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Elin Decompiled Documentation EA 23.243 Nightly Patch 3
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Public Member Functions | |
| bool | IsEquipping (Thing t) |
Public Attributes | |
| int | elementId |
| Thing | thing |
| int | index |
| int | indexPart |
Properties | |
| string | name [get] |
| SourceElement.Row | element [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 3 of file BodySlot.cs.
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inline |
| int BodySlot.elementId |
Definition at line 6 of file BodySlot.cs.
Referenced by Thing.AddAttackEvaluation(), ActMelee.Attack(), CharaBody.Equip(), DNA.Generate(), CharaBody.GetAttackIndex(), CharaBody.GetAttackStyle(), CharaBody.GetEquippedThing(), CharaBody.GetMeleeDistance(), CharaBody.GetSlot(), CharaBody.GetWeight(), CharaBody.IsEquippable(), InvOwner.OnDrag(), TraitMannequin.OnUse(), InvOwnerEquip.OnWriteNote(), HotItemEQSet.Perform(), AttackProcess.ProcShieldEncs(), CharaBody.RefreshBodyParts(), WindowCharaMini.RefreshEquipment(), LayerEquip.RefreshEquipment(), WidgetEquip.RefreshEquipment(), WindowChara.RefreshEquipment(), HotItemEQSet.Register(), CharaBody.RemoveBodyPart(), Chara.RemoveLastBodyPart(), Chara.ResetBody(), CharaBody.SetBodyIndexText(), Chara.ShouldEquip(), LayerInventory.TryShowGuide(), CharaBody.Unequip(), CharaBody.UnequipAll(), and Element.BonusInfo.WriteNote().
| int BodySlot.index |
Definition at line 10 of file BodySlot.cs.
Referenced by IsEquipping(), and HotItemEQSet.Perform().
| int BodySlot.indexPart |
Definition at line 12 of file BodySlot.cs.
Referenced by CharaBody.SetBodyIndexText().
| Thing BodySlot.thing |
Definition at line 8 of file BodySlot.cs.
Referenced by Thing.AddAttackEvaluation(), ActMelee.Attack(), CoreDebug.ChangeRace(), CharaBody.CountWeapons(), CharaBody.Equip(), CharaBody.GetAttackIndex(), CharaBody.GetAttackStyle(), CharaBody.GetEquippedThing(), CharaBody.GetMeleeDistance(), CharaBody.GetSlot(), CharaBody.GetWeight(), CharaBody.HasWeapon(), CharaBody.IsEquippable(), InvOwner.ListInteractions(), ElementContainerFaction.OnAddMemeber(), ElementContainerFaction.OnRemoveMember(), CharaActorPCC.OnRender(), TraitAmmo.OnUse(), TraitMannequin.OnUse(), HotItemEQSet.Perform(), AttackProcess.ProcShieldEncs(), CharaBody.RefreshBodyParts(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), Chara.RefreshSpeed(), HotItemEQSet.Register(), CharaBody.RemoveBodyPartAt(), Chara.RestockEquip(), ButtonGrid.SetBodySlot(), Chara.ShouldEquip(), CharaBody.Unequip(), and Element.BonusInfo.WriteNote().
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get |
Definition at line 16 of file BodySlot.cs.
Referenced by CharaBody.IsEquippable(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), CharaBody.SetBodyIndexText(), and ButtonGrid.SetBodySlot().
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get |
Definition at line 14 of file BodySlot.cs.
Referenced by InvOwnerEquip.OnWriteNote(), WindowCharaMini.RefreshEquipment(), WindowChara.RefreshEquipment(), and Thing.TryLickEnchant().