|
int | idDyeMat [get, set] |
|
int | idV [get, set] |
|
int | idMat [get, set] |
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int | x [get, set] |
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int | z [get, set] |
|
int | dir [get, set] |
|
int | placeState [get, set] |
|
int | altitude [get, set] |
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int | fx [get, set] |
|
int | fy [get, set] |
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int | lightColor [get, set] |
|
int | bits1 [get, set] |
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int | tile [get, set] |
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int | refVal [get, set] |
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int | idSkin [get, set] |
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int | idBacker [get, set] |
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int | bits2 [get, set] |
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int | uidEditor [get, set] |
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int | lv [get, set] |
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int | element [get, set] |
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string | id [get, set] |
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string | idEditor [get, set] |
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string | idTrait [get, set] |
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string | tags [get, set] |
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string | idRender [get, set] |
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string | traitVals [get, set] |
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string | idRefCard [get, set] |
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string | idDeity [get, set] |
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bool | isDead [get, set] |
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bool | isEmpty [get, set] |
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static Game | game [get] |
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static bool | AdvMode [get] |
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static Player | player [get] |
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static Chara | pc [get] |
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static UI | ui [get] |
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static Map | _map [get] |
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static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
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static Faction | Home [get] |
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static Faction | Wilds [get] |
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static Scene | scene [get] |
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static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
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static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
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static World | world [get] |
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static SourceManager | sources [get] |
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static SourceManager | editorSources [get] |
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static SoundManager | Sound [get] |
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static CoreDebug | debug [get] |
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Definition at line 8 of file SerializedCards.cs.
◆ _bits1
◆ cstr
Dictionary<int, string> SerializedCards.Data.cstr |
◆ ints
int [] SerializedCards.Data.ints = new int[30] |
◆ obj
Dictionary<int, object> SerializedCards.Data.obj |
◆ strs
string [] SerializedCards.Data.strs = new string[10] |
◆ altitude
int SerializedCards.Data.altitude |
|
getset |
◆ bits1
int SerializedCards.Data.bits1 |
|
getset |
◆ bits2
int SerializedCards.Data.bits2 |
|
getset |
◆ dir
int SerializedCards.Data.dir |
|
getset |
◆ element
int SerializedCards.Data.element |
|
getset |
◆ fx
int SerializedCards.Data.fx |
|
getset |
◆ fy
int SerializedCards.Data.fy |
|
getset |
◆ id
string SerializedCards.Data.id |
|
getset |
◆ idBacker
int SerializedCards.Data.idBacker |
|
getset |
◆ idDeity
string SerializedCards.Data.idDeity |
|
getset |
◆ idDyeMat
int SerializedCards.Data.idDyeMat |
|
getset |
◆ idEditor
string SerializedCards.Data.idEditor |
|
getset |
◆ idMat
int SerializedCards.Data.idMat |
|
getset |
◆ idRefCard
string SerializedCards.Data.idRefCard |
|
getset |
◆ idRender
string SerializedCards.Data.idRender |
|
getset |
◆ idSkin
int SerializedCards.Data.idSkin |
|
getset |
◆ idTrait
string SerializedCards.Data.idTrait |
|
getset |
◆ idV
int SerializedCards.Data.idV |
|
getset |
◆ isDead
bool SerializedCards.Data.isDead |
|
getset |
◆ isEmpty
bool SerializedCards.Data.isEmpty |
|
getset |
◆ lightColor
int SerializedCards.Data.lightColor |
|
getset |
◆ lv
int SerializedCards.Data.lv |
|
getset |
◆ placeState
int SerializedCards.Data.placeState |
|
getset |
◆ refVal
int SerializedCards.Data.refVal |
|
getset |
◆ tags
string SerializedCards.Data.tags |
|
getset |
◆ tile
int SerializedCards.Data.tile |
|
getset |
◆ traitVals
string SerializedCards.Data.traitVals |
|
getset |
◆ uidEditor
int SerializedCards.Data.uidEditor |
|
getset |
int SerializedCards.Data.x |
|
getset |
int SerializedCards.Data.z |
|
getset |
The documentation for this class was generated from the following file: