Elin Decompiled Documentation EA 23.102 Nightly
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BaseHomeResource Class Reference
Inheritance diagram for BaseHomeResource:
EClass HomeResource HomeResourceRate HomeResourceSkill HomeResourceCulture HomeResourceEducation HomeResourceFun HomeResourceIndustry HomeResourceMedicine HomeResourceNature HomeResourceSafety HomeResourceWorth HomeResourceKarma HomeResourceReknown

Public Types

enum  ResourceGroup { Currency , Skill , Rate , None }
 

Public Member Functions

virtual T Create< T > (HomeResourceType _type, int _value)
 
virtual void Mod (int a, bool popText=true)
 
virtual void Refresh ()
 
void OnRefreshEffect ()
 
virtual void OnAdvanceHour ()
 
virtual void OnAdvanceDay ()
 
virtual void WriteNote (UINote n)
 

Public Attributes

HomeResourceType type
 
int value
 
int lastValue
 
FactionBranch branch
 

Properties

SourceHomeResource.Row source [get]
 
virtual int Min [get]
 
virtual int Max [get]
 
bool IsCurrency [get]
 
bool IsRate [get]
 
bool IsSkill [get]
 
virtual bool IsAvailable [get]
 
virtual float ExpRatio [get]
 
virtual ResourceGroup Group [get]
 
string Name [get]
 
Sprite Sprite [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file BaseHomeResource.cs.

Member Enumeration Documentation

◆ ResourceGroup

Member Function Documentation

◆ Create< T >()

virtual T BaseHomeResource.Create< T > ( HomeResourceType  _type,
int  _value 
)
inlinevirtual
Type Constraints
T :BaseHomeResource 

Definition at line 47 of file BaseHomeResource.cs.

48 {
49 type = _type;
50 value = _value;
51 return this as T;
52 }
HomeResourceType type

References type, and value.

◆ Mod()

virtual void BaseHomeResource.Mod ( int  a,
bool  popText = true 
)
inlinevirtual

Reimplemented in HomeResource.

Definition at line 54 of file BaseHomeResource.cs.

55 {
56 }

◆ OnAdvanceDay()

virtual void BaseHomeResource.OnAdvanceDay ( )
inlinevirtual

Reimplemented in HomeResource, and HomeResourceRate.

Definition at line 70 of file BaseHomeResource.cs.

71 {
72 }

◆ OnAdvanceHour()

virtual void BaseHomeResource.OnAdvanceHour ( )
inlinevirtual

Definition at line 66 of file BaseHomeResource.cs.

67 {
68 }

◆ OnRefreshEffect()

void BaseHomeResource.OnRefreshEffect ( )
inline

Definition at line 62 of file BaseHomeResource.cs.

63 {
64 }

Referenced by PolicyManager.RefreshEffects().

◆ Refresh()

virtual void BaseHomeResource.Refresh ( )
inlinevirtual

Reimplemented in HomeResourceRate, HomeResourceSkill, and HomeResourceWorth.

Definition at line 58 of file BaseHomeResource.cs.

59 {
60 }

◆ WriteNote()

virtual void BaseHomeResource.WriteNote ( UINote  n)
inlinevirtual

Reimplemented in HomeResourceSkill, and HomeResourceWorth.

Definition at line 74 of file BaseHomeResource.cs.

75 {
76 n.Clear();
77 n.AddHeader(Name);
78 n.AddTopic("TopicLeft", "vCurrent".lang(), value.ToString() ?? "");
79 n.Build();
80 }
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144
void Build()
Definition: UINote.cs:49

References UINote.AddHeader(), UINote.AddTopic(), UINote.Build(), UINote.Clear(), Name, and value.

Referenced by ItemHomeResource.SetResource().

Member Data Documentation

◆ branch

◆ lastValue

int BaseHomeResource.lastValue

◆ type

HomeResourceType BaseHomeResource.type

Definition at line 15 of file BaseHomeResource.cs.

Referenced by Create< T >().

◆ value

Property Documentation

◆ ExpRatio

virtual float BaseHomeResource.ExpRatio
get

Definition at line 39 of file BaseHomeResource.cs.

Referenced by ItemHomeResource.SetResource().

◆ Group

virtual ResourceGroup BaseHomeResource.Group
get

Definition at line 41 of file BaseHomeResource.cs.

Referenced by ItemHomeResource.SetResource().

◆ IsAvailable

virtual bool BaseHomeResource.IsAvailable
get

Definition at line 37 of file BaseHomeResource.cs.

Referenced by UICurrency.Build(), and UIHomeInfo.RefreshResources().

◆ IsCurrency

bool BaseHomeResource.IsCurrency
get

Definition at line 31 of file BaseHomeResource.cs.

◆ IsRate

bool BaseHomeResource.IsRate
get

◆ IsSkill

bool BaseHomeResource.IsSkill
get

◆ Max

virtual int BaseHomeResource.Max
get

Definition at line 29 of file BaseHomeResource.cs.

◆ Min

virtual int BaseHomeResource.Min
get

Definition at line 27 of file BaseHomeResource.cs.

◆ Name

string BaseHomeResource.Name
get

Definition at line 43 of file BaseHomeResource.cs.

Referenced by UICurrency.Build(), and WriteNote().

◆ source

SourceHomeResource.Row BaseHomeResource.source
get

Definition at line 25 of file BaseHomeResource.cs.

◆ Sprite

Sprite BaseHomeResource.Sprite
get

Definition at line 45 of file BaseHomeResource.cs.

Referenced by UICurrency.Build(), and ItemHomeResource.SetResource().


The documentation for this class was generated from the following file: