Elin Decompiled Documentation EA 23.102 Nightly
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Game.Flags Class Reference
Inheritance diagram for Game.Flags:
EClass

Public Attributes

int _b1
 
BitArray32 b1
 

Properties

bool IsWelcomeMessageShown [get, set]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void OnSerializing (StreamingContext context)
 
void _OnDeserialized (StreamingContext context)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 111 of file Game.cs.

Member Function Documentation

◆ _OnDeserialized()

void Game.Flags._OnDeserialized ( StreamingContext  context)
inlineprivate

Definition at line 137 of file Game.cs.

138 {
139 b1.Bits = (uint)_b1;
140 }
int _b1
Definition: Game.cs:114

References Game.Flags._b1.

◆ OnSerializing()

void Game.Flags.OnSerializing ( StreamingContext  context)
inlineprivate

Definition at line 131 of file Game.cs.

132 {
133 _b1 = (int)b1.Bits;
134 }
BitArray32 b1
Definition: Game.cs:116
uint Bits
Definition: BitArray32.cs:6

References Game.Flags._b1, Game.Flags.b1, and BitArray32.Bits.

Member Data Documentation

◆ _b1

int Game.Flags._b1

Definition at line 114 of file Game.cs.

Referenced by Game.Flags._OnDeserialized(), and Game.Flags.OnSerializing().

◆ b1

BitArray32 Game.Flags.b1

Definition at line 116 of file Game.cs.

Referenced by Game.Flags.OnSerializing().

Property Documentation

◆ IsWelcomeMessageShown

bool Game.Flags.IsWelcomeMessageShown
getset

Definition at line 118 of file Game.cs.

119 {
120 get
121 {
122 return b1[0];
123 }
124 set
125 {
126 b1[0] = value;
127 }
128 }

Referenced by Game.OnUpdate().


The documentation for this class was generated from the following file: