Elin Decompiled Documentation EA 23.102 Nightly
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HomeResource Class Reference
Inheritance diagram for HomeResource:
BaseHomeResource EClass

Classes

class  Cost
 
class  CostList
 

Public Member Functions

override void OnAdvanceDay ()
 
override void Mod (int a, bool popText=true)
 
void AddResource (int a, ref string s)
 
- Public Member Functions inherited from BaseHomeResource
virtual T Create< T > (HomeResourceType _type, int _value)
 
virtual void Mod (int a, bool popText=true)
 
virtual void Refresh ()
 
void OnRefreshEffect ()
 
virtual void OnAdvanceHour ()
 
virtual void OnAdvanceDay ()
 
virtual void WriteNote (UINote n)
 

Additional Inherited Members

- Public Types inherited from BaseHomeResource
enum  ResourceGroup { Currency , Skill , Rate , None }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseHomeResource
HomeResourceType type
 
int value
 
int lastValue
 
FactionBranch branch
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from BaseHomeResource
SourceHomeResource.Row source [get]
 
virtual int Min [get]
 
virtual int Max [get]
 
bool IsCurrency [get]
 
bool IsRate [get]
 
bool IsSkill [get]
 
virtual bool IsAvailable [get]
 
virtual float ExpRatio [get]
 
virtual ResourceGroup Group [get]
 
string Name [get]
 
Sprite Sprite [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file HomeResource.cs.

Member Function Documentation

◆ AddResource()

void HomeResource.AddResource ( int  a,
ref string  s 
)
inline

Definition at line 76 of file HomeResource.cs.

77 {
78 if (a != 0)
79 {
80 value += a;
81 s = s + (base.Name + " " + a).TagColorGoodBad(() => a > 0) + ",";
82 }
83 }

References BaseHomeResource.value.

◆ Mod()

override void HomeResource.Mod ( int  a,
bool  popText = true 
)
inlinevirtual

Reimplemented from BaseHomeResource.

Definition at line 64 of file HomeResource.cs.

65 {
66 if (a != 0)
67 {
68 value += a;
69 if (popText)
70 {
71 WidgetPopText.SayValue(base.Name, a, negative: false, base.Sprite);
72 }
73 }
74 }
static void SayValue(string name, int a, bool negative=false, Sprite sprite=null)

References WidgetPopText.SayValue(), and BaseHomeResource.value.

Referenced by HomeResource.CostList.Pay(), and InvOwner.Transaction.Process().

◆ OnAdvanceDay()

override void HomeResource.OnAdvanceDay ( )
inlinevirtual

Reimplemented from BaseHomeResource.

Definition at line 59 of file HomeResource.cs.

60 {
62 }

References BaseHomeResource.lastValue, and BaseHomeResource.value.


The documentation for this class was generated from the following file: