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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Attributes | |
| int | _b1 |
| BitArray32 | b1 |
Properties | |
| bool | IsWelcomeMessageShown [get, set] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Private Member Functions | |
| void | OnSerializing (StreamingContext context) |
| void | _OnDeserialized (StreamingContext context) |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
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inlineprivate |
Definition at line 137 of file Game.cs.
References Game.Flags._b1.
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inlineprivate |
Definition at line 131 of file Game.cs.
References Game.Flags._b1, Game.Flags.b1, and BitArray32.Bits.
| int Game.Flags._b1 |
Definition at line 114 of file Game.cs.
Referenced by Game.Flags._OnDeserialized(), and Game.Flags.OnSerializing().
| BitArray32 Game.Flags.b1 |
Definition at line 116 of file Game.cs.
Referenced by Game.Flags.OnSerializing().
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getset |
Definition at line 118 of file Game.cs.
Referenced by Game.OnUpdate().