Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Type { Socket , Rune } |
Public Attributes | |
int[] | ints = new int[5] |
BitArray32 | bits |
Properties | |
Type | type [get, set] |
int | idEle [get, set] |
int | value [get, set] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | _OnSerializing (StreamingContext context) |
void | _OnDeserialized (StreamingContext context) |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file SocketData.cs.
enum SocketData.Type |
Enumerator | |
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Socket | |
Rune |
Definition at line 6 of file SocketData.cs.
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inlineprivate |
Definition at line 60 of file SocketData.cs.
References ints.
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inlineprivate |
BitArray32 SocketData.bits |
Definition at line 15 of file SocketData.cs.
Referenced by _OnSerializing().
int [] SocketData.ints = new int[5] |
Definition at line 13 of file SocketData.cs.
Referenced by _OnDeserialized(), and _OnSerializing().
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getset |
Definition at line 29 of file SocketData.cs.
Referenced by Card.GetRuneEnc().
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getset |
Definition at line 17 of file SocketData.cs.
Referenced by Card.CountRune(), and Card.GetRuneEnc().
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getset |
Definition at line 41 of file SocketData.cs.
Referenced by TraitCrafter.Craft().