Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnFixedUpdate () |
virtual void | OnFixedUpdate () |
Public Attributes | |
float | angle |
float | force = 0.05f |
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Rigidbody2D | rb |
bool | active = true |
CollectibleActor | _actor |
Additional Inherited Members | |
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static int | rnd (int a) |
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static float | delta |
static float | leftX |
static float | rightX |
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static Core | core |
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CollectibleActor | actor [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file RigidAngle.cs.
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inlinevirtual |
Reimplemented from RigidUpdate.
Definition at line 9 of file RigidAngle.cs.
References angle, force, and RigidUpdate.rb.
float RigidAngle.angle |
Definition at line 5 of file RigidAngle.cs.
Referenced by OnFixedUpdate().
float RigidAngle.force = 0.05f |
Definition at line 7 of file RigidAngle.cs.
Referenced by OnFixedUpdate().