Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | SetChara (Chara c) |
override void | OnSwitchContent (Window window) |
void | Refresh (int idTab) |
void | RefreshEquipment () |
virtual void | OnSwitchContent (Window window) |
Public Attributes | |
Chara | chara |
UIHeader | moldHeader |
UIHeader | moldHeader2 |
UIText | textName |
UIText | textInfo1 |
UIText | textInfo2 |
UIList | moldListResist |
UIList | moldListFeat |
Transform | contentList |
UINote | note |
UIList | listEq |
Material | matItem |
Color | colorUnequipped |
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Window | window |
Private Attributes | |
UIHeader | _header |
Definition at line 4 of file WindowCharaMini.cs.
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inlinevirtual |
Reimplemented from WindowController.
Definition at line 40 of file WindowCharaMini.cs.
References chara, Window.idTab, Refresh(), and WindowController.window.
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inline |
Definition at line 48 of file WindowCharaMini.cs.
References _header, Lang._weight(), UIList.Add(), UINote.AddButton(), UINote.AddHeader(), UINote.AddItem(), UINote.AddText(), Chara.body, UINote.Build(), UIItem.button1, UIItem.button2, Card.c_genes, Card.c_upgrades, DNA.CanRemove(), UIList.ChangeSort(), chara, UINote.Clear(), contentList, Element.Create(), Chara.CurrentGeneSlot, EClass.debug, Chara.DV, Card.elements, SourceManager.elements, CoreDebug.enable, Card.Evalue(), Card.feat, Chara.GetArmorSkill(), CharaBody.GetAttackStyle(), ElementContainer.GetOrCreateElement(), Element.GetSortVal(), DNA.GetText(), CharaGenes.GetTotalCost(), CharaBody.GetWeight(), Element.HasTag(), Header, Element.id, CharaGenes.inferior, item, CharaGenes.items, CharaUpgrade.items, UIList.items, UIList.List(), Element.List_MainAttributesMajor, ElementContainer.ListElements(), UIButton.mainText, Chara.MaxGeneSlot, Element.Name, Card.NameSimple, UITooltip.note, note, Chara.PV, Refresh(), ButtonElement.SetElement(), ButtonElement.SetGrid(), UIText.SetText(), UIButton.SetTooltip(), Element.source, EClass.sources, UINote.Space(), CharaUpgrade.spent, textName, WidgetTracker.Toggle(), Chara.TryUpgrade(), Element.Value, and DNA.WriteNote().
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inline |
Definition at line 289 of file WindowCharaMini.cs.
References Thing.AddAttackEvaluation(), UINote.AddHeader(), UINote.AddText(), Chara.body, UINote.Build(), UIItem.button1, UIList.Clear(), UINote.Clear(), BodySlot.element, BodySlot.elementId, SpriteSheet.Get(), UIButton.icon, BodySlot.name, UITooltip.note, UIItem.refObj, Card.SetImage(), UIButton.SetTooltip(), CharaBody.slots, BodySlot.thing, and Thing.WriteNote().
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inline |
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private |
Definition at line 32 of file WindowCharaMini.cs.
Referenced by Refresh().
Chara WindowCharaMini.chara |
Definition at line 6 of file WindowCharaMini.cs.
Referenced by OnSwitchContent(), Refresh(), and SetChara().
Color WindowCharaMini.colorUnequipped |
Definition at line 30 of file WindowCharaMini.cs.
Transform WindowCharaMini.contentList |
Definition at line 22 of file WindowCharaMini.cs.
Referenced by Refresh().
UIList WindowCharaMini.listEq |
Definition at line 26 of file WindowCharaMini.cs.
Material WindowCharaMini.matItem |
Definition at line 28 of file WindowCharaMini.cs.
UIHeader WindowCharaMini.moldHeader |
Definition at line 8 of file WindowCharaMini.cs.
UIHeader WindowCharaMini.moldHeader2 |
Definition at line 10 of file WindowCharaMini.cs.
UIList WindowCharaMini.moldListFeat |
Definition at line 20 of file WindowCharaMini.cs.
UIList WindowCharaMini.moldListResist |
Definition at line 18 of file WindowCharaMini.cs.
UINote WindowCharaMini.note |
Definition at line 24 of file WindowCharaMini.cs.
Referenced by Refresh().
UIText WindowCharaMini.textInfo1 |
Definition at line 14 of file WindowCharaMini.cs.
UIText WindowCharaMini.textInfo2 |
Definition at line 16 of file WindowCharaMini.cs.
UIText WindowCharaMini.textName |
Definition at line 12 of file WindowCharaMini.cs.
Referenced by Refresh().