Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
bool | IsEquipping (Thing t) |
Public Attributes | |
int | elementId |
Thing | thing |
int | index |
int | indexPart |
Properties | |
string | name [get] |
SourceElement.Row | element [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 3 of file BodySlot.cs.
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inline |
int BodySlot.elementId |
Definition at line 6 of file BodySlot.cs.
Referenced by Thing.AddAttackEvaluation(), ActMelee.Attack(), CharaBody.Equip(), DNA.Generate(), CharaBody.GetAttackIndex(), CharaBody.GetAttackStyle(), CharaBody.GetEquippedThing(), CharaBody.GetMeleeDistance(), CharaBody.GetSlot(), CharaBody.GetWeight(), CharaBody.IsEquippable(), InvOwner.OnDrag(), TraitMannequin.OnUse(), InvOwnerEquip.OnWriteNote(), HotItemEQSet.Perform(), CharaBody.RefreshBodyParts(), WindowCharaMini.RefreshEquipment(), LayerEquip.RefreshEquipment(), WidgetEquip.RefreshEquipment(), WindowChara.RefreshEquipment(), HotItemEQSet.Register(), CharaBody.RemoveBodyPart(), Chara.RemoveLastBodyPart(), Chara.ResetBody(), CharaBody.SetBodyIndexText(), Chara.ShouldEquip(), LayerInventory.TryShowGuide(), CharaBody.Unequip(), CharaBody.UnequipAll(), and Element.BonusInfo.WriteNote().
int BodySlot.index |
Definition at line 10 of file BodySlot.cs.
Referenced by IsEquipping(), and HotItemEQSet.Perform().
int BodySlot.indexPart |
Definition at line 12 of file BodySlot.cs.
Referenced by CharaBody.SetBodyIndexText().
Thing BodySlot.thing |
Definition at line 8 of file BodySlot.cs.
Referenced by Thing.AddAttackEvaluation(), ActMelee.Attack(), CoreDebug.ChangeRace(), CharaBody.Equip(), CharaBody.GetAttackIndex(), CharaBody.GetAttackStyle(), CharaBody.GetEquippedThing(), CharaBody.GetMeleeDistance(), CharaBody.GetSlot(), CharaBody.GetWeight(), CharaBody.IsEquippable(), InvOwner.ListInteractions(), ElementContainerFaction.OnAddMemeber(), ElementContainerFaction.OnRemoveMember(), CharaActorPCC.OnRender(), TraitAmmo.OnUse(), TraitMannequin.OnUse(), HotItemEQSet.Perform(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), Chara.RefreshSpeed(), HotItemEQSet.Register(), CharaBody.RemoveBodyPartAt(), Chara.RestockEquip(), ButtonGrid.SetBodySlot(), Chara.ShouldEquip(), CharaBody.Unequip(), and Element.BonusInfo.WriteNote().
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get |
Definition at line 16 of file BodySlot.cs.
Referenced by CharaBody.IsEquippable(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), CharaBody.SetBodyIndexText(), and ButtonGrid.SetBodySlot().
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get |
Definition at line 14 of file BodySlot.cs.
Referenced by InvOwnerEquip.OnWriteNote(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), and Thing.TryLickEnchant().