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Elin Decompiled Documentation EA 23.246 Nightly
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Public Member Functions | |
| void | Explode () |
| override void | OnFixedUpdate () |
| virtual void | OnFixedUpdate () |
Public Attributes | |
| ParticleSystem | particle |
| float | force = 20f |
| float | radius = 2.5f |
| float | intervalMin = 5f |
| float | intervalMax = 30f |
| float | massPower = 0.1f |
| float | chance = 0.8f |
| bool | repeat |
| bool | destroy = true |
| string | sound = "explode" |
Public Attributes inherited from RigidUpdate | |
| Rigidbody2D | rb |
| bool | active = true |
| CollectibleActor | _actor |
Private Member Functions | |
| void | Start () |
Private Attributes | |
| float | time |
| float | interval = 1f |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Static Public Attributes inherited from RigidUpdate | |
| static float | delta |
| static float | leftX |
| static float | rightX |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties inherited from RigidUpdate | |
| CollectibleActor | actor [get] |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 3 of file RigidExplode.cs.
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inline |
Definition at line 34 of file RigidExplode.cs.
References force, massPower, particle, radius, RigidUpdate.rb, EMono.Sound, and sound.
Referenced by OnFixedUpdate().
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inlinevirtual |
Reimplemented from RigidUpdate.
Definition at line 65 of file RigidExplode.cs.
References RigidUpdate.active, chance, CollectibleActor.Deactivate(), RigidUpdate.delta, destroy, Explode(), interval, Random, repeat, and time.
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inlineprivate |
Definition at line 29 of file RigidExplode.cs.
References interval, intervalMax, intervalMin, and Random.
| float RigidExplode.chance = 0.8f |
Definition at line 17 of file RigidExplode.cs.
Referenced by OnFixedUpdate().
| bool RigidExplode.destroy = true |
Definition at line 21 of file RigidExplode.cs.
Referenced by OnFixedUpdate().
| float RigidExplode.force = 20f |
Definition at line 7 of file RigidExplode.cs.
Referenced by Explode().
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private |
Definition at line 27 of file RigidExplode.cs.
Referenced by OnFixedUpdate(), and Start().
| float RigidExplode.intervalMax = 30f |
Definition at line 13 of file RigidExplode.cs.
Referenced by Start().
| float RigidExplode.intervalMin = 5f |
Definition at line 11 of file RigidExplode.cs.
Referenced by Start().
| float RigidExplode.massPower = 0.1f |
Definition at line 15 of file RigidExplode.cs.
Referenced by Explode().
| ParticleSystem RigidExplode.particle |
Definition at line 5 of file RigidExplode.cs.
Referenced by Explode().
| float RigidExplode.radius = 2.5f |
Definition at line 9 of file RigidExplode.cs.
Referenced by Explode().
| bool RigidExplode.repeat |
Definition at line 19 of file RigidExplode.cs.
Referenced by OnFixedUpdate().
| string RigidExplode.sound = "explode" |
Definition at line 23 of file RigidExplode.cs.
Referenced by Explode().
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private |
Definition at line 25 of file RigidExplode.cs.
Referenced by OnFixedUpdate().