1using System.Collections.Generic;
11 List<Dictionary<string, string>> list =
new ExcelData(
"Data/Raw/dagger_graves", 1).
BuildList();
16 if (thing.
id !=
"grave_dagger1" && thing.
id !=
"grave_dagger2")
23 Dictionary<string, string> dictionary = list[num];
24 int num2 = dictionary[
"id"].ToInt();
28 thing.c_note = dictionary[
"First_" + (Lang.isJP ?
"JP" :
"EN")];
29 thing.c_context = dictionary[
"Full"];
30 thing.c_idBacker = num2;
31 thing.isModified =
true;
35 Debug.Log(num +
"/" + list.Count);
40 base.OnAfterSimulate();
41 if (base.HourSinceLastActive >= 168)
43 TryRevive(
"eureka", 60, 61);
44 TryRevive(
"billy", 35, 64);
46 static void TryRevive(
string id,
int x,
int y)
GlobalCharaList globalCharas
static Chara Create(string id, int lv=-1)
List< Dictionary< string, string > > BuildList(string sheetName="_default")
override bool IsSnowCovered
override void OnGenerateMap()
override void OnAfterSimulate()
Card AddCard(Card t, Point point)