Elin Decompiled Documentation EA 23.102 Nightly
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StickySiege Class Reference
Inheritance diagram for StickySiege:
BaseSticky EClass

Properties

override bool ShouldShow [get]
 
- Properties inherited from BaseSticky
virtual string idSound [get]
 
virtual int idIcon [get]
 
virtual bool animate [get]
 
virtual bool bold [get]
 
virtual bool ShouldShow [get]
 
virtual bool Removable [get]
 
virtual bool ForceShowText [get]
 
virtual bool AllowMultiple [get]
 
virtual bool RemoveOnClick [get]
 
virtual string idLang [get]
 
WidgetSticky widget [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Member Functions inherited from BaseSticky
virtual string GetText ()
 
virtual void Refresh ()
 
virtual void OnClick ()
 
virtual void RefreshButton ()
 
virtual void SetText ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseSticky
UIItem item
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file StickySiege.cs.

Property Documentation

◆ ShouldShow

override bool StickySiege.ShouldShow
get

Definition at line 3 of file StickySiege.cs.


The documentation for this class was generated from the following file: