Elin Decompiled Documentation EA 23.265 Nightly Patch 2
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Game.Flags Class Reference
Inheritance diagram for Game.Flags:
EClass

Public Attributes

int _b1
 
BitArray32 b1
 

Properties

bool IsWelcomeMessageShown [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 112 of file Game.cs.

Member Function Documentation

◆ _OnDeserialized()

void Game.Flags._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 138 of file Game.cs.

139 {
140 b1.Bits = (uint)_b1;
141 }
int _b1
Definition: Game.cs:115

References Game.Flags._b1.

◆ OnSerializing()

void Game.Flags.OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 132 of file Game.cs.

133 {
134 _b1 = (int)b1.Bits;
135 }
BitArray32 b1
Definition: Game.cs:117
uint Bits
Definition: BitArray32.cs:6

References Game.Flags._b1, Game.Flags.b1, and BitArray32.Bits.

Member Data Documentation

◆ _b1

int Game.Flags._b1

Definition at line 115 of file Game.cs.

Referenced by Game.Flags._OnDeserialized(), and Game.Flags.OnSerializing().

◆ b1

BitArray32 Game.Flags.b1

Definition at line 117 of file Game.cs.

Referenced by Game.Flags.OnSerializing().

Property Documentation

◆ IsWelcomeMessageShown

bool Game.Flags.IsWelcomeMessageShown
getset

Definition at line 119 of file Game.cs.

120 {
121 get
122 {
123 return b1[0];
124 }
125 set
126 {
127 b1[0] = value;
128 }
129 }

Referenced by Game.OnUpdate().


The documentation for this class was generated from the following file: