307 EClass.pc.homeBranch.log.Add(Msg.Say("shipped_collect"));
308 foreach (string item in list2)
309 {
311 }
313 EClass.player.stats.shipNum += num;
314 EClass.player.stats.shipMoney += num3;
316 if (shippingBonus2 > shippingBonus)
317 {
318 num4 = shippingBonus2 - shippingBonus;
319 }
320 foreach (Thing item2 in list)
321 {
322 item2.Destroy();
323 }
324 Thing thing = null;
325 Thing thing2 = null;
326 string text = "";
327 if (num3 != 0)
328 {
329 thing = ThingGen.Create("money").SetNum(num3);
330 }
331 if (num4 != 0)
332 {
333 thing2 = ThingGen.Create("money2").SetNum(num4);
334 }
335 if (thing != null && thing2 != null)
336 {
337 text = "_and".lang(thing.Name, thing2.Name);
338 SE.Pay();
339 }
340 else if (thing != null || thing2 != null)
341 {
342 text = ((thing != null) ? thing : thing2).Name;
343 }
344 EClass.pc.homeBranch.log.Add(Msg.Say((text == "") ? "shipped_none" : "shipped", num.ToString() ?? "", text), FontColor.Good);
345 EClass.player.shippingResults.Add(shippingResult);
346 EClass.player.showShippingResult = EClass.core.config.game.showShippingResult;
347 for (int i = 0; i < EClass.player.shippingResults.Count - 10; i++)
348 {
349 EClass.player.shippingResults.RemoveAt(0);
350 }
351 zone.branch.statistics.ship += num3;
352 zone.branch.ModExp(num2);
353 if (thing != null)
354 {
355 EClass.pc.Pick(thing);
356 }
357 if (thing2 != null)
358 {
359 EClass.pc.Pick(thing2);
360 }
361 }
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
PriceType
Definition: PriceType.cs:2
Thing container_shipping
Definition: CardManager.cs:52
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6875
string Name
Definition: Card.cs:2073
Thing SetNum(int a)
Definition: Card.cs:3356
Trait trait
Definition: Card.cs:49
void Destroy()
Definition: Card.cs:4783
ThingContainer things
Definition: Card.cs:34
int Num
Definition: Card.cs:154
FactionBranch homeBranch
Definition: Chara.cs:932
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4017
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static int rndHalf(int a)
Definition: EClass.cs:82
void ModExp(int a)
PolicyManager policies
SpatialManager spatials
Definition: Game.cs:152
void Add(Data data)
Definition: MsgLog.cs:53
long shipMoney
Definition: Player.cs:98
int GetShippingBonus(long _a)
Definition: Player.cs:106
int debt
Definition: Player.cs:766
List< ShippingResult > shippingResults
Definition: Player.cs:940
int uidLastShippedZone
Definition: Player.cs:721
bool IsActive(int id, int days=-1)
List< Item > items
Zone Find(string id)
int uid
Definition: Spatial.cs:70
virtual bool CanBeShipped
Definition: Trait.cs:312
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
FactionBranch branch
Definition: Zone.cs:34

References MsgLog.Add(), Zone.branch, Trait.CanBeShipped, Game.cards, Core.config, CardManager.container_shipping, EClass.core, ThingGen.Create(), World.date, Player.debt, Card.Destroy(), FactionBranch.exp, SpatialManager.Find(), CoreConfig.game, EClass.game, Card.GetPrice(), Date.GetRaw(), Player.Stats.GetShippingBonus(), Chara.homeBranch, Chara.homeZone, item, FactionBranch.log, FactionBranch.lv, Card.Name, Card.Num, EClass.pc, Chara.Pick(), EClass.player, EClass.rndHalf(), Msg.Say(), Card.SetNum(), Player.Stats.shipMoney, Player.shippingResults, CoreConfig.GameConfig.showShippingResult, Game.spatials, Player.stats, Card.things, Card.trait, Spatial.uid, Player.uidLastShippedZone, and EClass.world.

Referenced by AdvanceHour().

◆ ShipLetter()

void GameDate.ShipLetter ( )
inline

Definition at line 408 of file GameDate.cs.

409 {
410 int num = -1;
411 int lutz = EClass.player.flags.lutz;
412 if (EClass.player.stats.days >= 2 && lutz <= 0)
413 {
414 num = 1;
415 }
416 else if (EClass.player.stats.days >= 5 && lutz <= 1)
417 {
418 num = 2;
419 }
420 else if (EClass.player.stats.days >= 8 && lutz <= 2)
421 {
422 num = 3;
423 }
424 else if (EClass.player.stats.days >= 11 && lutz <= 3)
425 {
426 num = 4;
427 }
428 else if (EClass.player.stats.days >= 15 && lutz <= 4)
429 {
430 num = 5;
431 }
432 else if (EClass.player.stats.days >= 17 && lutz <= 5)
433 {
434 num = 6;
435 }
436 else if (EClass.player.stats.days >= 30 && lutz <= 6)
437 {
438 num = 7;
439 }
440 else if (EClass.player.stats.days >= 50 && lutz <= 7)
441 {
442 num = 8;
443 }
444 if (num != -1)
445 {
446 EClass.player.flags.lutz = num;
447 Thing thing = ThingGen.Create("letter");
448 thing.SetStr(53, "lutz_" + num);
449 EClass.world.SendPackage(thing);
450 }
451 }
int lutz
Definition: Player.cs:498

References ThingGen.Create(), Player.Stats.days, Player.flags, Player.Flags.lutz, EClass.player, World.SendPackage(), BaseCard.SetStr(), Player.stats, and EClass.world.

Referenced by AdvanceHour().

◆ ShipPackages()

void GameDate.ShipPackages ( )
inline

Definition at line 363 of file GameDate.cs.

364 {
365 Thing container_deliver = EClass.game.cards.container_deliver;
366 if (container_deliver.things.Count == 0)
367 {
368 return;
369 }
370 int num = 0;
371 while (container_deliver.things.Count > 0)
372 {
373 num++;
374 if (num > 100)
375 {
376 Debug.Log("too many tries");
377 break;
378 }
379 int uidZone = 0;
380 foreach (Thing thing2 in container_deliver.things)
381 {
382 int @int = thing2.GetInt(102);
383 if (@int != 0)
384 {
385 uidZone = @int;
386 thing2.SetInt(102);
387 break;
388 }
389 }
390 int num2 = 20;
391 Thing thing = ThingGen.CreateCardboardBox(uidZone);
392 for (int num3 = container_deliver.things.Count - 1; num3 >= 0; num3--)
393 {
394 Thing c = container_deliver.things[num3];
395 thing.AddCard(c);
396 num2 += 5;
397 if (thing.things.IsFull())
398 {
399 break;
400 }
401 }
402 EClass.world.SendPackage(thing);
403 Thing bill = ThingGen.CreateBill(num2, tax: false);
405 }
406 }
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Thing container_deliver
Definition: CardManager.cs:55
Card AddCard(Card c)
Definition: Card.cs:3006
void TryPayBill(Thing bill)
Definition: FACTION.cs:413
bool IsFull(int y=0)
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:205

References Card.AddCard(), bill, Game.cards, CardManager.container_deliver, ThingGen.CreateBill(), ThingGen.CreateCardboardBox(), Debug, Chara.faction, EClass.game, BaseCard.GetInt(), ThingContainer.IsFull(), EClass.pc, World.SendPackage(), BaseCard.SetInt(), Card.things, Faction.TryPayBill(), and EClass.world.

Referenced by AdvanceHour().

◆ ShipRandomPackages()

void GameDate.ShipRandomPackages ( )
inline

Definition at line 453 of file GameDate.cs.

454 {
456 TraitContainer traitContainer = box.trait as TraitContainer;
457 bool flag = EClass.pc.homeBranch.policies.IsActive(2708);
458 if (EClass.rnd(EClass.debug.enable ? 1 : 100) == 0 && !EClass.player.flags.statueShipped)
459 {
460 EClass.player.flags.statueShipped = true;
461 Add("statue_weird", 1);
462 flag = false;
463 }
464 else if (EClass.rnd(10) == 0)
465 {
466 Add("234", 1);
467 }
468 else if (EClass.rnd(5) == 0)
469 {
470 AddThing(ThingGen.CreateFromCategory("junk"), 1);
471 }
472 else if (EClass.rnd(10) == 0)
473 {
474 AddThing(ThingGen.CreateFromTag("garbage"), 1);
475 }
476 else if (EClass.rnd(8) == 0)
477 {
478 CardRow cardRow = SpawnList.Get("chara").Select(EClass.pc.LV + 10);
479 traitContainer.PutChara(cardRow.id);
480 flag = false;
481 }
482 else if (EClass.rnd(8) == 0)
483 {
484 Add("plat", 1 + EClass.rnd(4));
485 flag = false;
486 }
487 else if (EClass.rnd(8) == 0)
488 {
489 Add("money2", 1 + EClass.rnd(4));
490 flag = false;
491 }
492 else
493 {
494 string id2 = "trash2";
495 if (EClass.rnd(3) == 0)
496 {
497 id2 = "trash1";
498 }
499 if (EClass.rnd(3) == 0)
500 {
501 id2 = ((EClass.rnd(3) == 0) ? "529" : "1170");
502 }
503 if (EClass.rnd(5) == 0)
504 {
505 id2 = "_poop";
506 }
507 if (EClass.rnd(100) == 0)
508 {
509 id2 = "goodness";
510 flag = false;
511 }
512 Add(id2, 1);
513 }
514 if (!flag)
515 {
517 }
518 void Add(string id, int num)
519 {
520 AddThing(ThingGen.Create(id), num);
521 }
522 void AddThing(Thing t, int num)
523 {
524 t.SetNum(num);
525 box.AddCard(t);
526 }
527 }
list. Add(item3)
string id
Definition: CardRow.cs:7
int LV
Definition: Card.cs:370
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
bool statueShipped
Definition: Player.cs:318
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
void PutChara(string id)

References Add(), Card.AddCard(), ThingGen.Create(), ThingGen.CreateCardboardBox(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), EClass.debug, CoreDebug.enable, Player.flags, SpawnList.Get(), Chara.homeBranch, CardRow.id, PolicyManager.IsActive(), Card.LV, EClass.pc, EClass.player, FactionBranch.policies, TraitBaseContainer.PutChara(), EClass.rnd(), SpawnList.Select(), World.SendPackage(), Card.SetNum(), Player.Flags.statueShipped, and EClass.world.

Referenced by AdvanceHour().

Member Data Documentation

◆ minPerRound

const int GameDate.minPerRound = 5
static

Definition at line 10 of file GameDate.cs.

◆ shaken

bool GameDate.shaken

Definition at line 8 of file GameDate.cs.

Referenced by AdvanceDay(), and AdvanceHour().


The documentation for this class was generated from the following file: