Elin Decompiled Documentation EA 23.130 Nightly
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GameDate Class Reference
Inheritance diagram for GameDate:
Date EClass

Public Member Functions

void AdvanceSec (int a)
 
void AdvanceMin (int a)
 
void AdvanceHour ()
 
void AdvanceDay ()
 
void AdvanceMonth ()
 
void AdvanceYear ()
 
void ShipGoods ()
 
void ShipPackages ()
 
void ShipLetter ()
 
void ShipRandomPackages ()
 
- Public Member Functions inherited from Date
Date Copy ()
 
override string ToString ()
 
void AddHour (int a)
 
void AddDay (int a)
 
void AddMonth (int a)
 
string GetText (TextFormat format)
 
int GetRawReal (int offsetHours=0)
 
int GetRaw (int offsetHours=0)
 
int GetRawDay ()
 
bool IsExpired (int time)
 
int GetRemainingHours (int rawDeadLine)
 
int GetRemainingSecs (int rawDeadLine)
 
int GetElapsedMins (int rawDate)
 
int GetElapsedHour (int rawDate)
 

Public Attributes

bool shaken
 
- Public Attributes inherited from Date
int[] raw = new int[6]
 

Static Public Attributes

const int minPerRound = 5
 
- Static Public Attributes inherited from Date
const int ShippingHour = 5
 
const int HourToken = 60
 
const int DayToken = 1440
 
const int MonthToken = 43200
 
const int YearToken = 518400
 
const int HourTokenReal = 60
 
const int DayTokenReal = 1440
 
const int MonthTokenReal = 46080
 
const int YearTokenReal = 552960
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Public Types inherited from Date
enum  TextFormat {
  Default , Log , Widget , Schedule ,
  Travel , YearMonthDay , LogPlusYear
}
 
- Static Public Member Functions inherited from Date
static string GetText (int raw, TextFormat format)
 
static string GetText (int hour)
 
static string GetText2 (int hour)
 
static string SecToDate (int sec)
 
static string MinToDayAndHour (int min)
 
static int[] GetDateArray (int raw)
 
static Date ToDate (int raw)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Properties inherited from Date
int year [get, set]
 
int month [get, set]
 
int day [get, set]
 
int hour [get, set]
 
int min [get, set]
 
int sec [get, set]
 
bool IsDay [get]
 
bool IsNight [get]
 
PeriodOfDay periodOfDay [get]
 
string NameMonth [get]
 
string NameMonthShort [get]
 
string NameTime [get]
 
bool IsSpring [get]
 
bool IsSummer [get]
 
bool IsAutumn [get]
 
bool IsWinter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 5 of file GameDate.cs.

Member Function Documentation

◆ AdvanceDay()

void GameDate.AdvanceDay ( )
inline

Definition at line 145 of file GameDate.cs.

146 {
147 base.day++;
148 base.min = 0;
150 EClass.player.questRerollCost -= 3;
152 {
153 EClass.player.questRerollCost = 0;
154 }
155 if (EClass.player.stats.days >= 90)
156 {
157 Tutorial.Reserve("death_penalty");
158 }
159 if (base.day > 30)
160 {
161 base.day = 1;
162 AdvanceMonth();
163 }
165 EClass.Sound.Play("owl");
166 if (!EClass.player.prayed && EClass.pc.Evalue(1655) > 0)
167 {
168 ActPray.TryPray(EClass.pc, passive: true);
169 }
170 Msg.Say("endDay");
171 shaken = false;
175 foreach (Chara item in EClass.game.cards.listAdv)
176 {
177 if (!item.IsPCFaction && EClass.rnd(10) == 0 && (item.isDead || item.currentZone == null || item.currentZone.id == "somewhere"))
178 {
179 item.SetHomeZone(EClass.world.region.ListTowns().RandomItem());
180 item.Revive();
181 item.MoveZone(item.homeZone);
182 }
183 }
184 foreach (Chara value in EClass.game.cards.globalCharas.Values)
185 {
186 value.OnAdvanceDay();
187 }
189 {
191 }
192 if (EClass.player.stats.days >= 7 && EClass.game.cards.globalCharas.Find("fiama").currentZone == EClass.game.StartZone && EClass.game.quests.GetGlobal("fiama_starter_gift") == null && !EClass.game.quests.IsCompleted("fiama_starter_gift"))
193 {
194 EClass.game.quests.Add("fiama_starter_gift", "fiama");
195 }
196 if (EClass.game.quests.IsCompleted("exploration"))
197 {
200 {
201 EClass.player.flags.magicChestSent = true;
202 Thing thing = ThingGen.Create("parchment");
203 thing.SetStr(53, "letter_magic_chest");
204 Thing p = ThingGen.CreateParcel(null, ThingGen.Create("container_magic"), thing);
206 }
207 }
208 if (base.day == 25 && base.month == 12)
209 {
211 }
212 }
static bool TryPray(Chara c, bool passive=false)
Definition: ActPray.cs:12
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
int Evalue(int ele)
Definition: Card.cs:2471
Definition: Chara.cs:10
Faction faction
Definition: Chara.cs:417
void OnAdvanceDay()
Definition: Chara.cs:9256
Zone currentZone
Definition: Chara.cs:245
Zone homeZone
Definition: Chara.cs:257
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:58
static World world
Definition: EClass.cs:40
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static SoundManager Sound
Definition: EClass.cs:46
void OnAdvanceDay()
Definition: FACTION.cs:362
bool shaken
Definition: GameDate.cs:8
void AdvanceMonth()
Definition: GameDate.cs:214
CardManager cards
Definition: Game.cs:155
RelationManager relations
Definition: Game.cs:182
QuestManager quests
Definition: Game.cs:179
Zone StartZone
Definition: Game.cs:269
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
bool magicChestSent
Definition: Player.cs:402
int daysAfterQuestExploration
Definition: Player.cs:510
int days
Definition: Player.cs:68
Flags flags
Definition: Player.cs:910
void OnAdvanceDay()
Definition: Player.cs:2183
Stats stats
Definition: Player.cs:832
bool prayed
Definition: Player.cs:802
int questRerollCost
Definition: Player.cs:781
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
bool IsCompleted(string id)
Quest GetGlobal(string id)
List< Zone > ListTowns()
Definition: Region.cs:231
void UpdateRelations()
Faction mainFaction
Definition: Spatial.cs:430
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Add(BaseSticky sticky, bool animate=true)
Definition: WidgetSticky.cs:52
void CreateDayData()
Definition: World.cs:43
Region region
Definition: World.cs:23
void SendPackage(Thing p)
Definition: World.cs:68

References WidgetSticky.Add(), QuestManager.Add(), AdvanceMonth(), Game.cards, ThingGen.Create(), World.CreateDayData(), ThingGen.CreateParcel(), Chara.currentZone, Player.Stats.days, Player.Flags.daysAfterQuestExploration, Card.Evalue(), Chara.faction, CardManager.GlobalCharaList.Find(), Player.flags, EClass.game, QuestManager.GetGlobal(), CardManager.globalCharas, Chara.homeZone, QuestManager.IsCompleted(), item, CardManager.listAdv, Region.ListTowns(), Player.Flags.magicChestSent, Spatial.mainFaction, Chara.OnAdvanceDay(), Faction.OnAdvanceDay(), Player.OnAdvanceDay(), EClass.pc, EClass.player, Player.prayed, Player.questRerollCost, Game.quests, World.region, Game.relations, Tutorial.Reserve(), EClass.rnd(), Msg.Say(), World.SendPackage(), BaseCard.SetStr(), shaken, EClass.Sound, Game.StartZone, Player.stats, ActPray.TryPray(), RelationManager.UpdateRelations(), and EClass.world.

Referenced by AdvanceHour().

◆ AdvanceHour()

void GameDate.AdvanceHour ( )
inline

Definition at line 71 of file GameDate.cs.

72 {
73 VirtualDate virtualDate = new VirtualDate();
74 virtualDate.IsRealTime = true;
75 virtualDate.SimulateHour();
76 base.hour++;
77 if (base.hour >= 24)
78 {
79 base.hour = 0;
80 AdvanceDay();
81 }
82 if (!shaken && EClass.rnd(24) == 0 && !EClass._zone.IsRegion)
83 {
84 Msg.Say("earthquake");
86 {
87 Shaker.ShakeCam("earthquake");
88 }
89 shaken = true;
90 }
97 {
99 }
100 foreach (Chara value in EClass.game.cards.globalCharas.Values)
101 {
102 if (!value.IsPCParty && value.currentZone != EClass.game.activeZone && value.trait.UseGlobalGoal)
103 {
104 if (value.global.goal == null && !value.IsPCFaction)
105 {
106 GlobalGoalAdv globalGoalAdv = new GlobalGoalAdv();
107 globalGoalAdv.SetOwner(value);
108 globalGoalAdv.Start();
109 }
110 if (value.global.goal != null)
111 {
112 value.global.goal.AdvanceHour();
113 }
114 }
115 }
117 if (base.hour == 5)
118 {
119 ShipGoods();
120 ShipPackages();
121 ShipLetter();
122 if (EClass.rnd(30) == 0 && EClass.game.cards.listPackage.Count <= 2)
123 {
125 }
126 if (base.month == 10)
127 {
128 Tutorial.Reserve("season");
129 }
130 if (base.month == 11)
131 {
132 Tutorial.Reserve("season2");
133 }
134 else
135 {
136 Tutorial.Remove("season2");
137 }
138 if (base.year >= 2500)
139 {
140 Tutorial.Reserve("worldend");
141 }
142 }
143 }
List< Thing > listPackage
Definition: CardManager.cs:61
void RecalculateFOV()
Definition: Card.cs:5797
new TraitChara trait
Definition: Chara.cs:493
override bool IsPCParty
Definition: Chara.cs:605
override bool IsPCFaction
Definition: Chara.cs:661
GlobalData global
Definition: Chara.cs:76
GraphicSetting graphic
Definition: CoreConfig.cs:596
CoreConfig config
Definition: Core.cs:70
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
void ShipGoods()
Definition: GameDate.cs:247
void ShipPackages()
Definition: GameDate.cs:359
void AdvanceDay()
Definition: GameDate.cs:145
void ShipRandomPackages()
Definition: GameDate.cs:449
void ShipLetter()
Definition: GameDate.cs:404
Zone activeZone
Definition: Game.cs:245
GlobalGoal goal
Definition: GlobalData.cs:9
void Start()
Definition: GlobalGoal.cs:16
void SetOwner(Chara c)
Definition: GlobalGoal.cs:10
void AdvanceHour()
Definition: GlobalGoal.cs:25
void OnAdvanceHour()
Definition: Player.cs:2163
void OnAdvanceHour()
void CheckRandomSites()
Definition: Region.cs:53
void OnChangeHour()
Definition: Scene.cs:767
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
virtual bool IsRegion
Definition: Spatial.cs:501
virtual bool UseGlobalGoal
Definition: TraitChara.cs:93
static void Remove(string idStep)
Definition: Tutorial.cs:49
void SimulateHour()
Definition: VirtualDate.cs:66
void OnChangeHour()
Definition: Weather.cs:197
Weather weather
Definition: World.cs:12
virtual void OnAdvanceHour()
Definition: Zone.cs:1124
Region Region
Definition: Zone.cs:160

References EClass._zone, Game.activeZone, AdvanceDay(), GlobalGoal.AdvanceHour(), Game.cards, Region.CheckRandomSites(), Core.config, EClass.core, Chara.currentZone, CoreConfig.GraphicSetting.disableShake, EClass.game, Chara.global, CardManager.globalCharas, GlobalData.goal, CoreConfig.graphic, Chara.IsPCFaction, Chara.IsPCParty, Spatial.IsRegion, CardManager.listPackage, Player.OnAdvanceHour(), QuestManager.OnAdvanceHour(), Zone.OnAdvanceHour(), Scene.OnChangeHour(), Weather.OnChangeHour(), EClass.pc, EClass.player, Game.quests, Card.RecalculateFOV(), Zone.Region, Tutorial.Remove(), Tutorial.Reserve(), EClass.rnd(), Msg.Say(), EClass.scene, GlobalGoal.SetOwner(), Shaker.ShakeCam(), shaken, ShipGoods(), ShipLetter(), ShipPackages(), ShipRandomPackages(), VirtualDate.SimulateHour(), GlobalGoal.Start(), Chara.trait, TraitChara.UseGlobalGoal, World.weather, and EClass.world.

Referenced by AdvanceMin(), WidgetArtTool.OnActivate(), and LayerTravel.Refresh().

◆ AdvanceMin()

void GameDate.AdvanceMin ( int  a)
inline

Definition at line 22 of file GameDate.cs.

23 {
24 EClass.game.sessionMin += a;
25 EClass.player.stats.mins += a;
26 base.min += a;
27 if (base.min >= 60)
28 {
29 while (base.min >= 60)
30 {
31 base.min -= 60;
33 }
35 }
36 else if (base.min % 3 == 2)
37 {
39 }
40 if (EClass._map.footmarks.Count > 0)
41 {
42 for (int num = EClass._map.footmarks.Count - 1; num >= 0; num--)
43 {
44 Footmark footmark = EClass._map.footmarks[num];
45 footmark.remaining--;
46 if (footmark.remaining <= 0)
47 {
48 CellDetail detail = footmark.pos.detail;
49 if (detail != null && detail.footmark == footmark)
50 {
51 detail.footmark = null;
52 footmark.pos.cell.TryDespawnDetail();
53 }
54 EClass._map.footmarks.RemoveAt(num);
55 }
56 }
57 }
60 {
61 Msg.NewLine();
62 EClass.player.countNewline = 0;
63 }
66 {
67 item.minElapsed += a;
68 }
69 }
Footmark footmark
Definition: CellDetail.cs:17
void TryDespawnDetail()
Definition: Cell.cs:1538
new GameConfig game
Definition: CoreConfig.cs:598
static Map _map
Definition: EClass.cs:18
static BaseGameScreen screen
Definition: EClass.cs:32
int remaining
Definition: Footmark.cs:5
Point pos
Definition: Footmark.cs:3
void AdvanceHour()
Definition: GameDate.cs:71
List< Footmark > footmarks
Definition: Map.cs:99
static void NewLine()
Definition: Msg.cs:318
void OnChangeMin()
Definition: PCOrbit.cs:19
int countNewline
Definition: Player.cs:1003
CellDetail detail
Definition: Point.cs:71
Cell cell
Definition: Point.cs:51
List< ZoneEvent > list
ZoneEventManager events
Definition: Zone.cs:40

References EClass._map, EClass._zone, AdvanceHour(), Point.cell, Core.config, EClass.core, Player.countNewline, Point.detail, Zone.events, CellDetail.footmark, Map.footmarks, CoreConfig.game, item, ZoneEventManager.list, Msg.NewLine(), CoreConfig.GameConfig.newlineCount, PCOrbit.OnChangeMin(), BaseGameScreen.pcOrbit, EClass.player, Footmark.pos, BaseGameScreen.RefreshGrading(), Footmark.remaining, EClass.screen, and Cell.TryDespawnDetail().

Referenced by Chara._Move(), LayerSleep.Advance(), AdvanceSec(), GameUpdater.Update(), and CoreDebug.UpdateInput().

◆ AdvanceMonth()

void GameDate.AdvanceMonth ( )
inline

Definition at line 214 of file GameDate.cs.

215 {
216 base.month++;
217 if (base.month > 12)
218 {
219 base.month = 1;
220 AdvanceYear();
221 }
224 if (base.month % 2 == 0)
225 {
227 }
229 foreach (Thing thing in EClass._map.things)
230 {
231 if (thing.renderer.hasActor)
232 {
233 thing.renderer.RefreshSprite();
234 }
235 }
237 }
void RefreshSprite()
CardRenderer renderer
Definition: Card.cs:57
void OnAdvanceMonth()
Definition: FACTION.cs:370
void AdvanceYear()
Definition: GameDate.cs:239
List< Thing > things
Definition: Map.cs:49
void RefreshAllTiles()
Definition: Map.cs:2086
void OnAdvanceMonth()
int months
Definition: Player.cs:70
int holyWell
Definition: Player.cs:736
NumLogManager nums
Definition: Player.cs:835

References EClass._map, AdvanceYear(), Chara.faction, CardRenderer.hasActor, Player.holyWell, Player.Stats.months, Player.nums, Faction.OnAdvanceMonth(), NumLogManager.OnAdvanceMonth(), EClass.pc, EClass.player, Map.RefreshAllTiles(), CardRenderer.RefreshSprite(), Card.renderer, Player.stats, and Map.things.

Referenced by AdvanceDay().

◆ AdvanceSec()

void GameDate.AdvanceSec ( int  a)
inline

Definition at line 12 of file GameDate.cs.

13 {
14 base.sec += a;
15 if (base.sec >= 60)
16 {
17 AdvanceMin(base.sec / 60);
18 base.sec %= 60;
19 }
20 }
void AdvanceMin(int a)
Definition: GameDate.cs:22

References AdvanceMin().

◆ AdvanceYear()

void GameDate.AdvanceYear ( )
inline

Definition at line 239 of file GameDate.cs.

240 {
241 base.year++;
242 EClass.player.wellWished = false;
244 EClass.world.SendPackage(ThingGen.Create("gift_newyear"));
245 }
void OnAdvanceYear()

References ThingGen.Create(), Player.nums, NumLogManager.OnAdvanceYear(), EClass.player, World.SendPackage(), and EClass.world.

Referenced by AdvanceMonth().

◆ ShipGoods()

void GameDate.ShipGoods ( )
inline

Definition at line 247 of file GameDate.cs.

248 {
249 Thing container_shipping = EClass.game.cards.container_shipping;
250 if (container_shipping.things.Count == 0)
251 {
252 return;
253 }
254 int num = 0;
255 int num2 = 0;
256 int num3 = 0;
257 int num4 = 0;
258 List<Thing> list = new List<Thing>();
259 List<string> list2 = new List<string>();
261 if (zone == null || zone.branch == null)
262 {
263 zone = EClass.pc.homeZone;
264 }
265 ShippingResult shippingResult = new ShippingResult();
266 shippingResult.rawDate = EClass.world.date.GetRaw();
267 shippingResult.uidZone = zone.uid;
269 {
270 EClass.player.stats.shipMoney = 2147483647L;
271 }
272 shippingResult.total = EClass.player.stats.shipMoney;
273 shippingResult.hearthLv = zone.branch.lv;
274 shippingResult.hearthExp = zone.branch.exp;
275 shippingResult.debt = EClass.player.debt;
276 foreach (Thing thing3 in container_shipping.things)
277 {
278 if (thing3.trait.CanBeShipped)
279 {
280 int price = thing3.GetPrice(CurrencyType.Money, sell: true, PriceType.Shipping);
281 int num5 = price * thing3.Num;
282 num3 += num5;
283 num += thing3.Num;
284 num2 += EClass.rndHalf(thing3.Num * Mathf.Min(15 + price, 10000) / 100 + 1);
285 list.Add(thing3);
286 shippingResult.items.Add(new ShippingResult.Item
287 {
288 text = thing3.Name,
289 income = num5
290 });
291 }
292 }
293 if (list.Count == 0)
294 {
295 return;
296 }
297 num2 = num2 / 2 + 1;
298 if (zone.branch.policies.IsActive(2515))
299 {
300 num2 = 0;
301 }
302 shippingResult.hearthExpGained = num2;
303 EClass.pc.homeBranch.log.Add(Msg.Say("shipped_collect"));
304 foreach (string item in list2)
305 {
307 }
309 EClass.player.stats.shipNum += num;
310 EClass.player.stats.shipMoney += num3;
312 if (shippingBonus2 > shippingBonus)
313 {
314 num4 = shippingBonus2 - shippingBonus;
315 }
316 foreach (Thing item2 in list)
317 {
318 item2.Destroy();
319 }
320 Thing thing = null;
321 Thing thing2 = null;
322 string text = "";
323 if (num3 != 0)
324 {
325 thing = ThingGen.Create("money").SetNum(num3);
326 }
327 if (num4 != 0)
328 {
329 thing2 = ThingGen.Create("money2").SetNum(num4);
330 }
331 if (thing != null && thing2 != null)
332 {
333 text = "_and".lang(thing.Name, thing2.Name);
334 SE.Pay();
335 }
336 else if (thing != null || thing2 != null)
337 {
338 text = ((thing != null) ? thing : thing2).Name;
339 }
340 EClass.pc.homeBranch.log.Add(Msg.Say((text == "") ? "shipped_none" : "shipped", num.ToString() ?? "", text), FontColor.Good);
341 EClass.player.shippingResults.Add(shippingResult);
342 EClass.player.showShippingResult = EClass.core.config.game.showShippingResult;
343 for (int i = 0; i < EClass.player.shippingResults.Count - 10; i++)
344 {
345 EClass.player.shippingResults.RemoveAt(0);
346 }
347 zone.branch.statistics.ship += num3;
348 zone.branch.ModExp(num2);
349 if (thing != null)
350 {
351 EClass.pc.Pick(thing);
352 }
353 if (thing2 != null)
354 {
355 EClass.pc.Pick(thing2);
356 }
357 }
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
PriceType
Definition: PriceType.cs:2
Thing container_shipping
Definition: CardManager.cs:52
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6676
string Name
Definition: Card.cs:2037
Thing SetNum(int a)
Definition: Card.cs:3286
Trait trait
Definition: Card.cs:49
void Destroy()
Definition: Card.cs:4680
ThingContainer things
Definition: Card.cs:34
int Num
Definition: Card.cs:154
FactionBranch homeBranch
Definition: Chara.cs:894
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3940
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static int rndHalf(int a)
Definition: EClass.cs:82
void ModExp(int a)
PolicyManager policies
SpatialManager spatials
Definition: Game.cs:152
void Add(Data data)
Definition: MsgLog.cs:53
long shipMoney
Definition: Player.cs:98
int GetShippingBonus(long _a)
Definition: Player.cs:106
int debt
Definition: Player.cs:766
List< ShippingResult > shippingResults
Definition: Player.cs:940
int uidLastShippedZone
Definition: Player.cs:721
bool IsActive(int id, int days=-1)
List< Item > items
Zone Find(string id)
int uid
Definition: Spatial.cs:70
virtual bool CanBeShipped
Definition: Trait.cs:312
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
FactionBranch branch
Definition: Zone.cs:34

References MsgLog.Add(), Zone.branch, Trait.CanBeShipped, Game.cards, Core.config, CardManager.container_shipping, EClass.core, ThingGen.Create(), World.date, Player.debt, Card.Destroy(), FactionBranch.exp, SpatialManager.Find(), CoreConfig.game, EClass.game, Card.GetPrice(), Date.GetRaw(), Player.Stats.GetShippingBonus(), Chara.homeBranch, Chara.homeZone, item, FactionBranch.log, FactionBranch.lv, Card.Name, Card.Num, EClass.pc, Chara.Pick(), EClass.player, EClass.rndHalf(), Msg.Say(), Card.SetNum(), Player.Stats.shipMoney, Player.shippingResults, CoreConfig.GameConfig.showShippingResult, Game.spatials, Player.stats, Card.things, Card.trait, Spatial.uid, Player.uidLastShippedZone, and EClass.world.

Referenced by AdvanceHour().

◆ ShipLetter()

void GameDate.ShipLetter ( )
inline

Definition at line 404 of file GameDate.cs.

405 {
406 int num = -1;
407 int lutz = EClass.player.flags.lutz;
408 if (EClass.player.stats.days >= 2 && lutz <= 0)
409 {
410 num = 1;
411 }
412 else if (EClass.player.stats.days >= 5 && lutz <= 1)
413 {
414 num = 2;
415 }
416 else if (EClass.player.stats.days >= 8 && lutz <= 2)
417 {
418 num = 3;
419 }
420 else if (EClass.player.stats.days >= 11 && lutz <= 3)
421 {
422 num = 4;
423 }
424 else if (EClass.player.stats.days >= 15 && lutz <= 4)
425 {
426 num = 5;
427 }
428 else if (EClass.player.stats.days >= 17 && lutz <= 5)
429 {
430 num = 6;
431 }
432 else if (EClass.player.stats.days >= 30 && lutz <= 6)
433 {
434 num = 7;
435 }
436 else if (EClass.player.stats.days >= 50 && lutz <= 7)
437 {
438 num = 8;
439 }
440 if (num != -1)
441 {
442 EClass.player.flags.lutz = num;
443 Thing thing = ThingGen.Create("letter");
444 thing.SetStr(53, "lutz_" + num);
445 EClass.world.SendPackage(thing);
446 }
447 }
int lutz
Definition: Player.cs:498

References ThingGen.Create(), Player.Stats.days, Player.flags, Player.Flags.lutz, EClass.player, World.SendPackage(), BaseCard.SetStr(), Player.stats, and EClass.world.

Referenced by AdvanceHour().

◆ ShipPackages()

void GameDate.ShipPackages ( )
inline

Definition at line 359 of file GameDate.cs.

360 {
361 Thing container_deliver = EClass.game.cards.container_deliver;
362 if (container_deliver.things.Count == 0)
363 {
364 return;
365 }
366 int num = 0;
367 while (container_deliver.things.Count > 0)
368 {
369 num++;
370 if (num > 100)
371 {
372 Debug.Log("too many tries");
373 break;
374 }
375 int uidZone = 0;
376 foreach (Thing thing2 in container_deliver.things)
377 {
378 int @int = thing2.GetInt(102);
379 if (@int != 0)
380 {
381 uidZone = @int;
382 thing2.SetInt(102);
383 break;
384 }
385 }
386 int num2 = 20;
387 Thing thing = ThingGen.CreateCardboardBox(uidZone);
388 for (int num3 = container_deliver.things.Count - 1; num3 >= 0; num3--)
389 {
390 Thing c = container_deliver.things[num3];
391 thing.AddCard(c);
392 num2 += 5;
393 if (thing.things.IsFull())
394 {
395 break;
396 }
397 }
398 EClass.world.SendPackage(thing);
399 Thing bill = ThingGen.CreateBill(num2, tax: false);
401 }
402 }
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Thing container_deliver
Definition: CardManager.cs:55
Card AddCard(Card c)
Definition: Card.cs:2936
void TryPayBill(Thing bill)
Definition: FACTION.cs:407
bool IsFull(int y=0)
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:205

References Card.AddCard(), bill, Game.cards, CardManager.container_deliver, ThingGen.CreateBill(), ThingGen.CreateCardboardBox(), Debug, Chara.faction, EClass.game, BaseCard.GetInt(), ThingContainer.IsFull(), EClass.pc, World.SendPackage(), BaseCard.SetInt(), Card.things, Faction.TryPayBill(), and EClass.world.

Referenced by AdvanceHour().

◆ ShipRandomPackages()

void GameDate.ShipRandomPackages ( )
inline

Definition at line 449 of file GameDate.cs.

450 {
452 TraitContainer traitContainer = box.trait as TraitContainer;
453 bool flag = EClass.pc.homeBranch.policies.IsActive(2708);
454 if (EClass.rnd(EClass.debug.enable ? 1 : 100) == 0 && !EClass.player.flags.statueShipped)
455 {
456 EClass.player.flags.statueShipped = true;
457 Add("statue_weird", 1);
458 flag = false;
459 }
460 else if (EClass.rnd(10) == 0)
461 {
462 Add("234", 1);
463 }
464 else if (EClass.rnd(5) == 0)
465 {
466 AddThing(ThingGen.CreateFromCategory("junk"), 1);
467 }
468 else if (EClass.rnd(10) == 0)
469 {
470 AddThing(ThingGen.CreateFromTag("garbage"), 1);
471 }
472 else if (EClass.rnd(8) == 0)
473 {
474 CardRow cardRow = SpawnList.Get("chara").Select(EClass.pc.LV + 10);
475 traitContainer.PutChara(cardRow.id);
476 flag = false;
477 }
478 else if (EClass.rnd(8) == 0)
479 {
480 Add("plat", 1 + EClass.rnd(4));
481 flag = false;
482 }
483 else if (EClass.rnd(8) == 0)
484 {
485 Add("money2", 1 + EClass.rnd(4));
486 flag = false;
487 }
488 else
489 {
490 string id2 = "trash2";
491 if (EClass.rnd(3) == 0)
492 {
493 id2 = "trash1";
494 }
495 if (EClass.rnd(3) == 0)
496 {
497 id2 = ((EClass.rnd(3) == 0) ? "529" : "1170");
498 }
499 if (EClass.rnd(5) == 0)
500 {
501 id2 = "_poop";
502 }
503 if (EClass.rnd(100) == 0)
504 {
505 id2 = "goodness";
506 flag = false;
507 }
508 Add(id2, 1);
509 }
510 if (!flag)
511 {
513 }
514 void Add(string id, int num)
515 {
516 AddThing(ThingGen.Create(id), num);
517 }
518 void AddThing(Thing t, int num)
519 {
520 t.SetNum(num);
521 box.AddCard(t);
522 }
523 }
list. Add(item3)
string id
Definition: CardRow.cs:7
int LV
Definition: Card.cs:370
bool enable
Definition: CoreDebug.cs:285
static CoreDebug debug
Definition: EClass.cs:48
bool statueShipped
Definition: Player.cs:318
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
void PutChara(string id)

References Add(), Card.AddCard(), ThingGen.Create(), ThingGen.CreateCardboardBox(), ThingGen.CreateFromCategory(), ThingGen.CreateFromTag(), EClass.debug, CoreDebug.enable, Player.flags, SpawnList.Get(), Chara.homeBranch, CardRow.id, PolicyManager.IsActive(), Card.LV, EClass.pc, EClass.player, FactionBranch.policies, TraitBaseContainer.PutChara(), EClass.rnd(), SpawnList.Select(), World.SendPackage(), Card.SetNum(), Player.Flags.statueShipped, and EClass.world.

Referenced by AdvanceHour().

Member Data Documentation

◆ minPerRound

const int GameDate.minPerRound = 5
static

Definition at line 10 of file GameDate.cs.

◆ shaken

bool GameDate.shaken

Definition at line 8 of file GameDate.cs.

Referenced by AdvanceDay(), and AdvanceHour().


The documentation for this class was generated from the following file: